[QUOTE=SpectreN7;51874599]Somewhere like this?
[t]http://puu.sh/ujKz4/15d16521df.jpg[/t][/QUOTE]
Perfect. Also, unless the mountains themselves are dark, you should try and light them up a little so they show detail. But that's already up for preference.
Thought I'd finally start listening to some damn advice. Just a quick lighting test.
[IMG]http://orig03.deviantart.net/a381/f/2017/056/9/1/on_patrol__sfm__by_archangel470-db0e1dt.jpg[/IMG]
[QUOTE][T]https://u.pomf.is/xmsihp.jpg[/T]
Not so much a remake of this picture, but the two are similar. I just like messing with these new British models.[/QUOTE]
[T]https://u.nya.is/uehsts.jpg[/T]
[QUOTE=Joazzz;51873207]you're right, and i'm one of those fags. however your poses are tabletop-themed, and in tabletop the Marines are Your Dudes™ and can look however the hell you want them to look so in this context it's fair to let anything slide[/QUOTE]
100% realtalk I saw someone get escorted out of a Games Workshop because of an argument (instigated by one of the staff) over the fact they had metallic-painted Tau. I briskly left afterward figuring I'd rather go eat horse shit from a garbage bag than stay in an establishment like that.
That, the cost of the miniatures, and the myriad of rules that require you to lug around at least 3 codexes just to play a casual game are what prevent me from getting into the tabletop game.
One friend tried to get me into it and i asked "So what do i need?"
So he shoved 5 books in my face and an entire box of broken, unpainted figures.
I just gave them back and returned to replaying Space Marine.
Lighting's not as impressive in this one.
[IMG]http://pre10.deviantart.net/f1b9/th/pre/f/2017/057/6/e/sabre_crusing__sfm_4k__by_archangel470-db0gazt.jpg[/IMG]
My second ever piece created while messing with SFM
[img]https://dl.dropboxusercontent.com/u/14249973/SFM%20Renders/thedoughboys.jpg[/img]
Hey guys, I am the bastard son of a bitch who promised you a stable version of Soft Lamps and never delivered. I'm not going to make up excuses for that, it might come in the future in a completely rewritten form, but not for a while.
HOWEVER!
I'm going to start releasing tiny scripts to help you guys with posing. All of these scripts were created originally for [b]Vioxtar[/b] according to his specific needs and requests, and I'm now polishing them up to be stable and configurable for a Workshop release. Starting us out is a simple script that highlights the effect you're pointing at! This is useful if you have a lot of effects in one spot ([url=https://img4.picload.org/image/rldogpil/poster-17-02-2600-14-03.png]example[/url]) and you want to handle one of them, but [b][i]which fucking one is the one you want?![/i][/b] Well, this should make that whole pain go away!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=873122632[/url]
You're a god
-snip-
a quick and crappy model test
[img]http://wduwant.com/index_uploads/uploads/fe91c3f70bb4.jpg[/img]
[QUOTE=NeatNit;51878387]
I'm going to start releasing tiny scripts to help you guys with posing.[/QUOTE]
is that one script which makes everything persistent with one click from you aswell? VIoxtar mentioned it once.
the only thing with posing in gmod that bugs me is to make everything persistent again after loading a savegame.
which is so fuckign tedious.
Didn't have a persistent thing, had a freezer that froze all props and another that disabled collisions
persistence shouldn't be a problem to code, they're all condensed into a single line of lua code that's actually a bind (there is no script to add to your addons)
[editline]27th February 2017[/editline]
thinking about it itd be extremely fast and effective throwing it all into a posing assistant script with neater commands you could just bind keys to, we'll work on it and upload tomorrow probably
if anyones got similiar suggestions write it down here and we'll throw it in the script
that's pretty neat.
having all props/effects "non grabable" or "ignored" with the physgun with only one click, would great to have.
i wish we'd had dedicated people working on soft lamps and script stuff like this years ago
[QUOTE=AutismoPiggo;51878418]You're a god[/QUOTE]
I'm just a code monkey, Vioxtar is the god really. I mean have you [i]seen[/i] his pictures?
[QUOTE=TheMask;51879260]is that one script which makes everything persistent with one click from you aswell? VIoxtar mentioned it once.
the only thing with posing in gmod that bugs me is to make everything persistent again after loading a savegame.
which is so fuckign tedious.[/QUOTE]
Hmm, I'm not sure what exactly you're describing, but this sounds simple enough to code. If you could describe the problem to me and how you're dealing with it currently, I'd be happy to code something up and put it on the workshop.
