Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
3,015 replies, posted
[QUOTE=Sestze;51600205]Applyforce, applyoffsetforce, setvelocity, fin, setinertia[/QUOTE]
rip to all of the people who want to set inertia on their stuff then
rip forgot to post this here
1969 Nissan Skyline KPC10 2000 GT-R
[t]http://images.akamai.steamusercontent.com/ugc/105105299709635505/8AD9AD1B786B2BDCAEDC1E0890DC89A412B1AB96/[/t][t]http://images.akamai.steamusercontent.com/ugc/105105299709636146/6D07419C4CC1C353AD2DC881B5E23615751BB523/[/t][t]http://i.imgur.com/UoC3Ids.jpg[/t][t]http://images.akamai.steamusercontent.com/ugc/105105299709744826/693CA96F8A766F2EA9337AB94A709C4764AB99E8/[/t]
337 props, 157mph top end speed, feels fun around turns, super responsive.
Updated my '63 Mini Cooper S for the rally.
[t]http://images.akamai.steamusercontent.com/ugc/110734919444951818/DE80BB8F0FB09B1602ED9C8D07BCF4ADD0C1B635/[/t] [t]http://images.akamai.steamusercontent.com/ugc/110734919444952070/DB548245CFA3449DB2A23D8E95A483963C441066/[/t]
Do not disable inertia or applytorque as we use those for stabilization, brakes, and engine braking. Fuck
[QUOTE=Sestze;51600205]Applyforce, applyoffsetforce, setvelocity, [B]fin,[/B] [B]setinertia[/B], i think
[/QUOTE]
Oh... Good lord...
[QUOTE=Amplar;51601369]Do not disable inertia or applytorque as we use those for stabilization, brakes, and engine braking. Fuck[/QUOTE]
Personally, I dont use setInertia() or applyTorque() and less for engine braking, but I do get your point. I don't really get what you use setInertia() for tho.
Why fin? It's the most legal way of applying downforce without using applyForce().
[QUOTE=Kardel;51601695]Oh... Good lord...
Personally, I dont use setInertia() or applyTorque() and less for engine braking, but I do get your point. I don't really get what you use setInertia() for tho.
Why fin? It's the most legal way of applying downforce without using applyForce().[/QUOTE]
Fin is disabled because tryhards will hide plates in their wheels, or sometimes just use the wheel itself, as steering fins, which makes their handling otherworldly and makes engineering the suspension an afterthought. Spirit of the rally is that we have to engineer our cars to perform well using naught but the friction of the tires on the ground. As such, fin isnt kosher during the rally.
A workaround for downforce could be done with a line or two of E2 code and a wire weight on each bumper. Set up a logarithmic curve starting at zero and ending somewhere reasonable, tie the point along said curve the weights get set to to vehicle speed, doneskies.
Wire Lamp decreases fps when they are on, Wire Light decreases fps even when its not on.
lightCreate() however does not decrease fps at all..
Problem is lightCreate() isnt directional light.
With the new e2 i wrote it is!
[CODE]@name FPS Saving Lights [Sadogus]
@inputs F
@persist Ranger:ranger Dist Light Color:vector MaxDist MaxLight LightBrightness LightDistIncrease
@trigger F
if(first()){
Color=vec(230,240,180) #the color of the lights
MaxDist=500 #max distance of the light
MaxLight=6 #looks more realistic, but increases ops!
LightDist=70 #start distance of the light radius
LightDistIncrease=100 #increase of the light radius further away
LightBrightness=5
####
for(I=1,MaxLight){
lightCreate(I,entity():pos(),Color,LightDist+I/MaxLight*LightDistIncrease,LightBrightness)
lightParent(I,entity())
}
}
if(changed(F)&F){Light=!Light}
interval(200)
if(Light){
rangerFilter(players())
Ranger=rangerOffset(MaxDist,entity():toWorld(vec(0,0,0)),entity():up())
Dist=Ranger:distance()
for(I=1,MaxLight){
lightPos(I,entity():toWorld(vec(0,0,Dist*I/MaxLight)))
}
}else{for(I=1,6){lightPos(I,vec(0,0,0))}}
[/CODE]
[t]http://i.imgur.com/x9qyX8n.jpg[/t]
I've tried to make it simple to use
Only e2s I keep private are things too complex to bother supporting (aim/trans...don't ask, it can do some weird shit like wire itself up), stuff that has to be precomputed in singleplayer and people would use wrong (artillery ballistics table builder), and shit that is semi-finished (missile scanner). Stuff you can't trust the average tard to use right, or don't feel like supporting because people are apparently incapable of reading instructions.
