• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    3,015 replies, posted
[QUOTE=M0SKAU;51865941]ok im just getting a really annoying poblem,im building a interior for my car and while i reached 998 lines,the e2 started to only load 77 holograms from 193 holograms i have done,and some functions arent working even refreshing it or typing in the console "wire_holograms_max 600" is not solving the poblem. just a example for what i mean,not everything is loading right (ignore the windshields and wheels) someone know any solution for this i really dont know if expressions2 can have your limits[/QUOTE] You can't spawn more than 80 holograms at once without changing a certain command that I can't remember. Spawn them one by one with a variable or something.
Snip~
[QUOTE=M0SKAU;51866019]interval()? i already tryied,and its increase the op[/QUOTE] Sector your holocreates with timers and load certain parts when the timers clk.
Snip~
Privet tovarish! [t]http://images.akamai.steamusercontent.com/ugc/94977361890344552/9BDE78979E3FFB948117F3588CCDA5ECFCA20A8E/[/t] [t]http://images.akamai.steamusercontent.com/ugc/94977361890344970/0C7C99F5444AA0FCC3F22B22ECF7D88262DD00B9/[/t] [t]http://images.akamai.steamusercontent.com/ugc/94977361890345147/2A61A55540340519DCCADE9AD48CFA7F2EB647E1/[/t] New engine model for ACF. Seems to be if you want new stuff in acf you gotta roll up your sleeves and do it yourself.
[QUOTE=M0SKAU;51866019]an issue about holo limits[/QUOTE] Unless you plan to change the position or angle of your holos you can try this, [CODE]@name holograms @persist HoloNumber E=entity() E:setAlpha(1) holoCreate(HoloNumber,E:toWorld(vec(0,-46.85,-28.3))) holoScale(HoloNumber,vec(9.7,8.5,4)) holoModel(HoloNumber,"models/holograms/hq_cylinder.mdl") holoAng(HoloNumber,E:toWorld(ang(0,0,50.7))) holoClipEnabled(HoloNumber,1,1) holoClipEnabled(HoloNumber,2,1) holoClipEnabled(HoloNumber,3,1) holoClipEnabled(HoloNumber,4,1) holoClipEnabled(HoloNumber,5,1) holoClip(HoloNumber,1,vec(22.5,0,0),vec(-90,0,-26.0),0) holoClip(HoloNumber,2,vec(-22.5,0,0),vec(90,0,-26.0),0) holoClip(HoloNumber,3,vec(0,0,40),vec(0,100.7,90),0) holoClip(HoloNumber,4,vec(0,0,34.15),vec(0,-50.7,-90),0) holoClip(HoloNumber,5,vec(0,40,0),vec(0,90,0),0) holoAlpha(HoloNumber,200) holoMaterial(HoloNumber,"phoenix_storms/pack2/glass") holoColor(HoloNumber,vec(132,163,163)) HoloNumber++ holoCreate(HoloNumber,E:toWorld(vec(0,-46.85,-28.3))) holoScale(HoloNumber,vec(-9.7,8.5,4)) holoModel(HoloNumber,"models/holograms/hq_cylinder.mdl") holoAng(HoloNumber,E:toWorld(ang(0,0,50.7))) holoClipEnabled(HoloNumber,1,1) holoClipEnabled(HoloNumber,2,1) holoClipEnabled(HoloNumber,3,1) holoClipEnabled(HoloNumber,4,1) holoClipEnabled(HoloNumber,5,1) holoClip(HoloNumber,1,vec(22.5,0,0),vec(-90,0,-26.0),0) holoClip(HoloNumber,2,vec(-22.5,0,0),vec(90,0,-26.0),0) holoClip(HoloNumber,3,vec(0,0,40),vec(0,100.7,90),0) holoClip(HoloNumber,4,vec(0,0,34.15),vec(0,-50.7,-90),0) holoClip(HoloNumber,5,vec(0,40,0),vec(0,90,0),0) holoAlpha(HoloNumber,200) holoMaterial(HoloNumber,"phoenix_storms/pack2/glass") holoColor(HoloNumber,vec(132,163,163)) HoloNumber++ holoCreate(HoloNumber,E:toWorld(vec(0,0,0))) holoModel(HoloNumber,"models/props_lab/huladoll.mdl") #HoloNumber++ #it remembers this as its' current index^ [/CODE] What it does is that it updates the index used (HoloNumber) after each block, This kinda tricks the server into drawing the holos as the e2 runs, which in theory, allows indefinite spawns of holograms. Another plus for this is that you can place blocks of holoCreates wherever you want and not have to re-number them. The only downside being is that you can't change anything about a desired holo outside of it's HoloNumber++ I discovered this through which the way that PAC3 converts parts into holos for use in e2, this is also the same technique that the E2 Hologram Converter tool uses in the e2 of its' converted props.
