Post Your Current WIP!: V.2 "We're pretty much a guild of fucking wizards."
876 replies, posted
Got it RedReaper. Adding weight to the spindle did the trick, the wheels stopped collapsing! Love you man.
[b]Oh my fucking god you're all so gay it's MY GOD RAINBOWS ARE ATTACKING[/b]
[highlight](User was banned for this post ("Flaming / Trolling" - Big Dumb American))[/highlight]
[QUOTE=Mixed Sources;30370675]Sorry, my bad. it keeps returning the error:
did i do something wrong?[/QUOTE]
My bad, sorry. Forgot:
[code]
@inputs GPS:vector
Bearing=entity():bearing(GPS)+180
[/code]
this should do the trick.
[QUOTE=Unslinga;30408378]My bad, sorry. Forgot:
[code]
@inputs GPS:vector
Bearing=entity():bearing(GPS)+180
[/code]
this should do the trick.[/QUOTE]
You can also do it entirely within the e2.
[code]
Roll = Body:toLocal(Crank:angles()):roll()
[/code]
As long as you localize the angle to something else on the contraption(the main parent would be good), it will work when the contraption changes angles. No need for a gps.
Quickly smashed this together to test the steering mechanism.
[media]http://www.youtube.com/watch?v=9jIWPEKAvi0[/media]
[QUOTE=Jackpody;30408697]Quickly smashed this together to test the steering mechanism.
[media]http://www.youtube.com/watch?v=9jIWPEKAvi0[/media][/QUOTE]
you're getting better and better :bravo:
[QUOTE=Jackpody;30408697]Quickly smashed this together to test the steering mechanism.
[media]http://www.youtube.com/watch?v=9jIWPEKAvi0[/media][/QUOTE]
Good idea to run it through a smoother with a high rate of change. This means that you can tap steering without it lurching to far.
You know what this thread and the old thread lacked? TRAKTORS!
The idea behind this traktor is simple: make traktor.
[IMG]http://i456.photobucket.com/albums/qq281/marciuzx/gm_drivingmap_mk1-910021.jpg[/IMG]
It has no engine and suspension yet.
That traktor looks amazingly awesome. Can't wait to see the finished product!
In the meantime, I think I'll try to make a little more simple tractor. Something like a Fergusson.
[QUOTE=Jackpody;30408697]Quickly smashed this together to test the steering mechanism.
[media]http://www.youtube.com/watch?v=9jIWPEKAvi0[/media][/QUOTE]
I would suggest not using a "physical" steering using axis but rather a ballsocket steering. works much better and reduces a lot of lag.
other than that, Good job.
[QUOTE=Jackpody;30408697]Quickly smashed this together to test the steering mechanism.
[media]http://www.youtube.com/watch?v=9jIWPEKAvi0[/media][/QUOTE]
Great to see your contraptions improving! Now we just need to teach you the wonderful ways of parenting.
[QUOTE=MarciuZx;30409378]TRAKTOR!
[IMG]http://i456.photobucket.com/albums/qq281/marciuzx/gm_drivingmap_mk1-910021.jpg[/IMG]
It has no engine and [B]needs no [/B]suspension.[/QUOTE]
Tractors don't usually have suspensions. But I like it. It looks really good so far.
[editline]12th June 2011[/editline]
[QUOTE=Unslinga;30409730]I would suggest not using a "physical" steering using axis but rather a ballsocket steering. works much better and reduces a lot of lag.
other than that, Good job.[/QUOTE]
[editline]12th June 2011[/editline]
[media]http://www.youtube.com/watch?v=zve8d-UtNfA[/media]
[url=http://www.gamefront.com/files/20430734/active_tank_suspension.txt]If you wanted a copy, I released it.[/url]
applyTorque walking chip on a WH40k Dreadnought.
[media]http://www.youtube.com/watch?v=2E9ZJgFHIAo[/media]
Not enough stuff to really put in a new thread.
[img]http://img713.imageshack.us/img713/3330/gmbigcity0003e.jpg[/img]
The first two of a collection of small 30-60 prop ACF fighters I'm working on.
[img]http://i.imgur.com/SR0aq.jpg[/img]
This is how I've been doing brakes if anyone is interested. There is probably a better way of doing it with E2, but seeing as i don't know E2...
[QUOTE=Mixed Sources;30424719][img]http://i.imgur.com/SR0aq.jpg[/img]
This is how I've been doing brakes if anyone is interested. There is probably a better way of doing it with E2, but seeing as i don't know E2...[/QUOTE]
that's actually pretty clever. weld latches might work better though.
[QUOTE=Pringles.;30424886]that's actually pretty clever. weld latches might work better though.[/QUOTE]
Weld latches just lock up the wheel and you skid/spin out, these will slow you down more gradually, like disc brakes, but you han do an emergency stop by doing a "handbrake" which is basically locks the whole wheel assembly with a weld latch. I also developed an ABS system that works with the system in the picture, if the wheels suddenly stop when the speed is still above X amount then it turns the brakes off. But reapplies them as soon as they start spinning meaning that the traction is generally kept and you don't skid out.
[QUOTE=MarciuZx;30409378]You know what this thread and the old thread lacked? TRAKTORS!
The idea behind this traktor is simple: make traktor.