Most people's e2s are not worth even using, much less stealing. When you make 5kloc things with proprietary algorithms, it's understandable to be a bit defensive. But most people at that point release it anyway because sharing is caring. Like mpfc, all that work for me to make shit myself would be a lot of work for no benefit, but if others use it it's worth it. The return on investment is seeing what people do with it, seeing them be happy. Not being killed by server lag because there are maybe three decent flight e2s apart from MPFC I know of (tibbles's and fervs). If you want I can "check" your e2s for the race if the organizers are OK with it, I don't like e2 engines nor do I build anything rallylike. Last rally car I did was 2013.
Also ground turbulence is a good idea, tibbles appreciate the kind words too. I should add that!
Also isn't downforce on a car considered bad form? I know it's illegal for ACF combat shit. Otherwise you could do shit like [url=https://www.youtube.com/watch?v=XTtJ-pWDAYE]this, which might make combat slightly unrealistic.[/url]
Fin isn't illegal for combat stuff wut
not fin, applyforce
I've done a bit of detailing;
[t]http://images.akamai.steamusercontent.com/ugc/107357223496156185/4874A6665CBA88F109D1842E7BC08A13B33FDA50/[/t]
Isn't much, but water gauges, a firebox, and a boiler pressure gauge is better than what I usually have. Might keep working on this little thing, it's kinda cute.
Oh yeah, and I also made something that's slightly bigger. Slightly.
[t]http://images.akamai.steamusercontent.com/ugc/107357223499258882/3C5A276E0C82A102430F613D068E62001B40A811/[/t][t]http://images.akamai.steamusercontent.com/ugc/107357223499262616/673B4D44D8D319B90F31DFC574D1731180998095/[/t]
The PRR GG1 except it's articulated and powered by a nuclear reactor. Still needs fine tuning/detailing and the controller chip to be set up properly, but I am proud of the curves.
A little update:
Finished wings and tail planes.
[t]http://puu.sh/t6f02/44b1787571.jpg[/t]
I managed to do a fine wing tip by using clipped sprops wheels (the motorbike ones).
[t]https://puu.sh/t5QCD/edde3f75b5.jpg[/t]
Aaaand wing to fuselage connection on the trailing edge, using 2 clipped cones.
[t]https://puu.sh/t69B5/cabc8c3f8d.jpg[/t]
[QUOTE=Sadogus;51602067]Headlight E2[/quote]
Oooooh. I'ma give this a try. My current headlight solution is a wire lamp for the actual beam/illumination and a light for the glowing bit on the car, brakelights just being wire lights, and while it works it also makes it impossible for me to drive at night in SP.
Well, model is done.
[T]http://images.akamai.steamusercontent.com/ugc/197429326239518722/C9F1A28844C1CB1548DF0C58B85D3CEB75430C05/[/T]
[T]http://images.akamai.steamusercontent.com/ugc/197429326239518434/9D3D19C0EF0BDD2F5F97646C984EF2C8833A91B9/[/T]
[T]http://images.akamai.steamusercontent.com/ugc/197429326239518099/8E674FF4A3620B5723DD7BF201A59E0F0EB13013/[/T]
98 props without holos
The most complicated cheese wedge i've built.
[T]http://images.akamai.steamusercontent.com/ugc/492394111298597537/D8731B6743A6E2B24841AB3A9F6208CD4FDCA67C/[/T]
[QUOTE=lintz;51595315]doesn't matter how famous or impressive he is. it's the principle of the matter
let's say you're a programmer for a game, right. you got this code and you worked hard on it and it finally works. you're proud of it
but now in order to put it in the game, someone completely unaffiliated with your company wants to look through it and make sure it's gucci for your game, that you haven't stolen any code from someone or something
and aside from that it's setting a precedent and giving way too much power to one person to look through code.
also, that's like saying 15 speed gearboxes are difficult in acf lmao[/QUOTE]
It does not matter to me much, but I may be biased since I simply outsourced alms to code most of my chips for me when needed, allowing me to focus on the design and physics of whatever my contraption might be.
