• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    3,015 replies, posted
[QUOTE=Csp499;51981537]It's a dive bomber I guess -plaen- I could've sworn I saw this years ago.[/QUOTE] That engine cowling is ludicrously good looking. What prop did you use for it?
[QUOTE=TheMrFailz;51982371]That engine cowling is ludicrously good looking. What prop did you use for it?[/QUOTE] My guess is a clipped sprops dome and a ring prop of matching diameter. That's how I'd have accomplished the shape, anyways.
removed
[t]http://images.akamai.steamusercontent.com/ugc/82594465638914898/A0364D60B3E90C01885B9D5F02E70FB907B5EAA9/[/t] Hands down my best tank right now. Not necessarily competitive, but it's only fifteen tons and quite fast for that weight. Can flank people and take them by surprise with the 105mm howie. Suprisingly, the tank has never been killed by being ammo racked. This is especially weird because all the ammo is in the back of the turret, and and armored box in the tank itself.
[t]http://i.imgur.com/6hYiWQw.jpg[/t] [t]http://i.imgur.com/6tx2BC4.jpg[/t] Finished
Just because im bored for what to do next i decide to fix the porsche 911,the only detailed car i have done. the prop count is 336. [t]http://images.akamai.steamusercontent.com/ugc/90475754528473859/FB4AFAF56C1181979A22E22683FA7C1A6F45DDF5/[/t][t]http://images.akamai.steamusercontent.com/ugc/90475754528474529/9C15B929F5B2D336C2711E743ABA669DAFC910BF/[/t][t]http://images.akamai.steamusercontent.com/ugc/90475754528482018/7158E7BB808847A01D24572D44A4D1CDB21A9556/[/t][t]http://images.akamai.steamusercontent.com/ugc/90475754529137370/1B36B761A2A111261AE43DEEEC3C1989335FB8CC/[/t][t]http://images.akamai.steamusercontent.com/ugc/90475754528479826/12F3402A49162BCF9187A2A97D62A1F63AF4CB5A/[/t] few fixes from the dashboard,headlight,bumpers,weight balance,removing some useless props and his tail (now it's a 911 SC...),but i'm still having an issue about some weird holograms shadows. bonus:behind of everything without holograms and painting is just this... [t]http://images.akamai.steamusercontent.com/ugc/90475754529204308/41056E211822BA1EBD01534D6CDA734E3854C5DE/[/t]
that barely even looks like it's made out of props any more
[QUOTE=Magrathea;51940563] [B]tl;dr Where the fuck is that guy with that gmod taurus or am I going insane?[/B] [/QUOTE] I got 2 guys in my fl that have one, well one is the Taurus (BR 182) and the other is the newer one (BR 183)
[t]http://i.imgur.com/b6XVq1G.jpg[/t] Mmm Oh and I updated the PAC3 E2 convert lua so makesure to download the latest github version.
[QUOTE=TheMrFailz;51982371]That engine cowling is ludicrously good looking. What prop did you use for it?[/QUOTE] I took an SProps sphere (no domes large enough) and clipped it, then fit it into an SProps tube. Demonstrated here too (was gunning for an observation plane, but it might end up being a fighter instead) [t]https://pbs.twimg.com/media/C7XaWjjV4AEHhpb.jpg[/t] Also, more WIPpage '60s MBT, redone from an older design that turned out not to be to-scale. [t]https://pbs.twimg.com/media/C7XbS02VoAAYgJm.jpg[/t] [t]https://pbs.twimg.com/media/C7XbS09VoAQu1Pl.jpg[/t] Revenge of the Interwar Trundleboxes: Crude and Crewed Features a driver, radio-operator/hull machine-gunner, gunner, and commander position, with openable hatches and a functioning cupola [t]https://pbs.twimg.com/media/C7Xb20PVAAAR6ps.jpg[/t] [t]https://pbs.twimg.com/media/C7Xb20SV0AImPsi.jpg[/t] [t]https://pbs.twimg.com/media/C7Xb20PVsAAbs6l.jpg[/t]
[video]https://youtu.be/nZKmKH34UPc[/video] old bridge tank can support a 60t mbt easy pz as long as it isnt to wide
blam tnak [t]http://images.akamai.steamusercontent.com/ugc/82594844656644912/F6E0A3453C0A3059E133CF50730EE7F8DFA35E84/[/t]
[QUOTE=DatCheez;51986205][t]http://i.imgur.com/b6XVq1G.jpg[/t] Mmm[/QUOTE] This is all your fault cheese. [T]https://puu.sh/uSyzt/df8c573878.jpg[/T] Gonna make a M1a2 Hull with a XM1(Abrams prototype) Turret. Problem is, Need a little help. [B]You guys choose what turret imma do.[/B] This [T]http://i.imgur.com/iTNUfCM.jpg[/T] or this [T]http://www.tanks-encyclopedia.com/coldwar/US/M1_Abrams/photos/XM-1_early_prototype.jpg[/T] [B]Rate agree for option 1[/B] [B]Disagree for option 2 [/B]
[QUOTE=Csp499;51986683]I took an SProps sphere (no domes large enough) and clipped it, then fit it into an SProps tube. Demonstrated here too (was gunning for an observation plane, but it might end up being a fighter instead) [t]https://pbs.twimg.com/media/C7XaWjjV4AEHhpb.jpg[/t][/QUOTE] F4U nao
Was talking about the scale of tanks then this happened. [t]http://images.akamai.steamusercontent.com/ugc/94979810854094467/A3D97AF0333F70966DAC54EEC7901E0E1A59ACDC/[/t]
You call that scale? :v: [T]http://i.imgur.com/NZt1v82.jpg[/T] [T]http://i.imgur.com/e4AAAng.jpg[/T] [T]http://i.imgur.com/RWBBdUv.jpg[/T]
[t]http://images.akamai.steamusercontent.com/ugc/90476143845465448/EAAF8116223E77E7CC70F5FF38E1E4B933F4E3CA/[/t] new tank havnt built one for awile now still have to finish making it drive and finish the armor
[QUOTE=BBOOBBYY!;51990651]F4U nao[/QUOTE] I tend not to make replicas. Cos then I get my knickers in a twist over proper scale and performance and shit which can be tricky in GMod.
