• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    3,015 replies, posted
Welcome to another episode of "Guess that tank!" This Episode: [t]http://i.imgur.com/OMpQ2H5.jpg[/t]
[video=youtube;rSrDq2b2Vj4]https://www.youtube.com/watch?v=rSrDq2b2Vj4[/video] I got bored for 500 times units and decided to make a video.
[t]https://steamuserimages-a.akamaihd.net/ugc/94981890675531978/A2A48440C3AFFB4869DA6B883E458BA9DA7FD1E2/[/t] You're nick'd son. [t]https://steamuserimages-a.akamaihd.net/ugc/94981890675535798/1235681441FF00E64667AAB15A2FD209C194324F/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/94981890675535999/6BF0CBA3E1D62F7CB0FDBCB5F247ACEEE040D408/[/t] For tankers out there, tank track tool was updated with new textures. So go update [t]https://steamuserimages-a.akamaihd.net/ugc/94981890676581911/80CBFC478EC885599E44E53A42F5F88CDE925DFF/[/t] Getting in on this hot new craze [t]https://steamuserimages-a.akamaihd.net/ugc/94981890677114008/CEB778CAC73AFE9ABD77FDE7FB02EFA8E0E0F607/[/t] She's done and she's fun
[QUOTE=Chris!;52110314]Welcome to another episode of "Guess that tank!" This Episode: [t]http://i.imgur.com/OMpQ2H5.jpg[/t][/QUOTE] Looks like a m47 or even a m26.
[QUOTE=Lufteh;52111722]Looks like a m47 or even a m26.[/QUOTE] Na fam [t]http://i.imgur.com/idj5Luk.jpg[/t]
[QUOTE=Metacore;52108559]Shadowscion's mech WIP :v [video=youtube;zDTgdbBNoso]https://www.youtube.com/watch?v=zDTgdbBNoso[/video][/QUOTE] I'm going to be totally honest here, I thought the video straight from the start was going to be the mech breakdancing or some shit with "Staying Alive" playing.
[QUOTE=Chris!;52111766]Na fam [t]http://i.imgur.com/idj5Luk.jpg[/t][/QUOTE] Shitty type 99 What the fuck is that ground clearance
[QUOTE=Lufteh;52112036]Shitty type 99 What the fuck is that ground clearance[/QUOTE] suspension
You wouldn't need to bring them down that low to "compensate" for weight sag, as if there was. Other than that looks fine.
I was gonna make a friendly hoover, but then I kinda got sidetracked by a pancake. [t]https://steamuserimages-a.akamaihd.net/ugc/91604190956232372/B2613D3312B37E9D68DB2A988916030345E34F28/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/91604190956234451/3CE9ED4496C4AE3FC6D7A127994FA838A6E1844B/[/t] Flies with MPFC v7, has landing gear and holo props which were added after these were taken. It's rough, but the shape is there at least. Survivability versus wrecking balls has yet to be tested, and it's still unarmed currently.
[t]http://i.imgur.com/YRloONi.jpg[/t] On the left, 2007/early 2008(The dupe says 2/10/08 and is named 'bettertruck' so I'm pretty sure it was originally built the winter prior). On the right: What I just got done building this week. Pretty interesting to spawn new and old side-by-side. Amazing that my oldest vehicle dupe still drives after all these years.