Nothin' wrong with that. Could perhaps use that as a bodygroup for the 21L
[QUOTE=_Kel;51866494]nailed it[/QUOTE] thanks now its time to code again over 900 lines....well shit,but still worth it than using multiple e2 only for holograms
[QUOTE=CMPunkBITW;51862853]Anybody else got this random person asking for dupes? [T]https://i.gyazo.com/0e1a955d8f4393c23771b9154de19d40.png[/T][T]https://i.gyazo.com/a48d3a446f7b8fef269723ac9cb8bc5f.png[/T] [T]https://i.gyazo.com/527bbadc01ecafddb21a26fa88dbbc39.png[/T][T]https://i.gyazo.com/4331d060b3f38d257c11b2252c29a459.png[/T] [T]https://i.gyazo.com/3ae4be897493c1ebdc19df88c9b6a1ab.png[/T] [T]https://i.gyazo.com/dee110dbcc8444b41dc63ce1a4c80642.png[/T] Apparently this person is adding other people too for the same thing.[/QUOTE] I was alone on server and the same person joined there with the same intentions. [t]http://i.imgur.com/KbjQSFe.jpg[/t]
[QUOTE=Varneon7;51866678]I was alone on server and the same person joined there with the same intentions. [t]http://i.imgur.com/KbjQSFe.jpg[/t][/QUOTE] maybe he is watching us from here,to be honest i've never seen a despair like this.
[QUOTE=M0SKAU;51866637]code again over 900 lines[/QUOTE] Ctrl+F opens a find and replace menu in e2, might speed things up with reformating in e2.
[QUOTE=Amplar;51864568][img]http://i.imgur.com/tRkcFqS.png[/img] [img]http://i.imgur.com/kwsq3AU.png[/img] What the holy fuck[/QUOTE] [I] everything is going according to plan[/I]
[QUOTE=Varneon7;51866678]I was alone on server and the same person joined there with the same intentions. [t]http://i.imgur.com/KbjQSFe.jpg[/t][/QUOTE] he just wants to get his build up.
[QUOTE=CMPunkBITW;51867285]he just wants to get his build up.[/QUOTE] He added me like 5 days ago too asking the same thing. I'm guessing he's looking through this thread for people to add.