[QUOTE=Jack Kanoff;51991370]new tank havnt built one for awile now still have to finish making it drive and finish the armor[/QUOTE] What's the effective armor on the front? Also the weight. I'm curious.
[QUOTE='[MG] Prof. P;51992731']What's the effective armor on the front? Also the weight. I'm curious.[/QUOTE] Was 1981 but i took some weight off of it and now it is 1334
When you're past 30 tons it's about durability, line of sight thickness means little except for HEAT. ACF needs to be regeared towards penetration resistance and not health pools.
Mk1 Cyclops, Codename Colossus. [T]http://images.akamai.steamusercontent.com/ugc/80343112063712441/D1CC080800455EFBD5FD0F3B2499F899BE4231C3/[/T][T]http://images.akamai.steamusercontent.com/ugc/80343112063712050/3366F3DFF445297D13ABB8D0006C20DC21F7F295/[/T] [T]http://images.akamai.steamusercontent.com/ugc/80343112063711566/D09BF2671E113F0B3D2868EDA641D5FFE6590B3D/[/T][T]http://images.akamai.steamusercontent.com/ugc/80343112063711107/8D73CC277C6F0EBE97DFE794A56E7F2EA9F2AE52/[/T] Showcase of the walking animation/kinematic. [vid]https://a.rokket.space/balors.mp4[/vid] Inspired by: [T]https://i2.wp.com/machinationstudio.com/wp-content/uploads/2016/09/P9240022-e1474949431176.jpg?w=1322[/T]
Working on the Concorde / Tu-144's mentally unstable stepchild. Learning how to detail as I go along the way. I don't know how to holo yet, so I'm doing everything by parenting and old school fin hydros. Can you holo flight control surfaces? Such as aileron / elevator and shit. Also... Are there any active build servers out there that have all the necessary or suggested addons? Thanks. Would also love to have a mentor or someone on steam to chat with for my random build questions. Here's my WIP so far. [t]http://imgur.com/cxaghcH.jpg[/t] [t]http://imgur.com/lnpFCgk.jpg[/t] [t]http://imgur.com/elJuUyx.jpg[/t]
Hello guys :D Today I'm very happy to join this community to represent to you guys my cool builds. I have started making a Leopard 1A5 with planned interior and real life specs, I hope you like it. [t]https://steamuserimages-a.akamaihd.net/ugc/84846644321263798/2B0F12206041BFAC52100E28AADFDFDDCAAF60F5/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/84846644321263467/DC433F4ED28194FBD8CDB9813AF3D1D914F6D2E0/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/84846644321263178/8E93698A6E744815B42308149B278C74057B51DE/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/90476295957493543/04EE6C71237D7D385A2B7FC3397EAAB46E74CC97/[/t] made sumthin in the morning dont know if it is gud yet
Leopard 1A5 Hull done. Will start doing Turret :D [t]https://steamuserimages-a.akamaihd.net/ugc/84846796412824026/AD3B66C02BB14A7E39C8106D8C8313F6DE27C3B3/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/84846796412823704/33F2D756541A2111A1F74447A635CE3A94063ECE/[/t]
[QUOTE=Moronist;51994690]Can you holo flight control surfaces?[/QUOTE] Try this: [CODE]holoAng(index,Entity:toWorld(ang(whatever you want your angle to be)))[/CODE] And assign the values in ang() to be the intensity of your roll, pitch or yaw. For example, this is something you could do, [CODE] @inputs W S Pitch = (W - S) holoAng(1,E:toWorld(ang((Pitch*10),0,0)))[/CODE] I'd recommend having your "Pitch" variable be clamped between -1 and 1, you shouldn't really worry about that as much though, as it's the coefficient that matters.
1 hour and 15 minutes down going to see if i can finish it in 2 hours tops lol will post update once finished [t]https://steamuserimages-a.akamaihd.net/ugc/90476295959249058/D33EEE80D51DD5F520DC8E9F36EBA94073A6E1AC/[/t] [editline]22nd March 2017[/editline] so close to being done [t]https://steamuserimages-a.akamaihd.net/ugc/90476295959317805/4F9132CBC4339EC165229BAF14FD4A2DC9FF3708/[/t]
[QUOTE=Jack Kanoff;51998173]1 hour and 15 minutes down going to see if i can finish it in 2 hours tops lol will post update once finished [t]https://steamuserimages-a.akamaihd.net/ugc/90476295959249058/D33EEE80D51DD5F520DC8E9F36EBA94073A6E1AC/[/t] [editline]22nd March 2017[/editline] so close to being done [t]https://steamuserimages-a.akamaihd.net/ugc/90476295959317805/4F9132CBC4339EC165229BAF14FD4A2DC9FF3708/[/t][/QUOTE] This F-18 superhornet looks pretty realistic and cool mate, keep the job up I really like it.
I like train build, specifically when I prop engine power mah trainz
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