"Want To Post A Picture But Don't Want To Make A Thread" - Thread V6: FOR THE LOVE OF GOD STOP POSTI
4,910 replies, posted
[QUOTE=Shadowfirelan;49984771]This might belong in troll poses or something but it's sort of a model port I'm working on/off. So anyways,
[IMG]http://i.imgur.com/s7jLFg9.jpg[/IMG]
The fluffy has been hugged.[/QUOTE]
lol comparing the size difference, he looks like a tiny kid, nice job. also i have seen the boss fight of that character, it can do lots of damage.
[IMG]https://a.pomf.cat/dbfjco.jpg[/IMG]
Still had my old Espionage Wars models lying around so I figured I'd use them for something. More lighting practice than anything.
[IMG]http://orig04.deviantart.net/d36d/f/2016/084/0/a/attack_on_city_45_by_bbarnes005-d9wf5vr.jpg[/IMG]
I have a version without all the added stuff(No muzzleflashes and ETC) if anybody's interested.
In the future if you're gonna use the Max Payne 3 bullet wounds, you really should paint some blood on the body around the wound first, it looks really pasted-on otherwise.
[QUOTE=Volf;49999234]In the future if you're gonna use the Max Payne 3 bullet wounds, you really should paint some blood on the body around the wound first, it looks really pasted-on otherwise.[/QUOTE]
Thanks I'll keep that in mind the next time I'm using them.
And those that don't know you can use the advanced joint/bone tools to pose the guns on the Combine APCs.
Also you should try doing some shots that are at a much tighter angle rather than having these empty expanses on both sides of the action.
higher graphics settings would be good too if your PC can take it
[QUOTE=Joazzz;49999311]higher graphics settings would be good too if your PC can take it[/QUOTE]
That's on the highest graphic settings I can put it on.
[T]http://images.akamai.steamusercontent.com/ugc/530670181247364302/539D91A72F82B6851DD6CD3C9943F78F315C0E50/[/T]
What map is it?
Shit pageking here: [T]https://i.gyazo.com/d6d07ae477daf97b883e1fabe583de3f.jpg[/T]
I just came across a really old pose of mine, from January the 27th, 2013.
[T]http://images.akamai.steamusercontent.com/ugc/902112783568531797/F30E4E8929021257D1806C93E2D9F1DA0B03A40D/[/T]
[QUOTE=Bbarnes005;49999316]That's on the highest graphic settings I can put it on.
[T]http://images.akamai.steamusercontent.com/ugc/530670181247364302/539D91A72F82B6851DD6CD3C9943F78F315C0E50/[/T][/QUOTE]your texture filtering can't go higher than Trilinear?
[QUOTE=Joazzz;49999580]your texture filtering can't go higher than Trilinear?[/QUOTE]
That was the recommended setting, after looking at it I decided to set it higher. I thought you meant like model and texture detail. To tell you the truth I have no idea what texture filtering even is.
Also I was going to try improving on that imposing using the tips that you and Volt gave, but when I loaded the save all the light bulbs I placed were shining white and I couldn't do anything with them, couldn't even remove them so it was fucked up beyond repair.
[QUOTE=Bbarnes005;50000072]That was the recommended setting, after looking at it I decided to set it higher. I thought you meant like model and texture detail. To tell you the truth I have no idea what texture filtering even is.
Also I was going to try improving on that imposing using the tips that you and Volt gave, but when I loaded the save all the light bulbs I placed were shining white and I couldn't do anything with them, couldn't even remove them so it was fucked up beyond repair.[/QUOTE]
If you use nvidia graphic card you can use nvidia control panel to configure settings like AA, SLI, Screen mode... is really usefull.
[QUOTE=Bbarnes005;50000072]That was the recommended setting, after looking at it I decided to set it higher. I thought you meant like model and texture detail. To tell you the truth I have no idea what texture filtering even is.
