Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
3,015 replies, posted
My 3rd time remaking the Lancia Integrale
[t]http://images.akamai.steamusercontent.com/ugc/92722699031456310/CEE36CC7AA51C0293CD78A6B9F676B6F6C1CB398/?interpolation=lanczos-none[/t][t]http://images.akamai.steamusercontent.com/ugc/92722699031061799/86A43F81FD24F1D9C9BEB92E7EB97B2B2D4741B1/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:864&composite-to%3D%2A%2C%2A%7C2048%3A864&background-color=black[/t]
[t]http://images.akamai.steamusercontent.com/ugc/92722699031065264/1CE2F0EDD6CE59501A007DDC024BFED032029998/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:864&composite-to%3D%2A%2C%2A%7C2048%3A864&background-color=black[/t][t]http://images.akamai.steamusercontent.com/ugc/92722699031059164/1E6498522C0943F1459180D0C537AB2CF512D38A/[/t]
Its around 310 props some visclip, I can still look at it and keep 50-60 fps
[B]update:[/B]
[t]http://images.akamai.steamusercontent.com/ugc/92722829593315017/801FC96B23C188B32E0AD23FE89CE746FF632B4B/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:864&composite-to%3D%2A%2C%2A%7C2048%3A864&background-color=black[/t][t]http://images.akamai.steamusercontent.com/ugc/92722829597429386/D9A5A6C8A7674635D3C9D36F14150CA07BD5F18B/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:864&composite-to%3D%2A%2C%2A%7C2048%3A864&background-color=black[/t]
[t]http://images.akamai.steamusercontent.com/ugc/92722829597420803/3BBCDE89261515EFD841A3CB9CAC172CA8150217/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:864&composite-to%3D%2A%2C%2A%7C2048%3A864&background-color=black[/t][t]http://images.akamai.steamusercontent.com/ugc/92722829597425629/14FF8BE1554BCFE955CDBD373F01914ECA19A6C8/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:864&composite-to%3D%2A%2C%2A%7C2048%3A864&background-color=black[/t]
[t]http://images.akamai.steamusercontent.com/ugc/92722829593326373/F8438C1488F39F8F027E0A81F9317394D1AC1869/[/t][t]http://images.akamai.steamusercontent.com/ugc/92722829593324380/55202289A4E36994D6046D5AD0F710D0C4D8029B/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/92722829593319129/AF771AE6B9BD7A0EA16B3D75B1D4A99A14418784/[/t][t]http://images.akamai.steamusercontent.com/ugc/92722829593319274/C4F8D1FC30EBA7B09665B9F80BDE7845CDA544A0/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/92722829593309587/09E4D352CD427EE891836BD968888AC85B611306/[/t]
Scrapped the last tank, deemed way too small. Little 3t tractor with a 50hp I3 and a little cart useful for almost anything. Quick but fun build.
[QUOTE=KestrelFesler;51705682]Working on a part Wartburg part Citroen prototype funky business with Holy Ham.
Gonna go stick a electric motor in dis and call it "innovation".
[t]http://i.imgur.com/RQpOBKa.jpg[/t] [t]http://i.imgur.com/TQ4vK9p.jpg[/t]
[t]http://i.imgur.com/3J5IdVm.jpg[/t]
[t]http://i.imgur.com/PnrWRW7.jpg[/t] (this logo took me two hours to make sheesh.
I N N O V A T I O N
E C O N O M I C A L
C O N C E P T
S A N D W I C H E S[/QUOTE]
Put a wankel in it and call it a Mazda
[QUOTE=KestrelFesler;51705682]Working on a part Wartburg part Citroen prototype funky business with Holy Ham.
Gonna go stick a electric motor in dis and call it "innovation".
[t]http://i.imgur.com/RQpOBKa.jpg[/t] [t]http://i.imgur.com/TQ4vK9p.jpg[/t]
[t]http://i.imgur.com/3J5IdVm.jpg[/t]
[t]http://i.imgur.com/PnrWRW7.jpg[/t] (this logo took me two hours to make sheesh.
I N N O V A T I O N
E C O N O M I C A L
C O N C E P T
S A N D W I C H E S[/QUOTE]
Put in an inline 6 and call it godzilla.
[QUOTE] 20t twin 57mm SPAAG (shown in video)[/QUOTE]
Are the crew's legs cut off? The hull is so short, damn.
Anyways, ALMS had made a 30 tonne tank a while back, he asked me to help him detail it and I did.
Very kindly he gave me a dupe to fuck with and do my own shit with it I guess.
[T]http://i.imgur.com/PIcXiLa.jpg[/T]
So I decided to upgrade it and somehow make it more fuckin ugly, but more effective.
