• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    3,015 replies, posted
[QUOTE=arzofire;52583401]Great map man! Could you possibly make some kind of rally track through it by adding signs or pylons or something?[/QUOTE] not gonna lie, it is kinda a rally worthy map, ive driven around it a little bit myself. i suppose i could but i think it would be better if that were done by the individual, think of it like a pair of shoes, everyone gets different blisters when you first wear them.
Stonk IS-6)))))) [t] https://steamuserimages-a.akamaihd.net/ugc/852723937094761493/AA0415AA2FC9D339D30AE12150466EF8A671BA81/ [/t] I made a Japanese styled tank because I was bored. [t] https://steamuserimages-a.akamaihd.net/ugc/852723937094805306/4A8CF21C775100E90B2C465712F261A7EB90E8D0/ [/t]
Carro Armato P26/40 for the pasta gods [t] https://steamuserimages-a.akamaihd.net/ugc/865108837541641501/D44434D66778EDE0E0D3B13B0C7B74ED2F145EFD/ [/t] Carro Veloce L3/35 for the smaller pasta gods [t] https://steamuserimages-a.akamaihd.net/ugc/865108837544344279/D4665FBDD02575C298C190F7782B5599BC1AF8E3/ [/t] Sorry for physgun in the later pics, my shaders act buggy with the cam out Bonus pic of my Panzerfaust that uses ACF floating gun platform [t] https://steamuserimages-a.akamaihd.net/ugc/851595589199377961/D554E4408CEC010DF8532363AF92DA6BB1C2AC1B/ [/t] dont tell anyone but it uses an 80mm mortar instead of it's historical 150mm warhead
[QUOTE=DAHLGAmes;52584289][t] https://steamuserimages-a.akamaihd.net/ugc/865108837541641501/D44434D66778EDE0E0D3B13B0C7B74ED2F145EFD/ [/t][/QUOTE] looks nice, can you post a screenshot of that tank without materials?
The shadows are dropdead gorgeous. Is that just the map or are you using mods for it?
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but that's a paramotor trike
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[QUOTE=Metacore;52584336]The shadows are dropdead gorgeous. Is that just the map or are you using mods for it?[/QUOTE] You can use Nvidia Inspector to enable ambient occlusion for Gmod. It makes the game look 10x imo, but it's a bit buggy when building and can flicker in and out sometimes.
Heres a General Electric GE90 holo I've been working on for my 777 which I'm hoping to finish eventually [t]https://steamuserimages-a.akamaihd.net/ugc/844842639221672185/159124D2D946736D5F6C8646C27E66B30F6A5E2D/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/844842639221673014/521E6B87CD138DE61480ABE873E6DF44DF9328F6/[/t] If anyone could suggest a good torus prop, or a way to efficiently create [url=https://i.ytimg.com/vi/CZTPn852xIo/maxresdefault.jpg]the curve on the front of the engine[/url], please give suggestions. I think it looks decent at the moment, but that little detail would make it that much better.
[QUOTE=_Kel;52580453]here's my map if you want to take a look at it, [T]https://steamuserimages-a.akamaihd.net/ugc/852723848710361872/2885AE023F9127BD11FE206E18860F75CC28FEA1/[/T] [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=1112591806[/URL][/QUOTE] Looks good, I really suggest a little bit of fog to help it look more humid and realistic. I used the fog editor: [t]https://my.mixtape.moe/lkuoiz.jpg[/t] Fog editor settings i used: [t]https://my.mixtape.moe/omcdww.png[/t]
[QUOTE=Amplar;52585140]Looks good, I really suggest a little bit of fog to help it look more humid and realistic.[/QUOTE] it's already got some fog
I wanted you guys opinion,wich is the best material i should use for an race track,concrete or rubber?
