Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
3,015 replies, posted
Know I'm opening a massive can of worms here, but for the sake of argument let's just say propcount matters for MP performance. How many props is reasonable for multiplayer use? As in, something that won't gimp others' gameplay experience.
[QUOTE=ted234521;52545204]Know I'm opening a massive can of worms here, but for the sake of argument let's just say propcount matters for MP performance. How many props is reasonable for multiplayer use? As in, something that won't gimp others' gameplay experience.[/QUOTE]
I've set myself a max of 299 props on vehicles in multiplayer. It seems to be a good mid-way of being good looking but not computer killing. I see cars that are 400 and I don't mind too much, but I do begin to shiver when I see cars above 500 props.
[QUOTE=ted234521;52545204]Know I'm opening a massive can of worms here, but for the sake of argument let's just say propcount matters for MP performance. How many props is reasonable for multiplayer use? As in, something that won't gimp others' gameplay experience.[/QUOTE]
Whatever Cre8ive uses seems like a good setting to me, high enough for excellent detail yet low enough that seeing those detailed vehicles doesn't bring lower end rigs like mine to a screeching halt.
[QUOTE=TestECull;52545487]Whatever Cre8ive uses seems like a good setting to me, high enough for excellent detail yet low enough that seeing those detailed vehicles doesn't bring lower end rigs like mine to a screeching halt.[/QUOTE]
Any approximate figure for that?
[QUOTE=ted234521;52545587]Any approximate figure for that?[/QUOTE]
400 prop limit for anybody Respected and below.
VIP's get 800 and I think superadmins and admins get 1000, I dont know about that.
[QUOTE=Magrathea;52545813]400 prop limit for anybody Respected and below.
VIP's get 800 and I think superadmins and admins get 1000, I dont know about that.[/QUOTE]
Jesus alright, I thought 125 was too many. I've scrapped/restarted some builds for that very reason, good to know.
My newest drift project
[t]https://steamuserimages-a.akamaihd.net/ugc/867359645511728610/77112F7D7191EC9F4934FE309023183E4E384F20/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/867359645511728985/3D89D894ED3E4D8C19F7C3EA29038206E879B2C1/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/867359645511729080/CFD2C35BA2EB9206CA68552EB47308E3CF24E760/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/867359645511729193/DE3A88EF5044473216A53D2C369D607FB82896A6/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/867359645511729291/2667F83BD719AB2D7E9BD0C8C4505B9189EEAB88/[/t]
Its modeled after the engineered to slide hilux.
Its 312 props (a lot I know but I wanted to put in as much detail as I could), and has 500ish HP.
Its capable of doing 90MPH entries with huge angle and keep going with out spinning.
[QUOTE=ted234521;52545872]Jesus alright, I thought 125 was too many. I've scrapped/restarted some builds for that very reason, good to know.[/QUOTE]
I'm terrible at things like curves and such, so most of my vehicles are exceedingly boxy, or tend to have relatively unmodified domes/half-pipes as prominent featuring, and I can still kiss 250 props on a fully 'finished' vehicle. Especially if I rig a 100% custom exhaust for a V8, as I did on my Crusader GT rally truck.
[QUOTE=ted234521;52545872]Jesus alright, I thought 125 was too many. I've scrapped/restarted some builds for that very reason, good to know.[/QUOTE]
This obviously depends on the skill of the individual, but I consider anything more than 250 props ridiculous. There are a lot of people who can make lower prop builds (150-200 range) look amazing, and to me those are far more impressive than just throwing as many plates as you can into a shape. There are very few high prop contraptions that haven't just me roll my eyes, at a certain point it just comes down to being lazy/uncreative.
Does visclip have a performance impact (I don't use draw inside of prop)? I've got a few situations on my build where I could save 3 props here and there if I use it, but I'm usually against visclip in the majority of use cases. I just wanna know if I'm justified or just being a codger.