Although it is a simple chip, he helped me out by coding a locomotion controller for my ACF-powered hovercraft and tanks. Which allowed me more time to get all the physics calculations done right to allow a 60+ Tonne tank chassis to float smoothly at a fraction of engine load. Alms is dependable and literally will make a better E2 from scratch if he ever wanted to make something similar to another person. I learned this the hard way when he refused to modify one of my ancient E2's and wanted to make his own instead with better features and efficiency.
I guess the only thing you need to worry about is him upstaging your E2 with his own made from scratch, He'll literally shit out a fleshed out E2 in minutes.
So, I got bored and wanted to do something different.
Voila!
Runway!
The 4 stripes means its 60ft wide, and its 1000ft long. About 304m.
[t]http://images.akamai.steamusercontent.com/ugc/110734919450704543/9CC83EBA9DDF3087C358B2D34373DDE4B15DCABC/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/110734919450929518/449F73E756E2475442D9D3DF762508B6D676073B/[/t]
Phulax for scale. You might need to zoom in!
Oh and happy new year, even though Im ~2 hours late.
I remember a few years ago when ACF was simple enough to just slap on a movement/control chip that everyone used on any wonky tank, with a bunch of wheels for treads, now it's turned into overcomplicated shit that only 5 people understand how to play/build/work with "optimized" minmax designs that if you don't use you're basically worthless in combat.
[t]http://images.akamai.steamusercontent.com/ugc/106230653183273026/C92604CAB929E39BD6AAB11DC39A914F3AD02DE4/[/t][t]http://images.akamai.steamusercontent.com/ugc/106230653183271206/6F30439A3C5934F8F67EC377F13A69D608811512/[/t][t]http://images.akamai.steamusercontent.com/ugc/106230653182462505/2CE87A867FE98C39E730F51502565912A43279FD/[/t][IMG]http://2.bp.blogspot.com/_WX32Kn1Z4uA/TPeGZbJvEtI/AAAAAAAABYg/WCfu4U7wJfc/s400/CHEGADA%2BEM%2BBRALIA%2Bn%2B77%2Bem%2Bprimeiro%2Bo%2Bn%2B7%2Bem%2Bsegundo%2Be%2Bo%2Bn%2B12%2Bem%2Bterceiro.jpg[/IMG]
i guess i will join the rally using this vw karmann ghia if my connection dont kill me first,and the porsche 911t progress
[t]http://images.akamai.steamusercontent.com/ugc/106230098539769168/D46B890B0C2E47DB318CB61F4A612F5B69380C66/[/t][t]http://images.akamai.steamusercontent.com/ugc/106230098539770957/D6F4FCE9BDF3887A856205347D6D34FBA9C6669B/[/t]
happy new year!
Happy new year, from Denmark!
[QUOTE=Orkel;51606678]I remember a few years ago when ACF was simple enough to just slap on a movement/control chip that everyone used on any wonky tank, with a bunch of wheels for treads, now it's turned into overcomplicated shit that only 5 people understand how to play/build/work with "optimized" minmax designs that if you don't use you're basically worthless in combat.[/QUOTE]
Mm, yeah it being all serious business is why I don't do actual combat with ACF. From time to time I'll blow shit up with the big guns, primarily it's just a means to make my cars go.
I use ACF, cause really there's no alternative for weaponry, even though ACF is pretty crap for what I do.
I build real tanks as accurate as I can. Detail wise and performance wise. If you need help with tanks just ask cause I'll tell you everything I know and give you anything you need.
I hate people that keep their secrets just so they have the power or they want to be 'unique'.
And I disagree with your post about the ~5 people who are gods with their minmax shit. Me, friends and others I know don't make minmax shit and our tanks perform fine. My T-55 can have a full cook-off and still function (besides the weapon not firing).
I started working on a race buggy that's based off of nothing :v.