well i made another video [video=youtube;ceQL_JebYBY]https://www.youtube.com/watch?v=ceQL_JebYBY[/video] btw emmet brown is fine
Okay so i got the Citroen Dyane driving finally! It has the special I2 that gives it some pep. 0-100kph in an amazing 17.76 seconds! Pretty basic interior, it has a steering wheel, gear stick, speedometer and a radio filled with iron madien and some guns n roses. Also has that french soft ass suspesnion [T]http://i.imgur.com/ldgWxEt.jpg[/T] [T]http://i.imgur.com/554pkhs.jpg[/T] [T]http://i.imgur.com/6iywn1V.jpg[/T] [T]http://i.imgur.com/UhURd6h.jpg[/T]
Hallo again. Malleus Gaming had a Trabant Festival. [t]https://steamuserimages-a.akamaihd.net/ugc/172669362199536610/4E55D8507327AAB3353D74D2C07E63D6262AAC08/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/172669362199539922/9C12FFDDF00ABA32836CC318BF7D0929A0DE7E0D/[/t] Also included camping, which I did not take pics of sadly. Somebody else have taken them and I can't find who :vs: Anyways, we had a little camping thing, in which when we left, we deforested a quarter of the forest due to E M I S S I O N S and T W O S T R O K E O I L So TrabantFest is an annual thing I guess, since we had one last year in Archie's garage. [t]http://i.imgur.com/H34SpI8.jpg[/t] Less members obviously.
another one.. [video]https://youtu.be/6kw1BVnGeh0[/video] end me
[t]https://steamuserimages-a.akamaihd.net/ugc/89352769136196179/FD36436A1EDBB1E948567EAB6311541CC1276A96/[/t] volvo stronk
[QUOTE=Guy123;52116360]volvo stronk[/QUOTE] please tell me it has a functioning dump-trucky-thingy
[QUOTE='[MG] Prof. P;52116365']please tell me it has a functioning dump-trucky-thingy[/QUOTE] it will
[QUOTE='[MG] Prof. P;52116365']please tell me it has a functioning dump-trucky-thingy[/QUOTE] damn filthy americans calling them hydraulics nowadays
Want..... sum content? An addition to my Daf collection: Daf A13 [t]http://i.imgur.com/NF4lWZn.jpg[/t] Some luxury sedan that's not really based on anything: [t]http://i.imgur.com/1SjLn1s.jpg[/t] [t]http://i.imgur.com/ht1d3bf.jpg[/t] And last, a deserted petrol station totally not filled with explosive barrels for whatever reason: [t]http://i.imgur.com/JzXeYTC.jpg[/t] [t]http://i.imgur.com/NB3JD28.jpg[/t] [t]http://i.imgur.com/AQfuYhN.jpg[/t]
[T]https://steamuserimages-a.akamaihd.net/ugc/94977361897175401/C2268CF4BFEF4D4F49B21A9DB1CAE076C24E6635/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/271720913777435818/33DF202BD234F11B03C520ABB26C287CD812B02F/[/T] [B]This was before last weekend ^ [/B] [T]https://steamuserimages-a.akamaihd.net/ugc/94982268569281573/BFA646B09A6DA47DF223F781BB1850FA3944B7E6/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/94982268569281697/BB853BAF43A0D21BD44E544B4F5891064091660F/[/T] [B] This was after last weekend ^[/B] [B]Can anyone tell me why those textures changed, and what I can do about it to get it back to "normal"... (Same happened to all my other vehicles using that cloth texture from Whites texture pack....) (Restarted game -> No result) (Changed textures settings -> No result) (Checked my Nvidia settings -> Nothing different) [/B] [B][U]CONTENT[/U][/B] Bus is almost done :D [T]https://steamuserimages-a.akamaihd.net/ugc/94982268569280854/19D94785258532FCDC257D90D55544EDCC35AD3E/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/94982268569281434/A62B05F4B8EA9146D4798A16D1C5DFC775114D7D/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/94982268569281260/58C0D0F5B3ECF34EC6B255E1804F784AC862B2E4/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/94982268569281011/D0578EA3B499EDDA4AE51B0D11FB05E66439D830/[/T]