Sneak Peak for the content thread:
[t]https://steamuserimages-a.akamaihd.net/ugc/865107698023948000/9F924DD70A6D2A481CB8E31C7575CA38A2E70D5D/[/t]
[QUOTE=TimeSchocK;52544541]The problem is actually the direction of force in fin tool. it's always perpendicular to the surface you are shooting at.
it should actually be perpendicular to the plane that's created through the velocity vector and the wing axis.
Here's an E2 by xxxmags and me that does exactly this. Maybe someone can make a tool out of this.
[B][I]code[/I][/B]
Here's an image of the lift coefficient
x is angle of attack
y is value of coefficient
I made this up to represent scientific data. not accurate though[/QUOTE]
Does this work well enough in practice to warrant its own tool? It would have legacy fin support (also an opportunity to redo the stupid way fin tool stores data).
[QUOTE=unrezt;52547858]Does this work well enough in practice to warrant its own tool? It would have legacy fin support (also an opportunity to redo the way the stupid way fin tool stores data).[/QUOTE]
and a chance to make fin wind not so stupid!1!!1!1111!!!!!!111
EDIT: moar content
Small fishing dinghy. 12 hp outboard, mega shaky. Cannot go above 7 mph, but can support 2 or 3 fishermen when stationary. It's so small though I wouldn't suggest bringing anyone along.
[t]https://steamuserimages-a.akamaihd.net/ugc/856100767210149054/11F11649CB4A911A4322D642DD359B161B568273/[/t]
It's actually smaller than the hl2 rowboat model. Maybe someday it could be a sailing dinghy when the wind kinks get worked out in fin, or a new version of fin comes out.
[QUOTE=Magrathea;52545813]400 prop limit for anybody Respected and below.
VIP's get 800 and I think superadmins and admins get 1000, I dont know about that.[/QUOTE]
iirc admins and superadmins don't have prop limits.
I'm superadmin, I should know this, but I don't :v:
[QUOTE=fearwolf95;52545933]My newest drift project[/QUOTE]
heyyy, i haven't seen you in a while, how've you been? i see you haven't lost your touch
My first real car. It's got some Packard, some Ford, a bit of Kaiser, and a dash of Jag XK in it. It's somewhat rough and way too many props but I'm real pleased with how it turned out.
[t]https://steamuserimages-a.akamaihd.net/ugc/865107698023948262/BBE04DEBFA04ECC7C9741D5C2D0C4A252909E758/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/865107698023948351/66283EEBF875F60F6CD9A14277C47D73D1D4709A/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/865107698023948125/0C09519BC17AC278DC0D8F5A0C36C5BEE13E4FB0/[/t]
Powered by a 7.4L Straight Eight (two 3.7L i4s). Hologram powered suicide doors, shifter, and steering wheel. 6 speed transmission (4 forward + reverse + overdrive). No suspension yet, but probably double wishbones up front and a live axle in back. (If anyone wants to help with suspensions please let me know)
Also features "spirit of [del]ecstasy[/del]hula girl being sucked into jet engine" hood ornament.
[t]https://steamuserimages-a.akamaihd.net/ugc/865107698023948441/C9E6F539767FA56D48B8324C5D12ABF3C7CF233E/[/t]
Ayy you finished it. I wish I was there to see you raging about the rear window.
s c r a p y a r d
[t]http://i.imgur.com/GootZ0M.jpg[/t]
Scrapyard? More like 'tired iron'. Still runnin' strong by the looks of it. And it is most certainly a lovely build, certainly better than what I can do~
[editline]8th August 2017[/editline]
Oh, for those of you hitting a speed wall: Whip out the Custom Drag Tool and nip a shitton of drag out of your shit. There's a very good reason Phulax and co banned the use of this tool from the events they're hosting. My Isuzu NPR inspired boxtruck went from maxing out at ~58mph to a 100+ MPH speedo pegging frightbox all because I removed the drag and tweaked the gearing to take advantage of that.
