"Want To Post A Picture But Don't Want To Make A Thread" - Thread V6: FOR THE LOVE OF GOD STOP POSTI
4,910 replies, posted
[QUOTE=AutismoPiggo;51882116][t]http://i.imgur.com/nioyK7T.jpg[/t][/QUOTE]
Oh hey neato it's my map
Have some week old content I put in the portrait thread
[t]http://images.akamai.steamusercontent.com/ugc/96103261793298275/3AAA9EB9258EBCD5282D5F4A7870CA37B71A1278/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1440&composite-to%3D%2A%2C%2A%7C2048%3A1440&background-color=black[/t]
Love that green sniper head, gives me Haunted Mansion vibes
[QUOTE=Agameofscones;51885555]Oh hey neato it's my map[/t][/QUOTE]
Loading up that map made me want to play Prophunt all over again man. Utterly beautiful , felt like a remastered HL2DM mixed with the smaller details of an RP map.
[IMG]http://www.wduwant.com/index_uploads/uploads/2aec65872851.jpg[/IMG]
[t]http://www.wduwant.com/index_uploads/uploads/4ccf7f6478e8.jpg[/t]
I wanted to see how my work had evolved since 2012.
[editline].[/editline]
[IMG]http://www.wduwant.com/index_uploads/uploads/eb660f2474ad.jpg[/IMG]
[QUOTE=TheMask;51881680]-persistence snip-[/QUOTE]
Quick fix: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=874999496[/url]
Let me know of any bugs. I apparently can't fix the core problem with a pull request because it's in gmod's closed source (not Lua), but once I do some more research I'll request that the devs fix this for real. My fix is a more of a temporary bandaid.
[t]http://www.wduwant.com/index_uploads/uploads/f7cec64bce54.jpg[/t]
[t]http://www.wduwant.com/index_uploads/uploads/fc387fd8a577.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/361e2cfb336b.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/dea496d49979.jpg[/t]
I've been doing alot of shit lately (And for some reason, Poster is not working completely for me)
Running In The 90s
[t]http://images.akamai.steamusercontent.com/ugc/97229796372665923/FA44CD701E361CFCA55BAAF97515799FFDF904F7/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/97229796372664311/1E6160FEE551047C111B8CF7FD08F5419160DB2E/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/97229796372664893/FCFE80B922A5C31CBF0B8691102BBA550F01C15E/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/97229796372663905/EF0774D764F3F4D399B36CB5EDCCF2FD83FB0C3B/[/t]
Which one looks better?
This one (normal lamps only):
[t]http://www.wduwant.com/index_uploads/uploads/da39288eb263.jpg[/t]
Or this one (soft lamps only, made using [I]poster_soft[/I]):
[t]http://www.wduwant.com/index_uploads/uploads/54d4ce8d442e.jpg[/t]
There's orange lighting near destroyed SAM because I plan to apply fire effect on it.
Top imo
you might want to rethink your lamp and fog colors and how they work with the environment.
fog and sky are one and the same, part of air, part of atmosphere. seeing them mismatch like that is very jarring to the eyes. always seek to match the fog color with the general color palette of the sky, or at least the color of the sky near the horizon. and what's with the strong yellow?
His helmet looks weirdly positioned. Also the pitch black shadows don't look very good, same with the really blurry fire but that may just be me.
[editline]4th March 2017[/editline]
[QUOTE=GuyWithTeaCup;51899732][IMG]https://pp.userapi.com/c639922/v639922249/b856/x2BwHcJALEA.jpg[/IMG][/QUOTE]
That asset clash is glaring.
[QUOTE=Luxuria;51906509]That asset clash is glaring.[/QUOTE]
That's a point.
I can't just withstand cartoonish visuals of Overwatch, so I just stuck those models somewhere sharp, detailed and realistic to gain maximum dissonance.
[QUOTE=Hauptmann;51906235][IMG]http://www.wduwant.com/index_uploads/uploads/5af089eb1282.jpg[/IMG][/QUOTE]
[B][I].....oui oui[/I][/B]
This looks absolutely amazing, although I feel like the fire in the background could be a little sharper?
[QUOTE=Garfuncle;51911008][IMG]http://images.akamai.steamusercontent.com/ugc/91600296841139855/B3CBE9633740461F6E445DD993A7D9615D206B9E/[/IMG][/QUOTE]Right, where do I start with this one...
1.) Guts' pose - It's just... weird. He's just sort of standing bolt upright with his legs looking weird and his sword in a weird position. Between comic panels, games and official figures, it's not enormously difficult to find good reference for Guts standing in a dramatic pose looking like a huge badass.
2.) The corpses - they've just sort of been ragdolled flat onto their backs, sprayed with the decal tool and then you've called it a day. Be more dramatic! Throw them around a bit, play with limb positioning! They didn't go quietly, judging by the huge man with the car-sized sword standing nearby, don't make it look like they did!
3.) The back wall - the HDR bloom completely blows it out and takes all attention away from the characters. I'm guessing this is how the map was lit? I'm not sure how easy or hard it is to do your own lighting in Garry's Mod since I'm 100% SFM Poster Trash, but I'm sure someone here can give pointers on improving the lighting situation here.