Just letting everyone know, DatAmazingCheese collaborated with me to hopefully fix WTP after the newest game update (?) broke it somehow. He kept an archived version of the addon and was very generous by providing that version to replace what was on the workshop, which I believe is a very old version of the addon that Steam for some reason pushed to subscribers. Cheese is very kindly testing things to make sure him and I now have the same version of the addon. The fixed pack has been uploaded and should be free of the issues outlined in this thread. If any of you find any bugs or have any suggestions for texture changes, I'll happily listen and see what I can do. Cheese and I are both very confused as to how this happened. If you take a look at the [URL="http://steamcommunity.com/sharedfiles/filedetails/changelog/256056339"]addon changelog[/URL], you'll notice no updates since 2015, which makes matters more confusing. If anyone knows how something like this could have happened, I'm eager to find out so I can hopefully work to prevent it going forward, if it's in fact something on my end and not Steam/GMod being fucky. Thanks for your patience and understanding. [editline]edit[/editline] Bit of an update on this issue; Cheese has been working like a madman to figure out what's going on with this cause he's awesome. What he's found out (and what I admittedly dismissed as impossible after thinking about it for like 10 seconds) is that the Workshop is pushing out the extremely old 2013 original of the addon, possibly due to the plaintext name of the addons being the same? I'm not sure. Either way, look out for this addon: [img]https://i.gyazo.com/6716d60fa20e85c3f828affc2c7a60a6.png[/img] If you are subscribed to this, please remove it as a soon as possible from your account. As this addon was discontinued in late 2013, it'll be easier to go through your Workshop subs starting from the beginning. Even if you don't remember subscribing to it back 4 years ago, check for it still; the addon is still part of several thousand collections that you may or may not have subscribed to, and the recent April game update changed the way that the Workshop handles how subscribing to collections adds the addons to your game (at least that's what the official changelog hints to anyways). For server owners, look out for and remove the addon with this id: 167596879 [URL="http://i.imgur.com/NmjzlNp.png"].[/URL]
A relatively simple little towing system i wrote. Pretty simply creates a ballsocket between the tow hook prop and nearby props with a certain model. Lets you pull crates, tanks and refill crates with little pain. Can be unlocked by anyone nearby by pressing E on it. Uses two triggers to find props and players (the input arrays), this is to ensure it works on Baik as findInSphere is disabled from what i heard. Both the tow hook prop and the prop you are connecting to have to be weldparented to a respective base because of how i do the ballsockets. If you have any questions, message me on Steam. I don't bite much. [CODE] @name Towing system @inputs [Towhook]:entity [Entities Players]:array @outputs Released @persist [Towed Base]:entity [Released]:number @trigger none #Made by bad_idea if(dupefinished()){ reset() } if(first()){ enableConstraintUndo(0) Released = 1 Base = Towhook:isConstrainedTo() } if(changed(Entities:count())&&Released) { foreach (I,V:entity=Entities) { if (Entities[I,entity]:model() == "models/props_farm/padlock.mdl"&&Entities[I,entity]!=Towhook) { Released = 0 Towed = Entities[I,entity]:isConstrainedTo() ballsocket(Towed,Base:toLocal(Towhook:pos()),Base) break } } } if(!Released) { if (Players[1,entity]:aimPos():distance(Towhook:pos()) < 20 &&changed(Players[1,entity]:keyPressed("E"))) { Base:constraintBreak(Towed) Towed = noentity() timer("releaseclk",5000) } } if (clk("releaseclk")) {Released = 1} interval(250) [/CODE] I made a teeny tiny 5t artillery tractor to use this system - handles about 15t with relative ease. Just don't expect to go anywhere fast. [t]http://i.imgur.com/GCbTGJN.jpg[/t] Successfully had it towing three copies of itself in a horrifying tankipede.