[t]http://images.akamai.steamusercontent.com/ugc/100602123313706730/C318EF8C9EBFC63F811D3AB8649CD9D72F90698A/[/t][t]http://images.akamai.steamusercontent.com/ugc/100602123313701431/5EB4C87902B3D69B403D08A2556D68641B18A683/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/100602123313704466/EE61AB40D47B0DACD43F26F0BC6241257A1FE4C8/[/t][t]http://images.akamai.steamusercontent.com/ugc/100602123313887355/21795DB8D890DD0E8C1436F4FE515E6CF51C32EC/[/t]
So Far its 216 props with some holograms for the dash thing. Ill be adding suspension Arms and Springs so that the wheels don't look like their floating
The Dash reads from Mph being the numbers to the left, Gear In the center, and RPM on the right
[t]http://images.akamai.steamusercontent.com/ugc/100602123313912874/15470665B2D14C6CD8C3AFF546CDFFD4A9C25D77/[/t]
Also the scale fits pretty well for player model size
Happy New Year from somewhere in WNY. Living up to my old reliable username I've used for about 7 or 8 years now;
[t]http://images.akamai.steamusercontent.com/ugc/107357514780600658/358C035330BC03CD4638D93F5206047F88E879A9/[/t][t]http://images.akamai.steamusercontent.com/ugc/107357514780604248/BB281CEE3F77BEC2A8982F741C57B681E04DF8E9/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/107357514780609044/0E28E82AE903B21B46CF31D8D345AC6A0FFDD1AF/[/t][t]http://images.akamai.steamusercontent.com/ugc/107357514780611948/D64FC3481D6D85AB0822E85276F7D28485F52DBB/[/t]
Access doors, sparsely-detailed cabin (because finding references for the PRR GG1's cabin that's more than just the view out of the front window is an undertaking I don't wanna do at 5 AM), vent fans for the reactor and some more smooth-looking engine bogies. Works pretty alright too, do need to fine tune the dynamic brakes but it can get down to the bottom of Sunset Gulch without incident. Getting back up is marred by whether or not that drawbridge is up. Dunno the top speed, I wanna say decently fast. Lotta pulling power too. Only downside is it's sitting at 337 props and I don't think I have the building ability to lower that.
So with the rally coming up, I made something for you guys. A shift light!
Enjoy!
[t]http://imgur.com/CmPsiJc.gif[/t]
[url]http://pastebin.com/WAVjmpzM[/url]
More content:
This will be my rally entry. I swear every time there is a rally, I end up building a new car for it.
[T]http://images.akamai.steamusercontent.com/ugc/198555163066376048/73B1F71FC4AFFC644A7FD40F9F8E882B08BD8CD1/[/T] [T]http://images.akamai.steamusercontent.com/ugc/198555163066376623/D6B4D68440582BD7CA9FAC2B83A940E5AE27F84F/[/T]
It's actually an older version of the car I currently own, so this'll be fun till I get coat-hangered by Australian ping.
[QUOTE=Orkel;51606678]I remember a few years ago when ACF was simple enough to just slap on a movement/control chip that everyone used on any wonky tank, with a bunch of wheels for treads, now it's turned into overcomplicated shit that only 5 people understand how to play/build/work with "optimized" minmax designs that if you don't use you're basically worthless in combat.[/QUOTE]
It really hasn't changed since you played in 2012. It's still that simple- we're just getting pretty good at making tanks
Ive done progress on the w186
[t]http://i.imgur.com/9FpLcYJ.jpg[/t][t]http://i.imgur.com/x93ze5M.jpg[/t]
[t]http://i.imgur.com/AeSz2pU.jpg[/t][t]http://i.imgur.com/4E19GwM.jpg[/t]
Its 197 props and 120 holos, if i removed the holo wheels it would be 90 holos..
Everything opens and i will soon design the interior
Beetle obesession intensifies.
[t]http://images.akamai.steamusercontent.com/ugc/109609307492204248/B022AD1017395001A8D593CFF4B6972FCB069CB7/[/t]
C-c-c-c-curves incoming
Also, that Ghia is like seriously hot.
[t]http://images.akamai.steamusercontent.com/ugc/106228118613292460/74C857DBCBF3A7834B8EA177986DA8073500B84E/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/106231611055490292/0343D6603544EFA084E8A66044E0C9F6A114A81D/[/t]
after and before
(REMADE) We are number 72
[t]http://i.imgur.com/KDPy0OF.jpg[/t] [t]http://i.imgur.com/qMot528.jpg[/t]
TheLegend27
The27
T27
T72
T-72
well this is childish bye
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