Same goes for the rest of you guys as Vioxtar said!
[editline]27th February 2017[/editline]
[QUOTE=TheMask;51879312]that's pretty neat.
having all props/effects "non grabable" or "ignored" with the physgun with only one click, would great to have.[/QUOTE]
I can easily make the physgun not pick up objects, but I can't make it go through them. Why do you need this exactly, though? A solution is always better when I know why it's needed and what it's solving ;)
[T]https://u.nya.is/zkfqwd.jpg[/T]
Made the squad from the old PC game Vietcong.
Left to right: Le Duy Nhut (Pointman), Defort (Radioman), Hawkins (Squad Leader), Crocker (Medic), Hornster (Machinegunner), Bronson (Engineer/Guy Who Fucks Entire Missions Up Due to Poor Scripting)
the many dunns
[QUOTE=NeatNit;51880175]
Hmm, I'm not sure what exactly you're describing, but this sounds simple enough to code. [/QUOTE]
sorry, i'm rather bad with describing stuff in english.
let's say i work on a scenebuild. i pose stuff, make the things (props/ragdolls/effects) peristant that are done - so that i don't accidentally grab that stuff with the physgun.
scene is getting bigger and i'd like to continue the other day. saving game, loading it up the next day - and i have to make all the stuff "freeze" and "persistant" again. one by one. manually. since gmod doesn't save this function.
basic idea here: to have a function to make either all self spawned stuff or [b]all[/b] props/effects/ragdoll in general (though that would probably mess up gameplay but would be good for posing/pic-making only) "persistant" and "nocollide".
whaddaya think?
[QUOTE=TheMask;51881680]sorry, i'm rather bad with describing stuff in english.
let's say i work on a scenebuild. i pose stuff, make the things (props/ragdolls/effects) peristant that are done - so that i don't accidentally grab that stuff with the physgun.
scene is getting bigger and i'd like to continue the other day. saving game, loading it up the next day - and i have to make all the stuff "freeze" and "persistant" again. one by one. manually. since gmod doesn't save this function.
basic idea here: to have a function to make either all self spawned stuff or [b]all[/b] props/effects/ragdoll in general (though that would probably mess up gameplay but would be good for posing/pic-making only) "persistant" and "nocollide".
whaddaya think?[/QUOTE]
I think I'm going to fix this and make a pull request so it's fixed for everyone. That stuff should save, I'm sure the gmod dev team will agree.
It's just persistence that isn't saved, right?
[editline]27th February 2017[/editline]
It seems that the purpose of Persistence is different, and the inability to physgun objects is just a "side effect" of it. However, if people use it this way, I'll still try to get it fixed.
Show of hands, do you use "set persistent" to disable physgun interactions? Vote [b][img]https://facepunch.com/fp/ratings/tick.png[/img] Agree[/b] for yes, [b][img]https://facepunch.com/fp/ratings/cross.png[/img] Disagree[/b] for no.
testing some particles from insurgency
[img]https://cdn.discordapp.com/attachments/277842757933072394/285913430450503681/cookout000456.jpg[/img]
plus a few other things
[t]http://orig00.deviantart.net/994c/f/2017/048/b/8/partisans_by_steve_mctbone-dazeute.jpg[/t][t]http://orig08.deviantart.net/8a1e/f/2017/055/8/4/tpn_ctf_5_by_steve_mctbone-db08w0e.jpg[/t][t]http://orig15.deviantart.net/5c35/f/2017/049/7/c/lrf_guard_man_by_steve_mctbone-dazkvza.jpg[/t]
[t]http://orig05.deviantart.net/4b62/f/2017/050/2/5/red_tide_by_steve_mctbone-dazmk6g.jpg[/t][t]http://orig02.deviantart.net/a7e9/f/2017/045/9/a/tacticus_solutions_mrap_20mm_rws_by_steve_mctbone-daz4jt2.jpg[/t][t]http://orig07.deviantart.net/95f3/f/2017/054/5/d/tank_group_by_steve_mctbone-db04o5p.jpg[/t]
[QUOTE=McTbone;51884141]testing some particles from insurgency
[img]https://cdn.discordapp.com/attachments/277842757933072394/285913430450503681/cookout000456.jpg[/img][/QUOTE]at a quick glance this could be mistaken for a movie/video screencap