Post Your Current WIP!: V.2 "We're pretty much a guild of fucking wizards."
876 replies, posted
I think I figured out what is making the vehicle look so off. It's the wheels; they're too large. I feel that if you made the wheels smaller, the vehicle would look less "cartooney".
I am currently working on a tank project that I would like to share, however I am running into some problems.
I am relying on using a forcer motor to power it using E2... However, whenever the forcer acts on the wheel that I am using for the motor it pushes the entire contraption.
I am using a forcer that is getting an input of a number and applying that number as OffSet force to a wheel... Is offset force broken in wire at the moment or what?
[QUOTE=Squad;30461731]I am currently working on a tank project that I would like to share, however I am running into some problems.
I am relying on using a forcer motor to power it using E2... However, whenever the forcer acts on the wheel that I am using for the motor it pushes the entire contraption.
I am using a forcer that is getting an input of a number and applying that number as OffSet force to a wheel... Is offset force broken in wire at the moment or what?[/QUOTE]
Whats the point in using a forcer? Might as well use angforce.
[QUOTE=Squad;30461731]I am currently working on a tank project that I would like to share, however I am running into some problems.
I am relying on using a forcer motor to power it using E2... However, whenever the forcer acts on the wheel that I am using for the motor it pushes the entire contraption.
I am using a forcer that is getting an input of a number and applying that number as OffSet force to a wheel... Is offset force broken in wire at the moment or what?[/QUOTE]
Well you could use angforce as unrezt said, but if your set on using a motor, you have to be aware of Newton's laws of motion, in that a force has an opposite and equal force that acts parallel to it vector. So set up two forcers, one pointing forwards at the top of the wheel, one pointing backwards at the bottom of the wheel, so the forces cancel on the tank but the rotor still turns. Plus you get the added benefit of a smoother rotor.
[img]http://i.imgur.com/E8ztG.jpg[/img]
Sorry its drawn on my hand, I'm to lazy to go upstairs for paper. plus i have a really nice hot cup of tea here. why would i leave that?
[QUOTE=MrWhite;30461604]I think I figured out what is making the vehicle look so off. It's the wheels; they're too large. I feel that if you made the wheels smaller, the vehicle would look less "cartooney".[/QUOTE]
Those are the smallest race wheels :v:. Is 1 wire ranger unit, 1 inch?
[QUOTE=Balto-the-Wolf-Dog;30460401]I [i]love[/i] the body, but It could use a darker blue I think[/QUOTE]
this.
Back to the race. I've built a small buggy out of pipes. It weighs about a 1000kg, is powered by applytorque and looks deformed. So will it be good for a race?
[IMG]http://i456.photobucket.com/albums/qq281/marciuzx/gm_drivingmap_mk1-910035.jpg[/IMG]
Anything is good i guess. Still haven't thought of any reasonable guidelines.
[QUOTE=Mixed Sources;30468091]Anything is good i guess. Still haven't thought of any reasonable guidelines.[/QUOTE]
I think that this needs a seperate thread.
[QUOTE=MarciuZx;30468308]I think that this needs a seperate thread.[/QUOTE]
I agree, il start working on a decent OP. expect something in the next couple of weeks.
Awesome. Preparing a car for a good race at the moment. And if my image hosting service finally wants to go online again, I'll post a quick picture of something I've been working on! :V
if I can use the new LUA Wheels I'll probably make a good race car for a race, gm_race...
More servers need to use LUA wheel, it makes building cars so much easier.
Also, Gold Member, woooooo.
How you liking the gold-members forum? I found it godawful.
Well, my F2 car as it is weighs just over 800 and is very nippy and stable.
what do you think weight limits and power output of the wheel should be?
I would rather discuss this here than making a thread where it would go off topic.
Some rule ideas for the race
- No thrusters for steering because that would assist the turning
- No fin tool
- No massive wheels because the max speed depends on the wheels diameter. If some other car has size 30
wheels and some other car has 80, it would not be fair
- Only applytorque for power
- Cars under 100 props
[media]http://www.youtube.com/watch?v=T6sIDSDFNv4[/media]
Why can't we make a parented body? working on my Kellison J5...
[img]http://www.oldtimer.400.pl/Kellison_J-5.jpg[/img]
Seems pretty fine for me with those rules, Pringles. The only thing is, that I'm probably going to throw a cheap forcer engine in mine. Heard some other people are going to use another sort of power than applytorque so I'd say it should be allowed to have a powersource other than that. Still keep it to an engine form though, so there won't be any thruster-cars.
.. If I do learn how to get an actual thruster-engine down in size so I'd actually be able to fit it in a car, I'd do that. But right now I'm stuck at forcers.
[editline]15th June 2011[/editline]
Oh and I'm actually unsure why the car would be under 100 props if it's paranted.
[editline]15th June 2011[/editline]
Also I'm getting prepared now. Scratching my ideas again and going for something that's not a super or exotic car. I'm aiming for a Peugeot 204 or similar. Should be fine especially for a beach-race.
going to try and make a lotus 72.
[img]http://i1-18sca.ipower.com/Lotus/Lotus_72D_Fittipaldi_front_quarter.jpg[/img]
And i think fin tool should be allowed, but within limits. Down-force is a great ability to play with.
oh yeah downforce, thats cool but not for steering assist
[QUOTE=Pringles.;30474945]oh yeah downforce, thats cool but not for steering assist[/QUOTE]
Oh right, like a rudder?
Nah, I'm just using it for stability and good old downwards grip.
As to the engine, is there a way to make a forcer engine that doesn't have mountains of torque? I'm trying to install one but it just spins up the rears no matter how carefully i ease the throttle up.
Try a forcer engine with a rather small wheel. I usually get a good amount of power out of those without having a wheel-spin.
So that the force is acting on a smaller moment... (slaps forehead) I've just been doing an engineering study about moments in engine dynamics. Kind of like a time killer whilst I'm waiting for my A levels to come around. Why didn't i realise that it applies in this case. Thanks.
it's not that hard to create an applyTorque engine though... all you have to remember is to make it into an entity...
I'm using an E2 for an engine applying the power directly through it.
Will holos be allowed? If yes, then how many?
[QUOTE=VODKAH;30475787]Will holos be allowed? If yes, then how many?[/QUOTE]
Well, holos don't lag so they shouldn't be a problem
[QUOTE=Unslinga;30475739]it's not that hard to create an applyTorque engine though... all you have to remember is to make it into an entity...
I'm using an E2 for an engine applying the power directly through it.[/QUOTE]
Could i have a tutorial? I have no idea how to use E2, making an engine timer was hard enough.
I'm [i]never[/i] going to be able to make this car under 100 props. 100 props is like the front of it. I'll try to be more prop-efficient but I don't see a problem with it since the cars should be paranted at the race.
My car has 11 props in the chassis. I am lacking the imagination to build a parented frame around it. :smith:
[QUOTE=Jackpody;30475930]I'm [i]never[/i] going to be able to make this car under 100 props. 100 props is like the front of it. I'll try to be more prop-efficient but I don't see a problem with it since the cars should be paranted at the race.[/QUOTE]
Uh, ever heard about Reliable Snapshot Overflow (RSO)? Well, RSO happens when theres lots of props on a server. It causes you to disconnect and not be able to join until the server is cleaned up.
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