A quick test pose, model, lighting and editing test. What do you think?
[thumb]http://i.imgur.com/SzK6Fk5.jpg[/thumb]
Original:
[thumb]http://i.imgur.com/q3LVcQi.jpg[/thumb]
p good
Oooh is that from CoD4:R?
Yes, he ported models from a game that isn't out for a week and isn't in public beta.
[QUOTE=FloaterTWO;51260607]Yes, he ported models from a game that isn't out for a week and isn't in public beta.[/QUOTE]
You got an attitude problem bro. And the game is out on ps4.
[QUOTE=Sharker;51260876]You got an attitude problem bro.[/QUOTE]and you got that from one snarky reply?
[QUOTE=Joazzz;51260928]and you got that from one snarky reply?[/QUOTE]
Well he didn't need to be an ass about it.
I think you might be overreacting a bit
[QUOTE=Fort83;51261002]Been trying to wrap my head around SFM. Would greatly appreciate feedback on how I can improve.
[img_thumb]https://dl.dropboxusercontent.com/u/13166719/games/SFM/ww1_test.jpg[/img_thumb][/QUOTE]
Looks great.
Currently, his other side is pretty dark. A soft light on that side would make it feel much more like daytime.
[QUOTE=Sharker;51260161]Oooh is that from CoD4:R?[/quote]
It looks THIS good?
[QUOTE=Sharker;51260876]You got an attitude problem bro. And the game is out on ps4.[/QUOTE]
If you think it's fair to assume that from one reply, I guess from your one reply I'm alright to assume your eyes don't work. It's a nice model, but it doesn't look anything like the CoD4R models.
Ports from the PS4 (or consoles in general) are quite rare and don't usually happen any time around the game's release. I'd say it's going to be a couple of months at least before anyone starts getting models from the PC versions of IW and CoD4R, and even longer before any reliable tools are available.
[QUOTE=FloaterTWO;51262262]If you think it's fair to assume that from one reply, I guess from your one reply I'm alright to assume your eyes don't work. It's a nice model, but it doesn't look anything like the CoD4R models.
Ports from the PS4 (or consoles in general) are quite rare and don't usually happen any time around the game's release. I'd say it's going to be a couple of months at least before anyone starts getting models from the PC versions of IW and CoD4R, and even longer before any reliable tools are available.[/QUOTE]
I don't know, Tom Crowley usually updates Lime pretty quickly to support new CoD games and they get ripped pretty quickly usually. People already had ripped a bunch of models from Black Ops 3 before the game was even out from just the beta.
[QUOTE=erkor;51258289]i never care about it and that makes me sad because its the main issuew ith most of my pictures[/QUOTE]
[I]So start caring about it.[/I]
Ok, so I've added some woodland skins and changed the pants model.
[thumb]http://i.imgur.com/iSR3Dhr.jpg[/thumb]
Pic is 2mb for some reason
fukin sweet
also
[IMG]http://www.wduwant.com/index_uploads/uploads/a91b8c83e601.jpg[/IMG]
[QUOTE=gtanoofa;51263108]I think you should work on that texture a bit because it looks more like replica marpat that 3rd world armies use and not actual marpat.[/QUOTE]
I got it from Tounushi, so I assumed it to be accurate. I'll look into it.
[QUOTE=Hauptmann;51263205][IMG]http://www.wduwant.com/index_uploads/uploads/e27ed3007e11.jpg[/IMG][/QUOTE]
dats p good
ro2 feeling
[t]https://img3.picload.org/image/rdcdrdda/first2.jpg[/t]
first attempt at sfm:smile:
[QUOTE=simkas;51262280]I don't know, Tom Crowley usually updates Lime pretty quickly to support new CoD games and they get ripped pretty quickly usually. People already had ripped a bunch of models from Black Ops 3 before the game was even out from just the beta.[/QUOTE]
Except that wasn't done with Tom's tools. And plus, AW MP still doesn't have texture support which is something i'm still frumple about.
[IMG]http://wduwant.com/index_uploads/uploads/92985fe8b96c.jpg[/IMG]
Been playing The Division lately...a lot. So I decided to make some artwork with the cleaner models that were released.
[QUOTE=Joazzz;51269990][img]http://wduwant.com/index_uploads/uploads/ba5938c38823.jpg[/img][/QUOTE]
I've got a question about your editing that I'm unsure how to word. How do you like, apply light or colour to the atmospheric fog? Like how the fog on the left around the muzzle flash is orange and such.
Great work, too.
my smoke brushes are white by default, and when i'm done painting the fog or smoke, i lock the layer's transparency before adding the proper shade of blue or orange or whatever fits the scene.
usually when i add light to the fog, like i did here with all the orange, i use the blending mode "Screen".
Had these models for ages but never did anything with them. Decent-ish quality models considering they're a port from BiA.
[img]https://dl.dropboxusercontent.com/u/14249973/Gray%20Saints%20Comic/panzergrens.jpg[/img]
[IMG]http://orig12.deviantart.net/eddf/f/2016/302/f/b/imperial_landing_by_erkor-daml8cl.jpg[/IMG]
why do these elbow roll bones exist smfh
those star destroyers are flying AWFULLY close to eachother
i would also shrink Vader's head a little if i used him in scenes; the helmet is notoriously big and once you see how large it actually is compared to the body (that usually looks bigger under the robes) he suddenly looks a lot goofier, but that's just a personal gripe of mine
[t]http://www.wduwant.com/index_uploads/uploads/74f53d96.jpg[/t]
Farith Redloss, Luther, Lion, Corswain and Holguin.
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