New camo and completly re-armored to 45T with some added detail and HEAT protection. Mantlet is based off the Super Pershing it's retarded elephant ears.
[T]http://i.imgur.com/WYiNTM9.jpg[/T]
[T]http://i.imgur.com/sSYEmL5.jpg[/T]
Honeslty who cares though.
[QUOTE=Lufteh;51714115]tank thing[/QUOTE]
To be honest I think the second one looks kinda neat. It gives off a sort of "same tank made to be way better" sorta look.
A taste of Italy
[t] http://images.akamai.steamusercontent.com/ugc/100604131778006630/B916CB4F857522E34C944598C1B43360643A375D/ [/t] [t] http://images.akamai.steamusercontent.com/ugc/100604131778006927/8B27C6967C6F7DD3A0142227C745573C9C419C13/ [/t]
Carro Veloce L3/38 Tankette. Needs some updates as of now. PAC modelling. Needs more rivets.
[t] http://images.akamai.steamusercontent.com/ugc/100604131778007602/B18B42D0DFC9043EE6632704513659E5951F9CF0/ [/t] [t] http://images.akamai.steamusercontent.com/ugc/100604131778007332/038365EF848B291D2A951DD2797F41FE3262EBE4/ [/t]
Semovente Da 75/18 Early WIP.
All suggestions welcome.
Added something to the wooden cart...
[t]http://images.akamai.steamusercontent.com/ugc/92722829597409364/7C212E38C95ACA7DB3515257A31CBF9A12E63EE4/[/t][t]http://images.akamai.steamusercontent.com/ugc/92722829597409476/F7E8B007B13010082BD56E7DC3D643D2D67CD6F0/[/t]
...it's now a 3.5t 37mm AA!
260 HE rounds and a max elevation of ~65 degrees.
Here's the promised armored tractor:
[t]http://images.akamai.steamusercontent.com/ugc/92722829597671401/ED12C360791A1CD41B9FED507C493E0E5D6015CC/[/t][t]http://images.akamai.steamusercontent.com/ugc/92722829597671563/9D5E61A76B4FADCF7EC428CED6D81292A8B29638/[/t]
Weighs 5.5t, added on 12mm of corrguated steel on all sides but the rear. Armed with a 12.7mm MG with ~1700 AP rounds. Still relatively quick, but now it can survive rifle fire from infantry.
Tank Season already? Shit, I'll have to build a AMX-30.
Everything looks great, guys.
good luck with that turret lmao, i drank myself to sleep making it
[QUOTE=DAHLGAmes;51716213]A taste of Italy
[t] http://images.akamai.steamusercontent.com/ugc/100604131778006630/B916CB4F857522E34C944598C1B43360643A375D/ [/t] [t] http://images.akamai.steamusercontent.com/ugc/100604131778006927/8B27C6967C6F7DD3A0142227C745573C9C419C13/ [/t]
Carro Veloce L3/38 Tankette. [/QUOTE]
I made one of those some time ago, its quite fun to get rekt so hard by a 75mm or even itself. :blaze:
[t]http://images.akamai.steamusercontent.com/ugc/93848094781335415/3C81845C0A6EA0BD9FC43A41F0B9E14F1E29AE39/[/t] [t]http://images.akamai.steamusercontent.com/ugc/93848094781340161/95D55669C5DA4081E4BB63DE548E304A41351EA5/[/t]
It looks weird on a few places but whatever.
[QUOTE=Frentano;51717433]Tank Season already?[/QUOTE]
When did tank season end? Its literally nothing but the damn things :V
Dont kill me plz :cat:
[t]http://i.imgur.com/BhjQEVth.jpg[/t]
Yaaaas.
Still some touching up to do, the supports are a bitch.
Am I the only person to have done this?
[QUOTE=WizardLizard;51720114][t]http://i.imgur.com/BhjQEVth.jpg[/t]
Yaaaas.
Still some touching up to do, the supports are a bitch.
Am I the only person to have done this?[/QUOTE]
Now print out a scale pancake tank to go with it. Also, as far as I know, yeah you're the first.
you should use the contraption->obj converter on my github page and 3d print one of your tanks or something
Tank season is the same week as shark week ok.
[QUOTE=unrezt;51720303]you should use the contraption->obj converter on my github page and 3d print one of your tanks or something[/QUOTE]
Does it support Visclips?
[QUOTE=WizardLizard;51720477]Does it support Visclips?[/QUOTE]
Idk, but sandpaper does.
I've made something pretty pimp.