[IMG]http://i456.photobucket.com/albums/qq281/marciuzx/gm_drivingmap_mk1-910021.jpg[/IMG]
It has no engine and suspension yet.[/QUOTE]
I like it
but turn that rear wheel around... it's the wrong way
[QUOTE=Mixed Sources;30425048]Weld latches just lock up the wheel and you skid/spin out, these will slow you down more gradually, like disc brakes, but you han do an emergency stop by doing a "handbrake" which is basically locks the whole wheel assembly with a weld latch. I also developed an ABS system that works with the system in the picture, if the wheels suddenly stop when the speed is still above X amount then it turns the brakes off. But reapplies them as soon as they start spinning meaning that the traction is generally kept and you don't skid out.[/QUOTE]
i mean weld latch instead of grabber
[QUOTE=Pringles.;30425131]i mean weld latch instead of grabber[/QUOTE]
Oh right, Actually come to think of it, I've just been really stupid not using a weld latch. It's strange how you just forget about using a certain tool that is much more suited to the task at hand. Thank you!
What would really make it perfect would a form of variable axis friction so as not to kick the brakes in, but let it ease into its full power, say in about 0.3 seconds. which would simulate a pedal.
[QUOTE=Ldesu;30425092]I like it
but turn that rear wheel around... it's the wrong way[/QUOTE]
Actualy I've put 2 wheels on the side to see where to build shit around them. So it didn't matter then.
Was searching for the web since I ran out of car models. (found a bunch at my grandfathers house; most of those things are from the 60's made by Techno).
This actually looks like an interesting build in GMod.
[img]http://www.freefoto.com/images/807/40/807_40_1642---Rusty-Old-Car_web.jpg[/img]
[QUOTE=MarciuZx;30426046]Actualy I've put 2 wheels on the side to see where to build shit around them. So it didn't matter then.[/QUOTE]
Well now you know when you're actually putting wheels on it
[QUOTE=Mixed Sources;30424719]There is probably a better way of doing it with E2, but seeing as i don't know E2...[/QUOTE]
Did you try wire clutch?
Oh wait its still broke isn't it
Mr Sharps and Bigwig were making an awesome mech today and i got inspired to make some sort of warhammer looking mech suit of my own. i dont think it looks so good yet but maybe when its done it'll look nice. i thought one side could have a flame thrower and the other one a big hammer thing. oh and the head will obviously not stay in the finished thing.
[IMG]http://filesmelt.com/dl/gm_bigcity00058.jpg[/IMG]
[IMG]http://filesmelt.com/dl/gm_bigcity00108.jpg[/IMG]
[IMG]http://filesmelt.com/dl/gm_bigcity00068.jpg[/IMG]
Hammer weapon.
[IMG]http://filesmelt.com/dl/gm_bigcity00087.jpg[/IMG]
tell me how i did and what to change :D
[QUOTE=Mixed Sources;30424719][img]http://i.imgur.com/SR0aq.jpg[/img]
This is how I've been doing brakes if anyone is interested. There is probably a better way of doing it with E2, but seeing as i don't know E2...[/QUOTE]
I tried to do that so many times and it just never worked quite right. Nice work :golfclap: I've been using RPM governers on vehicles, so I just kill the RPMs to brake.
[editline]13th June 2011[/editline]
marciuZx's profile picture looks like me lol
[QUOTE=RedReaper;30431557]I tried to do that so many times and it just never worked quite right. Nice work :golfclap: I've been using RPM governers on vehicles, so I just kill the RPMs to brake.
[editline]13th June 2011[/editline]
marciuZx's profile picture looks like me lol[/QUOTE]
Took me a while but perseverance pays off.
Just finished building a v12 engine. 678 HP at 530 RPM. Going to make an old-school 1960's F1 car with it, maybe a lotus 72. Engine weighs around 500 kg however, need to experiment with power output while reducing the engine weight overall. I want my F1 car to have at least 700 hp per tonne.
Having the infamous problem with PHX wheels going into the ground when x speed is reached. Is there actually a PHX wheel that [i]doesn't[/i] go directly through the earth?
[editline]13th June 2011[/editline]
Also, is there actually a duplicator better working that Wiremod's "Advanced Duplicator" and TB's? TB's sure work better but it's still far from perfect. Advanced duplicator would as usual just bug up everything.
I heard that TB is remaking his actual duplicator but if anyone has a better working duplicator, please do tell. Having problems saving bigger stuff is driving me crazy.
[QUOTE=Jackpody;30434332]Having the infamous problem with PHX wheels going into the ground when x speed is reached. Is there actually a PHX wheel that [i]doesn't[/i] go directly through the earth?
[editline]13th June 2011[/editline]
Also, is there actually a duplicator better working that Wiremod's "Advanced Duplicator" and TB's? TB's sure work better but it's still far from perfect. Advanced duplicator would as usual just bug up everything.
I heard that TB is remaking his actual duplicator but if anyone has a better working duplicator, please do tell. Having problems saving bigger stuff is driving me crazy.[/QUOTE]
Get the lua wheel.
Already have, works like a charm. The thing is, I'd love to be able to drive my cars on public servers. Spawning the car with this type of wheel will most likely cause an error since I yet have to find a server with the lua wheel. Or just spawn the car without wheels.
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