[QUOTE=DatCheez;52399691]T E C H N I C A L time
[t]https://steamuserimages-a.akamaihd.net/ugc/852719183164816507/399497E99C228012F0E7422FD18C8426B969ECDD/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/852719183164816806/4F49F0D82B0998E82BDCA328E8325AFD284A6BD7/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852719183165282663/60B098EDDBC7DEE4AF41E5210EAB982C2E22368E/[/t][/QUOTE]
[img]http://pics.imcdb.org/0is195/topgeartoyotahiluxamphi.2803.jpg[/img]
now
Generic low prop 45t MBT for baik and memes
[T]http://i.imgur.com/Za8bZgd.jpg[/T]
Detail still being added
Turret is based off the chieftain 900 testbed
Hull is just a chieftain without retarded roundness
[T]http://farm4.static.flickr.com/3154/3080029466_7ee16f0ee2.jpg[/T]
[QUOTE=DatCheez;52413670]
Guess the traktor[/QUOTE]
YA3 Hunter?
[t]https://www.uaz.ru/en/assets/components/phpthumbof/cache/hunter-black-en.53af4ddabee837cee0bee99afdd73a24.png[/t]
"hey, see russia over there?"
"they made a new mbt and says yours sucks."
[img]https://my.mixtape.moe/cvumzp.png[/img]
I made a BMP-2
[t]https://steamuserimages-a.akamaihd.net/ugc/852719688562270094/841F8B4F0824F8EC54FCEDAFACB8E200AF7CBD59/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852719688562279187/AA82CB6071DA790A212FA8A8E89A7C67A22732A4/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852719688562290402/E588A2387A5356F30A46C2909A4FB214CC87C230/[/t]
[QUOTE=Cupar;52421703]I made a BMP-2
[t]https://steamuserimages-a.akamaihd.net/ugc/852719688562270094/841F8B4F0824F8EC54FCEDAFACB8E200AF7CBD59/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852719688562279187/AA82CB6071DA790A212FA8A8E89A7C67A22732A4/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852719688562290402/E588A2387A5356F30A46C2909A4FB214CC87C230/[/t][/QUOTE]
[del]Did I see this on FRS or GGG[/del]? Either way, it looks great. How does it perform in water?
Also, with the camera tool out, you can hold right mouse and move vertically to increase or decrease the camera's field of view. If you fly out away from your contraption, zoom in with the camera, and take the screenshot, you'll have a far nicer looking screenshot.
[QUOTE=MrWhite;52424113]Did I see this on FRS or GGG? Either way, it looks great how does it perform in water?
Also, with the camera tool out, you can hold right mouse and move vertically to increase or decrease the camera's field of view. If you fly out away from your contraption, zoom in with the camera, and take the screenshot, you'll have a far nicer looking screenshot.[/QUOTE]
If it was me making that, I would have got two baseplates, one for land, one for water. I would have stuck some e2 wizardry ship control on the highest baseplate and wire things up to a numberpad input, so I can turn on boat mode at will.
[QUOTE=MrWhite;52424113][del]Did I see this on FRS or GGG[/del]? Either way, it looks great. How does it perform in water?
Also, with the camera tool out, you can hold right mouse and move vertically to increase or decrease the camera's field of view. If you fly out away from your contraption, zoom in with the camera, and take the screenshot, you'll have a far nicer looking screenshot.[/QUOTE]
Thank you for the compliment and tip, and it performs just as good as it would on land when it is in the water.
So, after making a bunch of tanks i decided to make a combat oriented MBT, or atleast something close. It's 49.7 Tonnes.
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558917911/27CD815019008E8CCB540792620CB31A5B39CF20/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558918257/63CF2BADB395CE205A9B7F2A202BE61BC4BAC4B5/[/t]
Due to the turret design i can have alot of elevation and depression.
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558918469/6DDC33CFED645E002AB58AB4FE2C3D9D21748527/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558918637/4198E61E80B162D6C063F105A378F56EA8DEF8E7/[/t]
It has 338mm of effective frontal armor, and 185mm of effective side armor, enough to stop a 75mm.
However, i do have trouble with turning the tank, since it tends to either completely stop or the sprocket spazzes out and dissapears, does anyone know how to fix this issue?
Makespherical the contact surfaces. (Wheels)
[QUOTE=Supertoaster7;52427871]So, after making a bunch of tanks i decided to make a combat oriented MBT, or atleast something close. It's 49.7 Tonnes.