[t]http://images.akamai.steamusercontent.com/ugc/99478222108319149/B41B486269C97BB24F393DFC36C749983EF8882B/[/t][t]http://images.akamai.steamusercontent.com/ugc/99478222108321759/BD1E99AF54D2A1C544706C3416188304871C6AEB/[/t]
It's a blimp. No air or helium to fill this bitch up, but holos are a lifesaver. Manages slow, but it gets to altitude well and can work fine as an observation platform at least.
Tried arming it too.
[t]http://images.akamai.steamusercontent.com/ugc/99478222108323272/B050BBE19DE4B585ACD94D4B4682726492C2C5F3/[/t][t]http://images.akamai.steamusercontent.com/ugc/99478222108325013/D5BBC44420E24C3A7E4D1A8CDB77931B70259275/[/t]
It's a blimp. With guns. A Gunblimp. Twin short 37s, one either side. They supposedly fire APHE, but the blast radius on the shells is so pitiful it might as well be AP. 42mm of pen though. Prolly should use something like 12.7s, 20mm MG, or 40mm GL instead.
Quick one
Some fictional Russian looking hull (42 units high)
[T]http://i.imgur.com/MTyhFP7.jpg[/T]
But the turret will be interesting.
basing it off the Strv 2000 turret.
[T]http://www.ointres.se/strv2000-1.jpg[/T]
muhscandifag
[QUOTE=unrezt;51720303]you should use the contraption->obj converter on my github page and 3d print one of your tanks or something[/QUOTE]
wait what
link to your github pls i need this in my life
1992 Toyota Supra MK3 395 Props
[t]http://images.akamai.steamusercontent.com/ugc/105107777332363974/776895382122B1EE9929A3241B2CA9C85DA63122/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/105107777332363504/C6D2BE3DD3EDD72CFCEBF1D52CB366398442B952/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/105107777332362983/BCAFFE787175B84E8189E6F06E21B264F7F623DF/[/t]
[media] [url]https://www.youtube.com/watch?v=DrxJCOVsV1E[/url] [/media]
[t]http://images.akamai.steamusercontent.com/ugc/105107777332363282/7BE78A08204431E28CDDFCB38D9D55C339478559/[/t]
[QUOTE=unrezt;51720303]you should use the contraption->obj converter on my github page and 3d print one of your tanks or something[/QUOTE]
Ill use that and go cnc mill a tank out of wood.
[IMG]http://i.imgur.com/QtqVBc1.jpg[/IMG]
There's a few clipping issues all around because visclip was a dick to me, and it isnt COMPLETELY DONE, but here's my Mazda RX7 FC. Handles well enough. It won't put a dent in Bob's Supra, but ill bet you it's easier and more fun to drive.
There's only one other person I know that's made an FC, so there's that.
What are some good material and colour schemes for tanks? Also, I hear there is some form of camouflage E2 or something? I don't playing multiplayer sandbox too often to know.
[sp]Other than that, I'd really love to see another go-kart / tuk tuk / lawn mower event again, just to brush off the seriousness of building sometimes.[/sp]
So, Australia day is today. Happy Australia day. To celebrate this occasion, I started work on a new vehicle.
This vehicle is a fun thing that I enjoy riding in real life. This was also the first thing I ever built in Garry's Mod, a motorized esky.
I thought it'd be cool to rebuild it and I finally got to work on it!
[t]http://images.akamai.steamusercontent.com/ugc/102856003021332080/C0E2EC200E1FB55817DB219F1BA1D76117389053/[/t]
[QUOTE=Frentano;51724627]What are some good material and colour schemes for tanks? Also, I hear there is some form of camouflage E2 or something? I don't playing multiplayer sandbox too often to know.[/QUOTE]
I know that Red uses some form of Camo chip for most of his builds, dunno how to set it up but I do have an old version from a flight trainer he gave me to test out an old version of MPFC;
[CODE]@name Adv Camo Chip
@persist [GrpA GrpB GrpC GrpD GrpE GrpF Ents]:array
@persist [MatA MatB MatC MatD MatE MatF]:string
@persist [ClrA ClrB ClrC ClrD ClrE ClrF]:vector
@persist Chassis:entity
@trigger all
@autoupdate
#THIS CHIP WAS ORIGINALLY WRITTEN ALMOST ENTIRELY BY FERVIDUSLETUM, SO CREDIT GOES TO HIM!
#ALL I DID (REDREAPER) WAS ADD MORE CHANNELS, PRESETS, AND IMPROVE USABILITY!
#ok, so this one is a bit different from fervs, but it should still work.
#linking an entity i sno longer necessary, it will autodetect the chassis off whatever it's constrained to.
#You now have up to six possible colors--yellow, teal, and purple are now added.
#Red, blue, yellow and teal will all mat as well
#Green and purple have no mats.