[QUOTE=IAOEGIJaKe;51867413]He added me like 5 days ago too asking the same thing. I'm guessing he's looking through this thread for people to add.[/QUOTE] [T]https://i.gyazo.com/d2c79af5e45026d2a2c94aeb3e7308b7.png[/T] [T]https://i.gyazo.com/2ebda83d0e1e68e3490ef6235e96fe6a.png[/T]
[QUOTE=CMPunkBITW;51862853]Anybody else got this random person asking for dupes? [T]https://i.gyazo.com/0e1a955d8f4393c23771b9154de19d40.png[/T][T]https://i.gyazo.com/a48d3a446f7b8fef269723ac9cb8bc5f.png[/T] [T]https://i.gyazo.com/527bbadc01ecafddb21a26fa88dbbc39.png[/T][T]https://i.gyazo.com/4331d060b3f38d257c11b2252c29a459.png[/T] [T]https://i.gyazo.com/3ae4be897493c1ebdc19df88c9b6a1ab.png[/T] [T]https://i.gyazo.com/dee110dbcc8444b41dc63ce1a4c80642.png[/T] Apparently this person is adding other people too for the same thing.[/QUOTE] Yes as well as one of my other friends, Anthro Anthro gave him an old folder full of shitty dupes. This fucking frauds folder is like 5gb of stolen, downloaded or utter useless garbage shit. After I look into that he added me from looking at Anthro's friends and I knew exactly what he wanted. I work to hard to trade for stolen shit. So I added him intention to fuck with him. At first he followed me around server to server, I had an anti prop and dupe e2 on everything. When the time came and asked to trade folders I said one thing. "No I don't want your stolen utter garbage contraptions, go fuck yourself, zipperhead. Blocked. [QUOTE=DatCheez;51866274] Seems to be if you want new stuff in acf you gotta roll up your sleeves and do it yourself.[/QUOTE] Yeah, stealing a model and making Red change existing numbers in acf code is rolling up those sleeves and doing the hard work...
This just in! [T]https://i.gyazo.com/b99f16182766657cefdaee9c2c02290a.png[/T] I'm dead fucking serious.
[QUOTE=CMPunkBITW;51867560]This just in! [T]https://i.gyazo.com/b99f16182766657cefdaee9c2c02290a.png[/T] I'm dead fucking serious.[/QUOTE] First reply here, but yes I can confirm this man will not kill himself, and Luft's tale is indeed true, we traded dupes or "dyupels" as he called them. I gave him an old antiquated back up of my advanced dupe folder that dates back to early 2016. And he has not 5 gigabyes, but 10 gigabytes of dupes ranging from utterly horrific to high quality public dupes. He just wants your things man. Also forgot to mention: I've only heard as legend until now, but there is infact [U]korean [B]and[/B] russian[/U] servers that I've encountered so far, and one of these korean servers is where I've met this poor sod. (Funnily enough theres some rather mature content stored in his folder.) Suffice to say, majority of them do not seem to abide by ACF's rules to any extent, or are so inefficient with props and weight that any engagements with them on the equal fields of battle leaves much to be desired.
That last paragraph It's like your describing the capture logs of a fucking SCP monster. Oh my god my fucking sides.
I've heard that a lot of koreans do a fuckton of trading of dupes. Like, gigs worth. What the fuck
[T]https://i.gyazo.com/3b0508e1a8dacfa6ce770f263ec4eab6.jpg[/T] [T]https://i.gyazo.com/b4fad8f1ba3f6a1e99b3be7478df1408.jpg[/T] aaand. [T]https://i.gyazo.com/f508e018b6780226c253ae79c87a020b.jpg[/T] Just one more I promise~ [T]https://i.gyazo.com/fbfe3626ba89cd1aea311c3ca071a52f.jpg[/T]
Can we stop with the drama? Just ignore him, and that's it.
[QUOTE=MrWhite;51867251][I] everything is going according to plan[/I][/QUOTE] Why tho
[QUOTE=Demospam2;51867843]Can we stop with the drama? Just ignore him, and that's it.[/QUOTE] But, it's the WIP thread. Arguments here last for days. In all seriousness though, I think many people would prefer if we got back to talking about vehicles and not some guy who wants all your dupes. That's just most of GMOD sandbox at the moment.
[QUOTE=MrWhite;51860729]How many[/QUOTE] Dash consists of 18 props + 11 holos, not including the steering wheel (16 holos) and gauges. Whole car is 324 + a few holos here and there.
just a WIP for the 911 interior,still missing the middle section. [t]http://images.akamai.steamusercontent.com/ugc/90473762274809159/DD4FE0465FA804EC6D239E7E9F4A17D6A2C0566E/[/t][t]http://images.akamai.steamusercontent.com/ugc/90473762274808568/68282E7B392946E12CD7F363F42D1C3532F6D190/[/t][t]http://images.akamai.steamusercontent.com/ugc/90473762275289720/4BF6195F21E77EA84BDDD4297A7448BBA511C6AB/[/t] Is not really a big deal but why not show any progress for something i abandoned for months.
