• "Want To Post A Picture But Don't Want To Make A Thread" - Thread V6: FOR THE LOVE OF GOD STOP POSTI
    4,910 replies, posted
this man has really strange proportions
[t]http://www.wduwant.com/index_uploads/uploads/3752365.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/1f3e9ce838ff.jpg[/t]
[t]http://www.wduwant.com/index_uploads/uploads/9cd5d44b5a69.jpg[/t]
Made some smaller green trees. One of my rocks looks like a face with one of the skins. [IMG]http://www.wduwant.com/index_uploads/uploads/197893286461.jpg[/IMG]
That grass looks phenomenal. It's the perfect balance between dense and sparse. Your environment models's quality is nearing professional standards. Are you intending on releasing the models as singular branches of grass, or clusters? Singular branches allow for tilted grass, but are heavier on the game in large amounts.
Looks like UE4 what the fuck
another gmod only [IMG]https://pp.vk.me/c837226/v837226249/19df1/GnYiwYsVAPQ.jpg[/IMG]
[T]http://www.wduwant.com/index_uploads/uploads/d6b444e89a10.jpg[/T]
[t]http://www.wduwant.com/index_uploads/uploads/737cd03a0.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/937bbc68e.jpg[/t]
[QUOTE=VIoxtar;51671520]That grass looks phenomenal. It's the perfect balance between dense and sparse. Your environment models's quality is nearing professional standards. Are you intending on releasing the models as singular branches of grass, or clusters? Singular branches allow for tilted grass, but are heavier on the game in large amounts.[/QUOTE] It's one effect field of a bunch of grass basically. I made it so that you can resise the grass so that as you make it flatter it starts to curve more, appearing as if the wind is blowing. The grass in the front of the rocks is actually just three grass effects. I also made it so that the grass has some ground prop it can stand on, but you can disable it by selecting the second skin and you just get the regular grass effect. I'm still experimenting with it so I'd probably release everything either tomorrow. Can't 100% nail down how to spawn them without the grass spawning 20 meters away from the ground prop itself. [editline]15th January 2017[/editline] What I'm trying to do is to have one prop which you can change the skin of to also change the grass itself, so more green, dead branches, leaves, etc.
[IMG]http://www.wduwant.com/index_uploads/uploads/05298ebbeebc.jpg[/IMG] just testing out houses I think hauptmann ported??? im not sure, they're really cool though (i know about some fucked up shadows, idk what caused em)
Looks like an average UK street, I like it.
[QUOTE=richofencrazy;51672945]Looks like an average UK street, I like it.[/QUOTE] I actually modelled it on a street that's near to my own, thank u!
I thought the houses Hauptman ported looked very much like UK council houses, so yeah, you certainly achieved that look. It's nice to see stuff ringing more close to home every once in a while.
Ingame. I added some skins with interesting colors such as red & green grass and yellow orange grass. By the way, what do I type in the vmt file to make my grass cast shadows? It doesn't seem to cast shadows. [IMG]http://www.wduwant.com/index_uploads/uploads/5fc43699754f.jpg[/IMG]
[t]http://www.wduwant.com/index_uploads/uploads/9e5d32fb6efb.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/fd3ba24a23c3.jpg[/t] [editline]14th January 2017[/editline] [t]http://www.wduwant.com/index_uploads/uploads/fecbd17c369c.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/433be7cd8cb7.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/97c13c304417.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/41fe6e984150.jpg[/t]
Trees with leaves now, all ingame [IMG]http://www.wduwant.com/index_uploads/uploads/a81ca177.jpg[/IMG]
[IMG]http://www.wduwant.com/index_uploads/uploads/57a4ff2e43d8.jpg[/IMG]
[IMG]http://i.imgur.com/ESZ06sx.jpg[/IMG]
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/96098822772559459/901C3C0E7D96134211C26EDB12B391D2A1F6A2FD/[/IMG][/QUOTE] [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/96098822772192147/34DE042E32D6865531B90DF89643C256763EF1B1/[/IMG][/QUOTE] Just some practice pics.
[QUOTE=Crazy Knife;51673286]Ingame. I added some skins with interesting colors such as red & green grass and yellow orange grass. By the way, what do I type in the vmt file to make my grass cast shadows? It doesn't seem to cast shadows. [/QUOTE] i think the model itself needs to be compiled with $mostlyopaque
[QUOTE=Crazy Knife;51674165]Trees with leaves now, all ingame [/QUOTE] pretty cool, trees look unnaturally straight though.
[img_thumb]http://orig05.deviantart.net/1c7b/f/2017/015/8/d/talk__valve_restaurant__by_paperbeggar-davhv84.jpg[/img_thumb]
Hey Crazy Knife, whats the ETA for that fanua? The grass is my major interest, would be *excellent* for use of scenebuilds for places like Iceland or the Falklands.
[QUOTE=AutismoPiggo;51675801]Hey Crazy Knife, whats the ETA for that fanua? The grass is my major interest, would be *excellent* for use of scenebuilds for places like Earth.[/QUOTE] FTFY.
[QUOTE=AutismoPiggo;51675801]Hey Crazy Knife, whats the ETA for that fanua? The grass is my major interest, would be *excellent* for use of scenebuilds for places like Iceland or the Falklands.[/QUOTE] I could release it today. It'd probably not be perfect, but I'll do it anyways. Give me like a couple of hours.
[img]http://i.cubeupload.com/nrnsFq.jpg[/img]
AYYYYYYYYYYYYYY! Thanks a lot mate!
[img]http://i.imgur.com/Oz3P0tN.jpg[/img] eh
I really gotta commend you Crazy Knife. Having colorable grass will definitely help, not just me, but a lot of people when making a scene involving any sort of grass. [T]http://i.imgur.com/tx76aAk.jpg[/T]
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