[editline]8th August 2017[/editline]
Oh. Right. I should probably post a WiP.
[t]https://cdn.discordapp.com/attachments/273688983773511681/344636872498348032/gm_carcon_ws0081.jpg[/t]
[t]https://cdn.discordapp.com/attachments/273688983773511681/344636828852289536/gm_carcon_ws0083.jpg[/t]
[t]https://cdn.discordapp.com/attachments/273688983773511681/344636857109315595/gm_carcon_ws0082.jpg[/t]
And here's what inspired/influenced it(STarted a new job two weeks ago working on these things, what made me build it in the first place):
[t]https://thumpertalk.com/applications/core/interface/imageproxy/imageproxy.php?img=http://gomotors.net/photos/14/7a/2005-isuzu-npr-hd-truck-picture_ce0d3.jpg&key=6efde4391374edc5d592244a8b893f0e0a93921028f8fcb002faa075fae7c3c5[/t]
todo:
* Get the cab to tilt(Seats parented to a wire chip still work properly/won't make the view freak out/wobble?)
* Mudflaps
* Misc detail
* Holo pedals? PRNDL? Fuck, last time I tried to write my own hologram code it caused the server to crash on spawning it.
* Definitely needs a RND indicator visible to the driver [i]somewhere[/i].
* Starter
* make Park actually hold it in place
* Different cargo boxes, including perhaps a technical?
* Maybe a race spec version...?
[t]https://steamuserimages-a.akamaihd.net/ugc/856100901864000801/75208DFDB234464D8500A688E69404326BC456B6/[/t]
Cheez is a god for having the ability to sustain inverted flight with a swashplate heli. Especially a swashplate heli I'm building.
I posted picks of this awhile ago it wasn't finished but now a fresh coat of paint and a finished interior its been to war and won, my amazing Apache!!
[t]https://steamuserimages-a.akamaihd.net/ugc/851597253392734183/A8121CFB17E5E99A9C43F36861E115BC07681B5C/[/t]
Currently outfitted with an anti-armor loadout i carry 16 hellfire missiles and 365 rounds of 30mm cannon ammo(wish it was more lol)
[t]https://steamuserimages-a.akamaihd.net/ugc/851597253392732912/4E3DFB52CEBD3289F264742316804DF22F396E9F/[/t]
Here is a little radar for the pilot that will show in coming missile this was built by a frined of the name polymorphic turtle hes awesome and has made ejection seats for my fight jets.
Now as for its combat record it has preformed amazing on toshkent and baik slaying all the competition, Proud to say ive made certain people butthurt enough to were they changed the way the bots work just because of me and banned me, arnt i a special snow flake? So far its killed many of tanks and has 2 mech kills under its belt.
did someone say paint?
[t]https://steamuserimages-a.akamaihd.net/ugc/854974895416266866/373389FC0A1784DDD9A8AB7AE71E1068D987E3BB/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/854974895416267455/906032A023C55A39068AD8DAA24FFE51088D61A1/[/t]
[QUOTE=TestECull;52552673] Isuzu Based Thing
[/QUOTE]
I kid you not, the amount of times on my travels in Malta, There was one town called Luqa in which I swear to god the common car for transport was one of these.
[t]http://i.imgur.com/JWRFMIy.jpg[/t] [t]http://i.imgur.com/uJ0uVV9.jpg[/t]
Also, that truck doesn't look bad actually. I know some stuff that could lend you a hand on things like cab tilting, parking brake, that kind of thing. Is this solid axle suspension too?
Btw, had the idea of mounting the exhaust pipe at the front when I was going to the airplane and nearly got cut up by a Volvo road train.
And whilst I'm at it, Tyunge, you reviving this one?
[t]http://i.imgur.com/UfY689S.jpg[/t]
[QUOTE=Magrathea;52554711]I kid you not, the amount of times on my travels in Malta, There was one town called Luqa in which I swear to god the common car for transport was one of these.