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558917911/27CD815019008E8CCB540792620CB31A5B39CF20/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558918257/63CF2BADB395CE205A9B7F2A202BE61BC4BAC4B5/[/t]
Due to the turret design i can have alot of elevation and depression.
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558918469/6DDC33CFED645E002AB58AB4FE2C3D9D21748527/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/842586775558918637/4198E61E80B162D6C063F105A378F56EA8DEF8E7/[/t]
It has 338mm of effective frontal armor, and 185mm of effective side armor, enough to stop a 75mm.
However, i do have trouble with turning the tank, since it tends to either completely stop or the sprocket spazzes out and dissapears, does anyone know how to fix this issue?[/QUOTE]
I'd suggest counter-intuitively [i]decreasing[/i] the braking force, as I believe the cause of the spazzing as you've described it is ACF's brakes feedback-looping the sprocket into oblivion, something ACF brakes are really bad about doing if you feed them too big a value. Increasing the weight of the drive sprocket will also help mitigate this and as a bonus improve the smoothness of the engine. As for the steering, bias the grip towards the centermost wheels, such that either the outer wheels weigh less or the inner ones have a grippier physical property like jalopytire or phx_tire_normal. This will make it easier to turn the tank because the engine isn't trying to push the outer wheels against their direction of rotation, and the inner wheels act as a pivot point so-to-speak. Actually, with this method, you can make your tank rotate about different points on the chassis just by changing the properties of the roadwheels.
[editline]edit[/editline]
o jeez o man pageking gosh gee uhh..... CONTENT
[t]http://i.imgur.com/hT3I4ev.jpg[/t]
[t]http://i.imgur.com/MRelBFy.png[/t]
Remaking Karbine's old Akare Super Six and it's shaping up nicely. The visual aspect is essentially done, and the suspension has been adjusted to fit the spirit of the original. Handling and performance aren't quite where I want them, but those can be worked out. It's good for about 95 mph and 0-60 reasonably quickly. It also makes cool sounds and looks funny.
so here is my new car its a Mercedes-Benz 600 Grosser.
Powered by the 5.7L V8 with fuel so 281 hp and 400 nm.
Also again a transmission by Jackpody that is supeeer smooth.
[T]http://i.imgur.com/JgybjOi.jpg[/T]
[T]http://i.imgur.com/1iS8WWO.jpg[/T]
[T]http://i.imgur.com/cg55byH.jpg[/T]
[T]http://i.imgur.com/DgoMrey.jpg[/T]
[QUOTE=ThozGamingSWE;52428722]
[T]http://i.imgur.com/DgoMrey.jpg[/T][/QUOTE]
Not enough people put working screens in their cars :v: [sp]i need more of it[/sp]
[QUOTE=Supertoaster7;52427871] tnak [/QUOTE]
nocolide or disable collisions on the wheels/base plate or
too much torque to one wheel
Also wheels can spazo on map entities.
I have a similar problem with my m56 which the wheels only spazz on gm_vexten
another trick is making 1-2 wheels on each side physprop_paper which prevents the grip or flipping
It's a lot of fun to drive, but a Morgan 3 wheeler drove by at the Festival of Speed, so it might as well not exist anymore.
[T]https://steamuserimages-a.akamaihd.net/ugc/860601024315475600/6C081F55B204AA4799106EA12BE52BB09EA9E9D3/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/860601024315475437/E0395EC00E8167BA201EEB34640F78A6197BF639/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/860601024315475780/CE9E83F40AFE8155942A900D2CCE326997179D1C/[/T]
Boop
[T]https://steamuserimages-a.akamaihd.net/ugc/845964734637600196/3D4F51D9622B08CEA70497A9BC5CFAA1B56D9131/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/845964734637600421/169C6FC2F6D434E224A026A545B6615105CF9E69/[/T]
[QUOTE=Magrathea;52424510]If it was me making that, I would have got two baseplates, one for land, one for water. I would have stuck some e2 wizardry ship control on the highest baseplate and wire things up to a numberpad input, so I can turn on boat mode at will.[/QUOTE]
Just use a water sensor.
I make things amphibious by making only the wheels buoyant and thrusters that only work in water.
High baseplate idea doesn't sound too bad, but it adds another physical entity to the vehicle. Due a gmod update some time ago, constraint-parented stuff can't interact with world anymore, so you'd need to parent/deparent it for optimization based on if it's in water.