#On old schemes, Yellow is 66% Red and 33% Blue
#on old schemes, Teal is 33% Red and 66% Blue
if (dupefinished()|duped()) { reset() }
if ((first()|(inputClk()&Ents:count()==0))) {
Chassis = entity():isConstrainedTo(1)
if(Chassis:isValid()) {print("[Camo] Scanning contraption...")
Red = vec(255,0,0), Green = vec(0,255,0), Blue = vec(0,0,255), Yellow = vec(255,255,0), Teal = vec(0,255,255), Purple = vec(255,0,255)
Ents = Chassis:getConstraints()
Ents:unshiftEntity(Chassis)
foreach(K,V:entity = Ents) {
if (V:type() == "gmod_wire_expression2") {}
elseif (V:getColor() == Red) {
GrpA:unshiftEntity(V)
} elseif (V:getColor() == Blue) {
GrpB:unshiftEntity(V)
} elseif (V:getColor() == Green) {
GrpC:unshiftEntity(V)
} elseif (V:getColor() == Yellow) {
GrpD:unshiftEntity(V)
} elseif (V:getColor() == Teal) {
GrpE:unshiftEntity(V)
} elseif (V:getColor() == Purple) {
GrpF:unshiftEntity(V)
} else {
continue
}
}
print("[Camo] Scanned Contraption!")}
runOnChat(1)
}
if (chatClk(owner())) {
Chat = owner():lastSaid():lower()
Split = Chat:sub(1,Chat:length()):explode(" ")
Token = Split:string(1)
Command = Split:string(2)
Arg1 = Split:string(3)
if (Token == "camo") {
if (Command == "desert") {
print("[Camo] Desert")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(255,239,204)
ClrB = vec(224,219,185)
ClrC = vec(224,224,224)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "muddesert") {
print("[Camo] Muddy Desert")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(186,175,147)
ClrB = vec(163,159,131)
ClrC = vec(192,187,174)
ClrD = vec(130,117,97)
ClrE = vec(137,127,114)
ClrF = vec(162,162,145)
}
elseif (Command == "roman") {
print("[Camo] Raptor Roman")
MatA = MatB = MatC = MatD = "models/props_lab/door_klab01"
ClrA = vec(172,206,165)
ClrB = vec(165,180,180)
ClrC = vec(128,128,128)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "tropic") {
print("[Camo] Tropical")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrB = (vec(104,117,84)+vec(104,117,84)+vec(255,239,204))/3
ClrA = ((vec(255,239,204)*2)+vec(104,117,84))/3
ClrC = (vec(72,78,58)+vec(224,224,224))/2
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "drab") {
print("[Camo] Olive Drab")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(104,117,84)
ClrB = vec(87,103,74)
ClrC = vec(72,78,58)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "green") {
print("[Camo] Freedom Green")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(104,217,84)
ClrB = vec(87,203,74)
ClrC = vec(72,72,72)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "grass") {
print("[Camo] Grass")
MatA = MatB = MatC = MatD = "wtp/camoflage_1"
ClrA = vec(240,250,240)
ClrB = vec(240,235,235)
ClrC = vec(32,48,32)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.6) + ((ClrA+ClrB)*0.2))
}
elseif (Command == "woods") {
print("[Camo] Woods")
MatA = MatB = MatC = MatD = "wtp/camoflage_2"
ClrA = vec(180,192,180)
ClrB = vec(185,185,185)
ClrC = vec(50,20,0)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "blue") {
print("[Camo] Allied Blue")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(64,128,255)
ClrB = vec(76,160,235)
ClrC = vec(72,72,72)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "red") {
print("[Camo] Soviet Red")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(200,64,64)
ClrB = vec(180,55,55)
ClrC = vec(72,72,72)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "yellow") {
print("[Camo] GDI Gold")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(255,255,64)
ClrB = vec(224,224,96)
ClrC = vec(64,64,64)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "teal") {
print("[Camo] NOD Light Blue")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
ClrA = vec(140,230,255)
ClrB = vec(116,206,255)
ClrC = vec(64,64,64)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "police") {
print("[Camo] Police")
MatA = MatB = MatC = MatD = "sprops/textures/sprops_metal5"
ClrA = vec(255,255,255)
ClrB = vec(64,64,255)
ClrC = vec(224,224,224)
ClrD = ((ClrA+ClrA+ClrB)/3)
ClrE = ((ClrA+ClrB+ClrB)/3)
ClrF = ((ClrC*0.75) + ((ClrA+ClrB)*0.25))
}
elseif (Command == "tronred") {
print("[Camo] Cool Tron Red")
MatA = MatB = MatC = MatD = "models/props_debris/building_template010a"
Sorry, you need to Log In to post a reply to this thread.