• "Want To Post A Picture But Don't Want To Make A Thread" - Thread V6: FOR THE LOVE OF GOD STOP POSTI
    4,910 replies, posted
Was it worth the 8k of mangled metal?
I'll dump some weird stuff I've been doing while playing around with props and the stacker tool today. [IMG]http://www.wduwant.com/index_uploads/uploads/ef70bc829f10.jpg[/IMG] [IMG]http://www.wduwant.com/index_uploads/uploads/f190f4281ec6.jpg[/IMG] [IMG]http://www.wduwant.com/index_uploads/uploads/7fedb0981.jpg[/IMG] [IMG]http://www.wduwant.com/index_uploads/uploads/e7ecdd565b58.jpg[/IMG] Playing around with Mask's update 5 props [IMG]http://www.wduwant.com/index_uploads/uploads/ad2a5b6a88f8.jpg[/IMG]
Been a long time since I've posted anything around here, but I liked this one well enough to share it [img]http://pre01.deviantart.net/5fe3/th/pre/i/2016/061/1/4/time_to_punch_that_time_card_boys_and_girls__by_rogueleaderfoxone-d9torh3.jpg[/img] Nowhere near as good as the folks around here but I'm starting to have fun with gmod again and a lot of you guys inspire me to keep at it.
[t]http://i.cubeupload.com/eNlCYB.jpg[/t] Felt like screwing around and actually got an idea, again. That's two in a short time, and probably a record for me.
[t]http://i.imgur.com/eBOmpUe.jpg[/t]
[t]http://www.wduwant.com/index_uploads/uploads/c6c055.jpg[/t]
Just want to see how devianart works. [t]http://pre06.deviantart.net/6bdc/th/pre/i/2016/115/d/1/20160423231102_1_by_raqqec4-da05jcx.jpg[/t] [t]http://pre09.deviantart.net/4433/th/pre/i/2016/115/5/b/2016_02_27_00001_by_raqqec4-da05jkb.jpg[/t] [t]http://pre12.deviantart.net/c42f/th/pre/i/2016/115/4/8/2016_01_10_00004_by_raqqec4-da05jsa.jpg[/t] [t]http://pre06.deviantart.net/6efc/th/pre/i/2016/115/0/7/2016_01_10_00002_by_raqqec4-da05juq.jpg[/t]
some models test [t]http://www.wduwant.com/index_uploads/uploads/8c32ae934cd7.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/8c6e8ab694a5.jpg[/t]
[IMG]http://orig15.deviantart.net/25df/f/2015/153/5/6/enemy_at_the_gates_by_fosset-d8vpxln.jpg[/IMG] really old pic but thought id post it anyway, inspired by this scene [url]https://www.youtube.com/watch?v=rRUuycF5FTU[/url]
[IMG]http://u.cubeupload.com/VanguardLithius/DarkAngelScouts.jpg[/IMG] [B]Also here's the different lighting version[/B] -> [URL]http://orig05.deviantart.net/16b0/f/2016/115/8/d/dark_angel_scouts__light__by_warbringervi-da066rr.jpg[/URL]
[t]http://www.wduwant.com/index_uploads/uploads/06750c9ebaea.jpg[/t] Eat the gummy worm soldier!
So I [URL="https://facepunch.com/showthread.php?t=1509277&p=50176358&viewfull=1#post50176358"]in my previous pic[/URL] I ran into the ground issue which I'm sure many of you scene builders know about - forming continuous ground that is high in quality and that looks good is just near impossible right now. So I built a tool overnight that gives me full control over a material's textures. Here's a van positioned on a ground patch. As you can see (Sorry Mask :P) the bump map is terrible, and is not consistent with the van's textures: [t]https://picload.org/image/rgdocwdr/gm_black_v20328.jpg[/t] So with a click of a button (and hours of behind the scenes coding :v:) I can copy a texture of any given material and use THAT as a bump map: [t]https://picload.org/image/rgdocwda/gm_black_v20329.jpg[/t] Of course I can apply it to any model I want, the van for example, give it a look of an old wreck: [t]https://picload.org/image/rgdocwdl/gm_black_v20330.jpg[/t] I can also change the basetexture of any model while keeping the previous bumpmap: [t]https://picload.org/image/rgdocwdi/gm_black_v20331.jpg[/t] And in case it's not detailed enough, I can change its matrix: [t]https://picload.org/image/rgdocwdw/gm_black_v20332.jpg[/t] And in case even that isn't HD enough: [t]https://picload.org/image/rgdocwar/gm_black_v20333.jpg[/t] If anyone is interested in this, and wants to test, let me know
This makes me think that someone should make the stacker tool work with effects. It's a pain in the ass to simulate continuous terrain with Norpo's ground models.
[QUOTE=VIoxtar;50191804]the bump map is terrible[/QUOTE] is all good. it's lod mountains anyways to fill nature related backgrounds. so these are not meant to be put in the foreground. but good work mate!
