• "Want To Post A Picture But Don't Want To Make A Thread" - Thread V6: FOR THE LOVE OF GOD STOP POSTI
    4,910 replies, posted
[QUOTE=GuyWithTeaCup;51860585][IMG]https://pp.vk.me/c639922/v639922249/941d/ksgEOdtAgsU.jpg[/IMG][/QUOTE] How appropriate that a picture featuring our lord and savior Tachanka has godrays. [T]https://u.nya.is/poeekn.jpg[/T] I watched 28 Days Later again the other day. Then this happened.
[IMG]http://www.wduwant.com/index_uploads/uploads/6b74a3d4db80.jpg[/IMG] more greenscreen testing
[QUOTE=Synavix;51867629][IMG]http://www.wduwant.com/index_uploads/uploads/6b74a3d4db80.jpg[/IMG] more greenscreen testing[/QUOTE] The shadows look way too sharp, in my opinion. However, I do like where the scene is going so far.
I have to agree with Subzero, for a moment i thought the image wasn't loading.
[IMG]http://www.wduwant.com/index_uploads/uploads/00054b695111.jpg[/IMG] Alright, here's my second attempt at lighting scene I posted earlier ago. I think I managed to include that "100% black pixel" thing that Vioxtar suggested and now it looks better in some spots. Also fixed one crusader's weird neck angle. The one thing that irritates me is water bottle near the trash bin not having shadow, but I guess it's a model issue.
(I really would like to still see a mat_fullbright 2 and mat_bumpmap 0 upload)
Ok, will upload it soon.
Made something [IMG]http://wduwant.com/index_uploads/uploads/5d6322887c33.jpg[/IMG] [IMG_thumb]http://wduwant.com/index_uploads/uploads/f7e76d935c0.jpg[/IMG_thumb][IMG_thumb]http://wduwant.com/index_uploads/uploads/32628264fead.jpg[/IMG_thumb]
[QUOTE=VIoxtar;51869595](I really would like to still see a mat_fullbright 2 and mat_bumpmap 0 upload)[/QUOTE] I foolishly forgot to save scene with second attempt lights, so I took this with first attempt lights. mat_fullbright 2 and mat_bumpmap 0 gave this really interesting picture (thumbed it to make it less annoying for everyone). [t]http://www.wduwant.com/index_uploads/uploads/c0567c297a31.jpg[/t]
Creatrick, how did u pose the gun sling model? [editline]24th February 2017[/editline] [t]http://www.wduwant.com/index_uploads/uploads/bf3f24.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/f3742d2.jpg[/t]
That's just two resized and recolored rib models.
[QUOTE=Creatrick;51869799]I foolishly forgot to save scene with second attempt lights, so I took this with first attempt lights. mat_fullbright 2 and mat_bumpmap 0 gave this really interesting picture (thumbed it to make it less annoying for everyone). [t]http://www.wduwant.com/index_uploads/uploads/c0567c297a31.jpg[/t][/QUOTE] Thanks, now it's clear seeing what's happening in the scene lighting wise without the albedos and normals. What I meant by shadow variance was that, ignoring the shading (which is based purely on angles and is very basic in what it grants to the scene), it's visible that all we're left with is (correct me if I'm wrong) three shadow casting lamps in total - a left yellow colored one, a middle, brighter one, and a weaker one to the right - thus the shadows can be categorized into the following categories: A, B, C, AB, AC, BC, ABC, and 1, where: A represents all pixels lit by lights B,C but not A, etc, AB represents all the pixels lit by C but not by both A and B, etc, and ABC all pixels which fall into the shadows of all three sources of light A, B, C (should be completely black), and 1 being completely lit. [IMG]https://picload.org/image/rlrworia/untitled-1.jpg[/IMG] These are all the *non-shading related* shadows I found in the scene, highlighted with the magic wand tool. The border of every shadow is quite visible, and there are barely any overlaps between shadows, mainly because there are so little of them. Notice that there are barely any ABC overlaps, thus barely (if at all) actual black or near-black pixels that are not a result of shading but actual shadow usage. [IMG]https://mir-s3-cdn-cf.behance.net/project_modules/disp/54415b8018509.560b5e10eccca.jpg[/IMG] This is an example of what a scene with more shadow variance (shadow categories) should look like. Soft shadows, lots of them, lots of overlap between them, and the bigger the overlap the darker the pixels. I know this requires more lamps, you really can go about with just four to eight by aligning them properly to introduce more overlap between their shadows. Sorry if I repeated myself, really wanted to get that across because I think it's important.