I think you guys know the Sprint map I made a while ago, never made out of Beta and never will, it's time for a whole new map, a map that you can simulate your driving on. So I present you [B]Sprint Mesa[/B] [t]http://i.imgur.com/QiQPsfG.jpg[/t][t]http://i.imgur.com/TSpnHLp.jpg[/t] [t]http://i.imgur.com/OUAxVxk.jpg[/t][t]http://i.imgur.com/0GblrMO.jpg[/t] [t]http://i.imgur.com/SSJlwQg.jpg[/t][t]http://i.imgur.com/Dhi8AdA.jpg[/t] Some infos: Circular Highway: 2.07km Toll (A) to Gas Station: 0.79km Toll (B) to Gas Station : 2.07km The "[B]T[/B]" from the top view to [B]Toll (B)[/B] then [B]Detour at Gas Station[/B] back to [B]Highway[/B] to [B]Exit B[/B] to "[B]T[/B]" again: [B]6.89km[/B] It's a little confusing since I measured those distances using noclip and a timer, but you get the idea. I'm planning on doing an additional area below the 'map' connected by tunnels leading to the beach if the limits are not reached when I finish this top area. There will be roads and roads to drive around, and places to visit like rest areas, tolls, bridges, hotels, gas stations, parks, loading bays and such things. Maybe a driving roleplay map ? is this even possible ? xD Any suggestions and feedbacks let me know!
[QUOTE=nicolasx21;52120644]I think you guys know the Sprint map I made a while ago, never made out of Beta and never will, it's time for a whole new map, a map that you can simulate your driving on. So I present you [B]Sprint Mesa[/B] [t]http://i.imgur.com/QiQPsfG.jpg[/t][t]http://i.imgur.com/TSpnHLp.jpg[/t] [t]http://i.imgur.com/OUAxVxk.jpg[/t][t]http://i.imgur.com/0GblrMO.jpg[/t] [t]http://i.imgur.com/SSJlwQg.jpg[/t][t]http://i.imgur.com/Dhi8AdA.jpg[/t] Some infos: Circular Highway: 2.07km Toll (A) to Gas Station: 0.79km Toll (B) to Gas Station : 2.07km The "[B]T[/B]" from the top view to [B]Toll (B)[/B] then [B]Detour at Gas Station[/B] back to [B]Highway[/B] to [B]Exit B[/B] to "[B]T[/B]" again: [B]6.89km[/B] It's a little confusing since I measured those distances using noclip and a timer, but you get the idea. I'm planning on doing an additional area below the 'map' connected by tunnels leading to the beach if the limits are not reached when I finish this top area. There will be roads and roads to drive around, and places to visit like rest areas, tolls, bridges, hotels, gas stations, parks, loading bays and such things. Maybe a driving roleplay map ? is this even possible ? xD Any suggestions and feedbacks let me know![/QUOTE] Those non-racetrack roads should have a bit of texture to them, give our suspension something to do. Other than that I love it. On that note, when is Cre8ive gonna use the latest carcon?
[QUOTE=TestECull;52120945]Those non-racetrack roads should have a bit of texture to them, give our suspension something to do. Other than that I love it. On that note, when is Cre8ive gonna use the latest carcon?[/QUOTE] That latest carcon is shit IMO, the map is unoptimised as fuck weird glitches everywhere...
[QUOTE=TestECull;52120945]Those non-racetrack roads should have a bit of texture to them, give our suspension something to do. Other than that I love it. On that note, when is Cre8ive gonna use the latest carcon?[/QUOTE] "latest carcon" if you are talking about that carcon_ci edit, that map is an insult to the OG carcon. I wont ever join a server that has that map running. as Jan said, its unoptimised, barely use of nodraw, brushes are not even aligned, even the extra garages have leaks lol.
[QUOTE=Lyeek;52121007]"latest carcon" if you are talking about that carcon_ci edit, that map is an insult to the OG carcon. I wont ever join a server that has that map running. as Jan said, its unoptimised, barely use of nodraw, brushes are not even aligned, even the extra garages have leaks lol.[/QUOTE] not only that, the old ones dont have areaportals either. Might aswell build out in the open in that map also: [video=youtube;DmYFHwFK4CM]https://www.youtube.com/watch?v=DmYFHwFK4CM[/video]
Its also disrespectful to the other maps he copy pasted in not just carcon
[t]https://steamuserimages-a.akamaihd.net/ugc/93856368666232957/D0DF3AD3989C2F320C3220D838393AA2FB062FFE/[/t] Swedish shit
Sorry, you need to Log In to post a reply to this thread.