[t]http://i.imgur.com/JWRFMIy.jpg[/t] [t]http://i.imgur.com/uJ0uVV9.jpg[/t]
Also, that truck doesn't look bad actually. I know some stuff that could lend you a hand on things like cab tilting, parking brake, that kind of thing. Is this solid axle suspension too?
Btw, had the idea of mounting the exhaust pipe at the front when I was going to the airplane and nearly got cut up by a Volvo road train.
And whilst I'm at it, Tyunge, you reviving this one?
[t]http://i.imgur.com/UfY689S.jpg[/t][/QUOTE]
Heh, thanks. I cant really do curves but I am chuffed at how well it came out. And, yes, solid axle front and rear. Little heavy on the constraints(8 ropes locate the axles and constrain their movement, two more act as suspension bumpstops) compared to indy susp but it works a treat and fits the vehicle. I can go 'upstairs' on gm_carcon and thrash the everloving fuck out of it and it wont fuck the suspension. Does tend to barrel roll up there if I'm doing north of 70mph and it catches a bump just so, though :v:
I did get some of that stuff working last night. Park now holds the rear tires, it starts with a press of M1 after playing a sound effect. I also played with the brakea a bit, still adjusting them though. Bias and overall strength. Can do that easily by tweaking two multipliers in an expression, one for each axle...this same chip also handles Park and the dead man's switch that throws all four brakes on if for some reason the driver comes out of the seat. I do this on all of my cars so they will stop rather than careen into people if I lose net mid game.
I'm also not surprised at how common they were in Luqa. They arent bad trucks. I'm currently doing pre delivery inspections on brand new NPRs with 6.0 GM V8 engines(I used ACF'S 6.2L in my gmod truck) and they are pretty sweet. Punchy as hell too, they leave 11s on the ground if you so much as daydream about thinking about touching the throttle!...of course they also dont have cargo beds/boxes, customer takes it to a third party for that, but still. I actually wouldnt object to daily driving one with the v8.
The tank native to the legendary Redpark's homeland:
I hate building this thing by the way. The turret's completely asymmetrical so mirror becomes useless
looks shitty atm details will be added with holos
[t]https://steamuserimages-a.akamaihd.net/ugc/868485785010119498/67ACADCEC87A94B455832D6B0C1FDEDC976F3951/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/868485785010137776/9059CAA6029E4E9143CBFFA531217DDBC86882A8/[/t]
prolly be done in like 2-4 days or whatever
I AM MAKING VOLGA
BUILT LIKE BULL
IS STRONK
first car with curves
[t]http://i.imgur.com/CSLxGKI.jpg[/t]
[t]http://i.imgur.com/szYDQby.jpg[/t]
[QUOTE=unrezt;52547858]Does this work well enough in practice to warrant its own tool? It would have legacy fin support (also an opportunity to redo the stupid way fin tool stores data).[/QUOTE]
For me it works just as good as fin tool. I'm using a version with v instead of v^2 though because it would sometimes spaz and remove the fin prop.
It would probably be better with drag simulation aswell but i found sources air drag good enough.
More WIP tanks
[t]https://steamuserimages-a.akamaihd.net/ugc/843716116659575489/9B14BEAB28FBD9F948F80E2B29F8EA4E63ADC990/[/t]
[IMG]http://i1291.photobucket.com/albums/b546/DwarfViking/gm_functional_flatgrass0049_zpswh6epmq5.jpg[/IMG]
Light tank, 15-ish tons atm, Goes 51 Kph when it feels like it. Not much armor, 25mm front, Lil old 40mm AC as gun.
Just because i found some people doing cars made of junk on cre8ive, i decided to create one too because why not.
[t]https://steamuserimages-a.akamaihd.net/ugc/851597471265144556/DCDEA2361184677F8FB3F6A1FB9DB1AB9A89991F/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/851597471265145203/F183F6EE3F15F9E3F7428E94B9E5F9B5BBFBE0BD/[/t]
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