[QUOTE=MrViking;50191800][t]http://www.wduwant.com/index_uploads/uploads/06750c9ebaea.jpg[/t] Eat the gummy worm soldier![/QUOTE] this picture remind me "Las Plagas"
[QUOTE=Hauptmann;50191827]This makes me think that someone should make the stacker tool work with effects. It's a pain in the ass to simulate continuous terrain with Norpo's ground models.[/QUOTE] even more so with ragdolls. like it worked before the big gmod update. it'd be a blessing for stuff like custom buildings with/without let's say windows, doors (as bodygroups) and such.
[t]http://www.wduwant.com/index_uploads/uploads/2ede77f4cc2c.jpg[/t] [editline]24th April 2016[/editline] [QUOTE=VIoxtar;50191804]So I [URL="https://facepunch.com/showthread.php?t=1509277&p=50176358&viewfull=1#post50176358"]in my previous pic[/URL] I ran into the ground issue which I'm sure many of you scene builders know about - forming continuous ground that is high in quality and that looks good is just near impossible right now. So I built a tool overnight that gives me full control over a material's textures. Here's a van positioned on a ground patch. As you can see (Sorry Mask :P) the bump map is terrible, and is not consistent with the van's textures: [t]https://picload.org/image/rgdocwdr/gm_black_v20328.jpg[/t] So with a click of a button (and hours of behind the scenes coding :v:) I can copy a texture of any given material and use THAT as a bump map: [t]https://picload.org/image/rgdocwda/gm_black_v20329.jpg[/t] Of course I can apply it to any model I want, the van for example, give it a look of an old wreck: [t]https://picload.org/image/rgdocwdl/gm_black_v20330.jpg[/t] I can also change the basetexture of any model while keeping the previous bumpmap: [t]https://picload.org/image/rgdocwdi/gm_black_v20331.jpg[/t] And in case it's not detailed enough, I can change its matrix: [t]https://picload.org/image/rgdocwdw/gm_black_v20332.jpg[/t] And in case even that isn't HD enough: [t]https://picload.org/image/rgdocwar/gm_black_v20333.jpg[/t] If anyone is interested in this, and wants to test, let me know[/QUOTE] oooo this is cool stuff. can i test this?
Put [URL="http://www.megafileupload.com/nmuW/advanced_texturizer.rar"]this[/URL] in Steam\steamapps\common\GarrysMod\garrysmod\gamemodes\sandbox\entities\weapons\gmod_tool\stools expect errors [editline]24th April 2016[/editline] and terrible ui [editline]24th April 2016[/editline] and console spams
[QUOTE=VIoxtar;50192191]Put [URL="http://www.megafileupload.com/nmuW/advanced_texturizer.rar"]this[/URL] in Steam\steamapps\common\GarrysMod\garrysmod\gamemodes\sandbox\entities\weapons\gmod_tool\stools expect errors [editline]24th April 2016[/editline] and terrible ui [editline]24th April 2016[/editline] and console spams[/QUOTE] lol, i don't know how to use this
[QUOTE=Cspeti;50181141][t]http://puu.sh/op8JT/afb7f7626b.jpeg[/t] Material refining result coming through![/QUOTE] Regarding this earlier post of mine, I thought I would notify you guys that the Endor scenebuild pieces have been released! Here's a link: [URL="http://sfmlab.com/item/1338/"]http://sfmlab.com/item/1338/[/URL] If anyone's interested, here's the video I made using them: [video=youtube;xVCHIB4uLL4]https://www.youtube.com/watch?v=xVCHIB4uLL4[/video] And finally, since this is a picture thread after all, here's one: [t]http://puu.sh/oubBr/be44a361c7.jpg[/t]
Wait, will these be usable in Gmod? Also, amazing video there, dayum
[QUOTE=Fredrika;50193440]Yea they are usable in gmod[/QUOTE] Are they? I didn't give them collision meshes O.o
You can spawn them in gmod as effects if they don't have collision meshes. Most of the scenebuilding props we have already are just effects.
Which is way more nice when scenebuilding because you don't have to nocollide everything like there's no tomorrow.
[img]http://i.cubeupload.com/EdHHs9.jpg[/img] Actually having ideas to pose involving the factions I whipped up for IW when that was still a thing is pretty cool. [url=http://i.cubeupload.com/GyUfqX.jpg]Original Poster Size[/url]
[img]http://i.imgur.com/ugXovVg.jpg[/img] "He's got to be around here somewhere"
[QUOTE=Hauptmann;50191827]This makes me think that someone should make the stacker tool work with effects. It's a pain in the ass to simulate continuous terrain with Norpo's ground models.[/QUOTE] I actually made it work with some help for effects. Here I made a thread with a download link: [url]https://facepunch.com/showthread.php?t=1516146[/url]
[t]http://www.wduwant.com/index_uploads/uploads/243124b62597.jpg[/t] this endor thing is nice
[QUOTE=Cspeti;50193268][URL="http://sfmlab.com/item/1338/"]http://sfmlab.com/item/1338/[/URL] [/QUOTE] Why in the world there's a damn Google 'related stuff' box full of nude models for SFM right below the download button
[IMG]https://picload.org/image/rgdllpgd/20160425015249_1.jpg[/IMG] Went for something smaller this time.
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