What holo do you guys use for windshields ? I tryed a curved one stretched but it looks just plainy bad
[QUOTE=Blachnick;51868892]What holo do you guys use for windshields ? I tryed a curved one stretched but it looks just plainy bad[/QUOTE] [CODE]holoCreate(X,E:toWorld(vec(0,-46.85,-28.3))) holoScale(X,vec(9.7,8.5,4)) holoModel(X,"models/holograms/hq_cylinder.mdl") holoAng(X,E:toWorld(ang(0,0,50.7))) holoClipEnabled(X,1,1) holoClipEnabled(X,2,1) holoClipEnabled(X,3,1) holoClipEnabled(X,4,1) holoClipEnabled(X,5,1) holoClip(X,1,vec(22.5,0,0),vec(-90,0,-26.0),0) holoClip(X,2,vec(-22.5,0,0),vec(90,0,-26.0),0) holoClip(X,3,vec(0,0,40),vec(0,100.7,90),0) holoClip(X,4,vec(0,0,34.15),vec(0,-50.7,-90),0) holoClip(X,5,vec(0,40,0),vec(0,90,0),0) holoAlpha(X,200) holoMaterial(X,"phoenix_storms/pack2/glass") holoColor(X,vec(132,163,163)) holoParent(X,E) X++ holoCreate(X,E:toWorld(vec(0,-46.85,-28.3))) holoScale(X,vec(-9.7,-8.5,-4)) holoModel(X,"models/holograms/hq_cylinder.mdl") holoAng(X,E:toWorld(ang(0,0,50.7))) holoClipEnabled(X,1,1) holoClipEnabled(X,2,1) holoClipEnabled(X,3,1) holoClipEnabled(X,4,1) holoClipEnabled(X,5,1) holoClip(X,1,vec(22.5,0,0),vec(-90,0,-26.0),0) holoClip(X,2,vec(-22.5,0,0),vec(90,0,-26.0),0) holoClip(X,3,vec(0,0,40),vec(0,100.7,90),0) holoClip(X,4,vec(0,0,34.15),vec(0,-50.7,-90),0) holoClip(X,5,vec(0,40,0),vec(0,90,0),0) holoAlpha(X,200) holoMaterial(X,"phoenix_storms/pack2/glass") holoColor(X,vec(132,163,163)) holoParent(X,E)[/CODE] just a example,i still prefer to place some borders around the windshield but it takes too long
Thanks alot and dont worry about the borders the example is perfect as it is. Really appreciate the help
Based on the slightly lengthened chassis of the A27 Cromwell, the A34 Comet was an up-armored and up-gunned British Cruiser tank. It was the first (and only) tank to use the 77mm HV gun, a cut-down variant of the 17-pounder. Like the later variants of the Cromwell, it proved to be a reliable, mobile, and maneuverable tank with enough firepower to combat the vast majority of tanks used by Axis forces. Although it did not see much combat due to its introduction in the waning days of the conflict in Europe, it nevertheless found itself in service of the United Kingdom until 1958 and found itself in combat during the Korean War. It's often referred to as the single best British tank produced during World War II. The tank itself influenced the design of the Centurion, the first "universal tank." [t]http://images.akamai.steamusercontent.com/ugc/91599662179724875/C020BA5BC113CC25EF94DB8ABB7705C4EC441B21/[/t] [t]http://images.akamai.steamusercontent.com/ugc/91599662179725789/FC016C5335FC1018F46166B1380B3E8DE3CD6F10/[/t] [t]http://images.akamai.steamusercontent.com/ugc/91599662179730666/4BF34B372522266BB7A205CF1792E3A14B48FFB8/[/t]
Sorry, you need to Log In to post a reply to this thread.