Also I was going to try improving on that imposing using the tips that you and Volt gave, but when I loaded the save all the light bulbs I placed were shining white and I couldn't do anything with them, couldn't even remove them so it was fucked up beyond repair.[/QUOTE]
lua_run for k, v in pairs(ents.GetAll()) do if v:GetClass() == "gmod_light" then v:Remove() end end
That should remove all the lights when ran in console, unless I forgot something, on mobile
[QUOTE=Bbarnes005;50000072]To tell you the truth I have no idea what texture filtering even is. [/QUOTE]in your shot the ground looks really blurry because of the low filtering setting, cranking it higher keeps textures sharp even at a distance
[IMG]http://i.imgur.com/kTEF64H.jpg[/IMG]
[QUOTE=VIoxtar;50000289]lua_run for k, v in pairs(ents.GetAll()) do if v:GetClass() == "gmod_light" then v:Remove() end end
That should remove all the lights when ran in console, unless I forgot something, on mobile[/QUOTE]
Well I'm using the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=106867422&searchtext=Classic+Light+bulbs"]classic light bulbs[/URL] tool will that work it?
Well anyway here's another pose:
[IMG]http://orig01.deviantart.net/a7f8/f/2016/084/e/c/advisor_vs_librarian_by_bbarnes005-d9wgv9l.jpg[/IMG]
[QUOTE=Butthurter;50001563]what is it that when it comes to hl2, everyone always picks the ugliest blocky decade old stock maps for use when there are plenty european themed maps from day of defeat, css, or some other shit
not necessarily directed at you but it still applies
[editline]25th March 2016[/editline]
hell, transmissions element 120 is hella detailed and just generally good looking despite using hl2 assets and ive only ever seen someone use a map from that mod at least once[/QUOTE]
To tell you the truth I just chose that map out of random and just wandered around it trying to think of something to pose and eventually came up with that.
[img]http://i.cubeupload.com/tU3yBL.jpg[/img]
[QUOTE=Bbarnes005;50001482]Well I'm using the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=106867422&searchtext=Classic+Light+bulbs"]classic light bulbs[/URL] tool will that work it?
Well anyway here's another pose:
[IMG]http://orig01.deviantart.net/a7f8/f/2016/084/e/c/advisor_vs_librarian_by_bbarnes005-d9wgv9l.jpg[/IMG][/QUOTE]
Spawn the fog editor (under entities) then hold C and click on the fog box to adjust fog closer. That pic really needs some decaying background. The very white bright building right behind the flying bug is quite irritating since it makes me focus on the building behind it. There's way too much detail overall in the pic. You need some way to force the viewer's eye to fall on the main bug for example. Fog could definitely help here. Zooming in more could help as well.
[QUOTE=Butthurter;50001563]what is it that when it comes to hl2, everyone always picks the ugliest blocky decade old stock maps for use when there are plenty european themed maps from day of defeat, css, or some other shit
not necessarily directed at you but it still applies
[editline]25th March 2016[/editline]
hell, transmissions element 120 is hella detailed and just generally good looking despite using hl2 assets and ive only ever seen someone use a map from that mod at least once[/QUOTE]
Got a link to transmissions element 120 map?
[QUOTE=Butthurter;50003200]download the mod, extract .bsp files from the mod's "maps" folder into gmod's and thats it[/QUOTE]
And there won't be any missing materials or models?
[QUOTE=Butthurter;50001563]what is it that when it comes to hl2, everyone always picks the ugliest blocky decade old stock maps for use when there are plenty european themed maps from day of defeat, css, or some other shit
not necessarily directed at you but it still applies
[editline]25th March 2016[/editline]
hell, transmissions element 120 is hella detailed and just generally good looking despite using hl2 assets and ive only ever seen someone use a map from that mod at least once[/QUOTE]
What other Hl2 mods have good maps? Been a while since I played one.
[IMG]http://i.imgur.com/hopK022.jpg[/IMG]
Speaking of HL2 mods, can you use Black Mesa's maps in Garry's Mod?
[QUOTE=angel__;50004122][IMG]http://i.imgur.com/hopK022.jpg[/IMG][/QUOTE]
i understand variety is good but only the asian head really works for a PLA outfit
[QUOTE=McTbone;50004149]i understand variety is good but only the asian head really works for a PLA outfit[/QUOTE]
Would be nice if we got better Asian faces as well.
Also try using the enhanced citizen heads or ARMA 3 heads instead unless you're using them already because they look much better.
[t]http://puu.sh/nTzus/3a6b4b28ed.jpeg[/t]
Setting up the environment for a video. Opinions?
a bit more ferns would be good, but holy shit that's the best Endor recreation I've ever seen in source
[QUOTE=Bbarnes005;50004145]Speaking of HL2 mods, can you use Black Mesa's maps in Garry's Mod?[/QUOTE]
yeah
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