• "Want To Post A Picture But Don't Want To Make A Thread" - Thread V6: FOR THE LOVE OF GOD STOP POSTI
    4,910 replies, posted
[QUOTE=F T;51419520]Are you adding motion blur to the muzzleflashes by any chance?[/QUOTE] Yes. motionblur's not creating a problem is it?
It is, I say. You're making something that was blurry to begin with even [I]more[/I] blurrier. It just looks wrong.
[QUOTE=F T;51419549]It is, I say. You're making something that was blurry to begin with even [I]more[/I] blurrier. It just looks wrong.[/QUOTE] Is there a remedy for this to make the muzzleflash look good without compromising the effects motionblur does for the people and scenery?
Easy: Don't blur the muzzleflash. At all.
[B]A teleport's a bad choice for close -range combat.[/B] [url=http://mrshlapa.deviantart.com/art/My-shield-is-augmented-647427963]HD here [/url] [img]https://pp.vk.me/c626519/v626519767/3cb5b/szmf-qv9jRY.jpg[/img] [video=youtube;nBPK_oXeJgA]https://www.youtube.com/watch?v=nBPK_oXeJgA[/video]
Oh will you fuck off School. [IMG]http://i.imgur.com/tK8Mbmd.png[/IMG]
=snip-
Ah dammit, my bad, i thought this was the chat thread
[T]http://i.imgur.com/gOnW0nU.jpg[/T] A test for both light and fog.
Extremely believable. Great job. Is this SFM?
Yeah, it's SFM. Though I did add a soft glow afterwards in photoshop due to SFM not rendering bloom.
[QUOTE=E-Diabetus;51422294]Yeah, it's SFM. Though I did add a soft glow afterwards in photoshop due to SFM not rendering bloom.[/QUOTE] SFM does render bloom if you export as an image sequence.
[img]http://i.imgur.com/iXfauTi.jpg[/img]
[QUOTE=F T;51419630]Easy: Don't blur the muzzleflash. At all.[/QUOTE] So I made some adjustments in the poster image by removing motionblur from Progressive Refinement. [t]http://i.imgur.com/jfb1Npt.jpg[/t] Its weird as I remember reading a guide that said to use motion blur to bring out quality in SFM content, but wasn't sure if it meant only in videos or that it excluded the use of muzzleflashes.
[QUOTE=AutismoPiggo;51421263] [IMG]http://i.imgur.com/tK8Mbmd.png[/IMG][/QUOTE] You need to work on your lighting a bit. The posing is cash though
[QUOTE=maddogsamurai;51422633]Its weird as I remember reading a guide that said to use motion blur to bring out quality in SFM content, but wasn't sure if it meant only in videos or that it excluded the use of muzzleflashes.[/QUOTE]i'm quite sure such a guide would define WHERE and HOW you're supposed to use motion blur
[img]http://pre09.deviantart.net/72be/th/pre/i/2016/326/5/e/unsc_marines_by_rogueleaderfoxone-dap9y56.jpg[/img] Future soldiers prepare to generically fight the off screen generic enemy.
I've been attempting realistic lighting recently, I find it hard though. [img]http://orig02.deviantart.net/374c/f/2016/329/9/d/lighting_test_by_rustledjimmys-dapkz31.jpg[/img]
i feel like the bloom doesn't really help with that
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[QUOTE=Cpl. Combine;51422861][img]http://pre09.deviantart.net/72be/th/pre/i/2016/326/5/e/unsc_marines_by_rogueleaderfoxone-dap9y56.jpg[/img] Future soldiers prepare to generically fight the off screen generic enemy.[/QUOTE] A long time ago I attempted to do a Halo Reach pose with marines but I couldn't find any decent male marines, where did you get those?
poo
[QUOTE=Luxuria;51423139]I've been attempting realistic lighting recently, I find it hard though. [/QUOTE] Is that a building from DayZ?
[QUOTE=Luxuria;51423139]I've been attempting realistic lighting recently, I find it hard though.[/QUOTE] [URL="http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm"]http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm[/URL] That's pretty helpful, the golf balls give good examples and the chart is pretty helpful for the color of the sunlight to a certain time-of-day. However I spent ~15 hours in different conditions in my backyard observing how the light was working. Anyway, might as well post this here as well. [T]http://i.imgur.com/VebpS7W.jpg[/T]
[QUOTE=Autonomous1;51423403]A long time ago I attempted to do a Halo Reach pose with marines but I couldn't find any decent male marines, where did you get those?[/QUOTE] Maybe from this addon? [url]http://steamcommunity.com/sharedfiles/filedetails/?id=803444040[/url]
[QUOTE=E-Diabetus;51423715][URL="http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm"]http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm[/URL] That's pretty helpful, the golf balls give good examples and the chart is pretty helpful for the color of the sunlight to a certain time-of-day. However I spent ~15 hours in different conditions in my backyard observing how the light was working. Anyway, might as well post this here as well. [T]http://i.imgur.com/VebpS7W.jpg[/T][/QUOTE] Great approach you're taking. What is your technique for creating the light bounce and overall lighting? Really curious
edit: Removed cause reasons
Toying around with getting the assets from an obscure Source-based Japanese arcade game into a form where SFM users can find them useful. I like how this test turned out. [t]http://i.imgur.com/ZsFoUbu.jpg[/t] Also I guess this goes in here, the Pictures Of Soldiers Standing Around Doing Nothing Thread. Was (poorly) porting a Doom 3-themed CSS Zombie mod map to SFM, gave it a quick spin to see if it worked. [t]http://i.imgur.com/0WHNVwM.jpg[/t]
[QUOTE=The Kins;51424749]Toying around with getting the assets from an obscure Source-based Japanese arcade game into a form where SFM users can find them useful. I like how this test turned out. [t]http://i.imgur.com/ZsFoUbu.jpg[/t] [/QUOTE] I like where this is developing.
i did a very basic natural lighting test can someone tell me if this is good or not [IMG]http://puu.sh/stH28/8aa3db5f69.jpg[/IMG]
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