[QUOTE=Guy123;52584866]Heres a General Electric GE90 holo I've been working on for my 777 which I'm hoping to finish eventually If anyone could suggest a good torus prop, or a way to efficiently create [URL="https://i.ytimg.com/vi/CZTPn852xIo/maxresdefault.jpg"]the curve on the front of the engine[/URL], please give suggestions. I think it looks decent at the moment, but that little detail would make it that much better.[/QUOTE] Look in Browse > Addons > Wiremod [IMG]http://puu.sh/xcTB3/85e0378d9d.jpg[/IMG]
Was messing around today with a lil tankette and decided to try to put a prop engine. Uses a CVT gearbox and a classic prop differential. Doubt its the first of its kind but it is very unique to say the least. Thanks to Oliver and Tyunge for even making the damn thing possible. [video=youtube;q-aNoRYpKSY]https://www.youtube.com/watch?v=q-aNoRYpKSY[/video] If anyone has a better idea/way to make it work properly please inform me!
-snip dumb comment even though cheezus is actually making a blimp or some shit-
[QUOTE=Magrathea;52586780]But..... How in the fuck are you going to mount this on a airship!?[/QUOTE] He said he was building a 777...it occurred to me that it will never fly on the basis that the fuckin thing will be so big that the Source map limit is too small to be able to fly it. Would it even be possible to fit a 1:1 747-800 on anything smaller than gm_flatgrass?
[QUOTE=TestECull;52586877]He said he was building a 777...it occurred to me that it will never fly on the basis that the fuckin thing will be so big that the Source map limit is too small to be able to fly it. Would it even be possible to fit a 1:1 747-800 on anything smaller than gm_flatgrass?[/QUOTE] Oh yeah for sure I probably won't be able to fly it, just making one for the sake of "why not" [QUOTE=Magrathea;52586780]even though cheezus is actually making a blimp or some shit[/QUOTE] Wasn't mine, was helping someone else get theirs working.
[QUOTE=TestECull;52586877]He said he was building a 777...it occurred to me that it will never fly on the basis that the fuckin thing will be so big that the Source map limit is too small to be able to fly it. Would it even be possible to fit a 1:1 747-800 on anything smaller than gm_flatgrass?[/QUOTE] you realise that the max map length is like 800m in source right the 747-800 only has a wingspan on 76m it's not that big
[QUOTE=lintz;52587788]you realise that the max map length is like 800m in source right the 747-800 only has a wingspan on 76m it's not that big[/QUOTE] 800m is no where near even approaching the minimum takeoff distance though even at 1/4 scale, flatgrass is only just about the length the runway would need to be
-SNIP- Thanks XXXMags
So If anyone was wondering how DAHLGAmes go his Garry's Mod to have shaders I created a guide on how to enable the ambient occlusion shaders. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1114569155[/url] Sorry if directions are unclear.
[QUOTE=Cupar;52588370]So If anyone was wondering how DAHLGAmes go his Garry's Mod to have shaders I created a guide on how to enable the ambient occlusion shaders. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1114569155[/url] Sorry if directions are unclear.[/QUOTE] holy shit [t] https://steamuserimages-a.akamaihd.net/ugc/854975735840455981/C95F974FE8250A66B2B1039032094A0F888F3980/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/854975735840469193/8B3AFA3098DC526EE3BD8EE045E9B872C2621F91/[/t]
[QUOTE=unrezt;52587872]800m is no where near even approaching the minimum takeoff distance though even at 1/4 scale, flatgrass is only just about the length the runway would need to be[/QUOTE] It annoys me to see jets pulling up from 3m runway length to go up 90 degrees, then hit the invisible wall of doom and despair
[T] http://i.xomf.com/zwlfh.png [/T] the fat and ugly mobile brought to you by [B]Walmartâ„¢[/B]
Working on a Tatra 815 with a bud, its my [URL="https://www.youtube.com/watch?v=zdRN0WB2oac"]first crawling chassis and its damn good.[/URL] [T]https://steamuserimages-a.akamaihd.net/ugc/842590957238145475/1F8146EFA9114FC0DF2A5AA4E018B154CAC0EBBF/[/T]
making a lotus europa [T]http://i.imgur.com/al1zNHQ.jpg[/T]
tank that i'm building [t]https://steamuserimages-a.akamaihd.net/ugc/865109060283635552/BD51A3679C106917E21381DD23D168CA731E01FA/[/t]
[video]https://youtu.be/oRxWC9vHBaw[/video] kids playing gmod can do better then north korea
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