That's really good advice and explanation, VIoxtar. Thanks! I will redo the lighting by using more soft lamps and will see if it looks better, which I'm sure will.
[IMG]http://wduwant.com/index_uploads/uploads/963318b1c270.jpg[/IMG] thanks to frosthunter for fixing the water reflection
[QUOTE=ppabba;51870250]Creatrick, how did u pose the gun sling model? [editline]24th February 2017[/editline] [t]http://www.wduwant.com/index_uploads/uploads/bf3f24.jpg[/t] [/QUOTE] I love the posing on this one. Where are these dudes from? I wanna make a gun pose or a giant firefight with those models.
Cinematic Experience [IMG]https://picload.org/image/rlrwccwl/zzcinematicexperiencein3d.jpg[/IMG]
[QUOTE=Crazy Knife;51871511]I love the posing on this one. Where are these dudes from? I wanna make a gun pose or a giant firefight with those models.[/QUOTE] those are ComradIvan's models. u can download it from here [url]https://vk.com/comradivan[/url]
I don't claim to be anything other than a casual 40K fan so please don't lynch me because I gave these guys the wrong gear or armor configurations or something. I saw this wargame tabletop map and I was like "AAAAH, I HAVE TO MAKE 40K MINIATURE POSES". [T]https://u.nya.is/qyduky.jpg[/T] [T]https://u.nya.is/kyzcgf.jpg[/T] [T]https://u.nya.is/xkhkpw.jpg[/T] [T]https://u.nya.is/lknjzr.jpg[/T]
Why would we lynch you? O_o. Nice poses btw, I made a tabletop prop that's more detailed in my latest pack if you wanna use that.
In my experience on the internet it's just safe to assume most fanbases are rabid enough to tear you apart for the most minor inconsistencies.
[t]http://www.wduwant.com/index_uploads/uploads/de6c2e19fb7a.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/d9bf2805f8a8.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/744fddbb625d.jpg[/t]
[QUOTE=Crazy Knife;51871511]I love the posing on this one. Where are these dudes from? I wanna make a gun pose or a giant firefight with those models.[/QUOTE] ComradIvan posted pics of them in ports and hacks thread about a week ago. They're MW2/3 Russians, but made using MWR and R6S parts. Those particular models are meant to be Russian spec ops from MW3. Not sure when he plans to release them.
[QUOTE=richofencrazy;51872688]ComradIvan posted pics of them in ports and hacks thread about a week ago. They're MW2/3 Russians, but made using MWR and R6S parts. Those particular models are meant to be Russian spec ops from MW3. Not sure when he plans to release them.[/QUOTE] [url=https://vk.com/comradivan?w=wall-100355872_476]It's on his VK page[/url]
[QUOTE=Volf;51872109]In my experience on the internet it's just safe to assume most fanbases are rabid enough to tear you apart for the most minor inconsistencies.[/QUOTE]you're right, and i'm one of those fags. however your poses are tabletop-themed, and in tabletop the Marines are Your Dudes™ and can look however the hell you want them to look so in this context it's fair to let anything slide
[IMG]http://www.wduwant.com/index_uploads/uploads/bcdd8dd8f177.jpg[/IMG]
Water should also reflect red sky, and be less ripply near the shore
Is he floating? The disconnected shadows sort of make it look that way.
[t]https://puu.sh/ujKl3/291d5b9898.jpg[/t] I tried to do something with mountains in the background after seeing others doing some. I'd appreciate some C&C
[QUOTE=SpectreN7;51874214]I'd appreciate some C&C[/QUOTE] Right now the guy's blacks = mountain's blacks, if they're really in the background we should see lit atmosphere in between the mountains and the camera in such a bright environment, aka mountain blacks shouldn't be as black
[QUOTE=VIoxtar;51874536]Right now the guy's blacks = mountain's blacks, if they're really in the background we should see lit atmosphere in between the mountains and the camera in such a bright environment, aka mountain blacks shouldn't be as black[/QUOTE] Somewhere like this? [t]http://puu.sh/ujKz4/15d16521df.jpg[/t]
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