i wouldn't call that small thumbnail "taking so much space"
[QUOTE=Joazzz;50913915]i wouldn't call that small thumbnail "taking so much space"[/QUOTE]
Resized it afterwards, forgot to delete that one appereantly.
[QUOTE=georgeebizzle;50914755]image[/QUOTE]
the background is so bright and then everything else is dark as fuck ??
yes
oke!
My experimental attempt at using volumetric lamp
first try
[IMG]http://www.wduwant.com/index_uploads/uploads/6c1c1bcdbc32.jpg[/IMG]
second try, realised that i have to use it as a screen layer
[IMG]http://www.wduwant.com/index_uploads/uploads/128e6b98.jpg[/IMG]
- snip, got the info -
wait, there is a volumetric lamp? is it in development or released?
yes! it's in development currently, in a somewhat/partially usable state, currently kept private just for testing, we'll probably put a very wip version on the workshop in the next couple of days
trying lighting and colors
[img]http://orig00.deviantart.net/b106/f/2016/232/d/6/totally_unsuspicious_diner_patron_by_steve_mctbone-daeoqk2.jpg[/img]
[editline].[/editline]
Jenkins helped me with my first SFM picture
[t]https://dl.dropboxusercontent.com/u/255920778/Pics/avovbattalion.jpg[/t] (Edited by Jenkins)
[url]https://my.mixtape.moe/pfpmdn.png[/url]
Hinting at your faction's true alliance Tbone?
But seriously, that looks brilliant for your first SFM picture.
[IMG]http://orig02.deviantart.net/5e3d/f/2016/233/f/2/intrusion_by_erkor-daepw7a.jpg[/IMG]
i made a cgi grievous reskin :smile:
[quote]Bewitched by the Great Gods and fighting to prove my faith, I travel the woods of my childhood. Has it been weeks? Months? I have not eaten, yet hunger troubles me not. I have not slept, and still I am alert as ever. There is no rest on this hunt for an old enemy, an enemy that escaped me during the fallen Warmaster's insurrection. The only one to do so.
I know each tree, each bush and fern, for I have prowled this forest before in a life that is now lifetimes away, but it is all wrong. Trees sway, but there is no wind. My boots crush rock and stone without sound. I smell the imagined moisture of a great ocean close by.
I am still sane. My boltgun is loaded, my blade sharp. In a realm of falsehoods I trust only myself, my own senses and instincts.
He is close.[/quote]
[img]http://i.cubeupload.com/WvpYfA.jpg[/img]
Does anybody know some good brushes or any good ways of making sea waves ? I remember some folks here posted sea scenebuilds, wonder how they created sea and waves.
[t]https://dl.dropboxusercontent.com/u/11219057/poster-16-08-12 23-23-21.png[/t]
If you have Norpo's ground pack you can change the material to water and use the different shapes to simulate waves.
You can thank Jenkins for sharing that little trick
can u drop mirror link because norpo's dropbox files are 403'd
[QUOTE=richofencrazy;50919602]If you have Norpo's ground pack you can change the material to water and use the different shapes to simulate waves.
You can thank Jenkins for sharing that little trick[/QUOTE]i wish TheMask had completed those huge dunes and plains of his
they would've made some grrrreat ocean waves
Please re-upload advanced texturizer, can't download it.
kk sec, i actually just finished redoing its saving system so its not retarded
[editline]20th August 2016[/editline]
advanced texturizer (its got some flaws, a bit bloated with my own personal functionalities and the code is ugly): [url]http://www.megafileupload.com/7nnk/advanced_texturizer.rar[/url]
material creator (literally the same thing, only more technical and even less user friendly, works with direct texture strings rather than material strings, clean and unbloated): [url]http://www.megafileupload.com/7nni/material_creator.rar[/url]
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