[QUOTE=Amplar;52430334]High baseplate idea doesn't sound too bad, but it adds another physical entity to the vehicle. Due a gmod update some time ago, constraint-parented stuff can't interact with world anymore, so you'd need to parent/deparent it for optimization based on if it's in water.[/QUOTE]
Wat is fading door wired to water sensor
I mean that's how I do it if I ever need to \/:v:\/
[QUOTE=MrWhite;52430567]Wat is fading door wired to water sensor
I mean that's how I do it if I ever need to \/:v:\/[/QUOTE]
this is GMod engineering at its finest. :v:
[QUOTE=Wiggly N.;52428886]Not enough people put working screens in their cars. [sp]i need more of it[/sp][/QUOTE]
They even go up and down :D
Ay, I need an AFV. So why not make it [i]aussie[/i].
ASLAV-25, most likely going to do most varients.
[t]https://steamuserimages-a.akamaihd.net/ugc/852719688561153610/6AF38E94821DB2CBDD387CE4EF2C2A5958B9CBF9/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/852719688561474629/649287E26FEFA3429D4C1A9D6694B8B45BB6F2CC/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852719903883280703/EED31D1EAD65621F3E47F04B5247CEA69DBE0AAC/[/t]
[QUOTE=MrWhite;52430567]Wat is fading door wired to water sensor
I mean that's how I do it if I ever need to \/:v:\/[/QUOTE]
fading door isn't allowed for combat purposes, so I can't do that. Not all servers have it either [for my public releases]
[QUOTE=ThozGamingSWE;52430954]They even go up and down :D[/QUOTE]
I think he meant the television thoz
:boxhide:
Finally decided to finish my T92 after taking a break from gmod, here she is;
[t]https://puu.sh/wCezD/59285c5f38.jpg[/t]
[t]https://puu.sh/wCezG/1d3ef6e89f.jpg[/t]
[t]https://puu.sh/wCeA9/b350810d92.jpg[/t]
[t]https://puu.sh/wCeAd/e7e29870bc.jpg[/t]
Thanks to Lenin Cat for a lot of technical help :)
An overhaul and update on the 1965 Lincoln Continental;
[T]https://steamuserimages-a.akamaihd.net/ugc/827950336132679980/1019177ACBE96C30758046FE235EF4D7F979CED2/[/T]
A new paint job; "Midnight Purple Metallic", fuzzy dice, and convertible conversion.
[T]https://steamuserimages-a.akamaihd.net/ugc/827950336132679557/BE5CDF272BA2BD3568AFD022F16816B2B52547AC/[/T]
[T]https://steamuserimages-a.akamaihd.net/ugc/827950336132679069/AF579BF50D22C019E6F6BD70CF181CE654CF1C1E/[/T]
New interior colors.
More to be added.
[QUOTE=CMPunkBITW;52437837]An overhaul and update on the 1965 Lincoln Continental;
[T]https://steamuserimages-a.akamaihd.net/ugc/827950336132679980/1019177ACBE96C30758046FE235EF4D7F979CED2/[/T]
A new paint job; "Midnight Purple Metallic", fuzzy dice, and convertible conversion.
[T]https://steamuserimages-a.akamaihd.net/ugc/827950336132679557/BE5CDF272BA2BD3568AFD022F16816B2B52547AC/[/T]
[T]https://steamuserimages-a.akamaihd.net/ugc/827950336132679069/AF579BF50D22C019E6F6BD70CF181CE654CF1C1E/[/T]
New interior colors.
More to be added.[/QUOTE]
Rocking that purple like it's a mopar, well done!
[QUOTE=CMPunkBITW;52437837]
[T]https://steamuserimages-a.akamaihd.net/ugc/827950336132679069/AF579BF50D22C019E6F6BD70CF181CE654CF1C1E/[/T]
New interior colors.
More to be added.[/QUOTE]
Physics-enabled dice when?
Making a MAN KAT 4x4
[t]http://i.imgur.com/pyVwXMj.jpg[/t]
found out that 30 is a good number to work with.
Anybody else had that? when the prop scale is usually based around one number? or is that me?
*edit*
Progress, will finish truck tommorow:
[t]http://i.imgur.com/VjcvfWI.jpg[/t]
[t]http://i.imgur.com/DiarMCS.jpg[/t]
starting to get the hang of this :D
Some of you might remember that I posted an A34 Comet a while back. Well I decided that it sucked so I went for round 2.
[t]https://steamuserimages-a.akamaihd.net/ugc/843712934835484485/9F7504F3AE8CE8E725E9E1960283CB2E4DC4B97A/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/843712934835485256/5D487D3E552F20A9C60BC130CAF5C11881405F42/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/843712934835488278/5C8D3B62AAAD1B44BCD289EF3162B78E16BD7B72/[/t]
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