• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    3,015 replies, posted
[QUOTE=Jack Kanoff;52601097] got it walking using a e2 i found made by sky striped all the stuff out of it for the holo skeleton it goes pretty fast trying to learn form this e2 very hard for me to understand[/QUOTE] Funny you say that, I am learning Inverse Kinematics right now! Its not too complicated, think of the segments like Triangles. I have a very simple Inverse Kinematics Demo I wrote for those who wanna see how to do IK/ Dissect it. [URL="https://pastebin.com/9Vk14uqt"]IK DEMO HERE[/URL]
The ambient occlusion is so good! How did we ever live without it. [t]https://steamuserimages-a.akamaihd.net/ugc/843717283568321013/2EB07069BE4AC8073328EA567A2294E7B5FBD1B8/[/t] Also American 4-4-0 in the making [t]https://steamuserimages-a.akamaihd.net/ugc/843717283570443690/B6EE46101036C7A20DC56D7AAD3489B8B3F85A6E/[/t]
Now if only maps weren't so fugly.
You lucky sods with your Nvidias :boxhide:
I turned off the shaders, it makes your text in all source games blurry. I had to update my drivers and unfuck the inspector to fix it.
Hello, my first post here :v: Just create some kind of race helmet if you want it, you can get it Idk yet how safe it is, i dont tested it, but i think it can probably safe your life [T]https://steamuserimages-a.akamaihd.net/ugc/862857581985695867/16FB9BDCC648D6F51A77F42F7394206781D791F3/[/T][T]https://steamuserimages-a.akamaihd.net/ugc/862857581985695349/65121F00913471FB8B9342F8EDF25161D7A27CC9/[/T] [CODE]@name Race Helmet @trigger none @persist MEME Size Visible RandomColor [HelmetColor HelmetLineColor HelmetGlassColor OffsetPos]:vector [HelmetMaterial HelmetLineMaterial]:string [OffsetAng]:angle @model models/holograms/hq_sphere.mdl if(first()){ #Created By TimColder aka TimKolder :D # Colors HelmetColor = vec(200,200,200) HelmetLineColor = vec(124,124,124) HelmetGlassColor = vec(0,0,0) RandomColor = 0 # Every time when you update this E2 your helmet gets random color # Materials HelmetMaterial = "phoenix_storms/fender_white" HelmetLineMaterial = "phoenix_storms/fender_white" # Other Size = 1.05 # Size for helmet ( U can oversize it :P ) Visible = 0 # Set to 1 to see how you look in 3rd person ( Don't use it for 1st person ) # Offsets OffsetPos = vec(0,0,-3) OffsetAng = ang(60,90,0) O=owner() holoCreate(0) holoPos(0,O:attachmentPos("anim_attachment_head")) holoAng(0,O:attachmentAng("anim_attachment_head")) holoParentAttachment(0,O,"anim_attachment_head") holoAlpha(0,0) E=holoEntity(0) holoCreate(1,E:toWorld(OffsetPos),vec(0),E:toWorld(OffsetAng),vec(255),"cube") holoParent(1,E) E=holoEntity(1) if(RandomColor){ HelmetColor = randvec(0,255) HelmetLineColor = randvec(0,255) #HelmetColor = vec(random(0,255),random(0,255),random(0,255)) # this probably work better then randvec #HelmetLineColor = vec(random(0,255),random(0,255),random(0,255)) } # M E M E M O D E XD topkek supa secret thing lol xddddd shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh OR U G3T V4C B3ANNED MEME = 0 holoCreate(2,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.9,0.8,0.8)*Size,E:toWorld(ang(0,0,0)),HelmetColor,"models/holograms/hq_dome.mdl") holoParent(2,E) holoCreate(3,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.9,0.8,0.2)*Size,E:toWorld(ang(180,0,0)),HelmetColor,"models/holograms/hq_dome.mdl") holoParent(3,E) holoCreate(4,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.9,0.8,1.3)*Size,E:toWorld(ang(180,0,0)),HelmetColor,"models/holograms/hq_dome.mdl") holoParent(4,E) holoClipEnabled(4,1,1) holoClip(4,1,vec(0,0,6)*Size,ang(20,0,0):up()*-1,0) holoClipEnabled(4,2,1) holoClip(4,2,vec(-1,0,0)*Size,ang(8,0,0):forward()*1,0) holoCreate(5,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.86,0.79,1.3)*Size,E:toWorld(ang(180,0,0)),HelmetGlassColor,"models/holograms/hq_dome.mdl") holoParent(5,E)# holoAlpha(5,124) holoClipEnabled(5,1,1) holoClip(5,1,vec(0,0,4)*Size,ang(20,0,0):up()*-1,0) holoCreate(6,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.9,0.8,1.3)*Size,E:toWorld(ang(180,0,0)),HelmetColor,"models/holograms/hq_dome.mdl") holoParent(6,E) holoClipEnabled(6,1,1) holoClip(6,1,vec(0,0,6)*Size,ang(20,0,0):up()*-1,0) holoClipEnabled(6,2,1) holoClip(6,2,vec(0,0,3)*Size,ang(20,0,0):up()*1,0) holoCreate(7,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.9,-0.8,1.3)*Size,E:toWorld(ang(180,0,0)),HelmetColor,"models/holograms/hq_dome.mdl") holoParent(7,E) holoClipEnabled(7,1,1) holoClip(7,1,vec(0,0,6)*Size,ang(20,0,0):up()*-1,0) holoClipEnabled(7,2,1) holoClip(7,2,vec(-1,0,0)*Size,ang(8,0,0):forward()*1,0) holoCreate(8,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.9,-0.8,1.3)*Size,E:toWorld(ang(180,0,0)),HelmetColor,"models/holograms/hq_dome.mdl") holoParent(8,E) holoClipEnabled(8,1,1) holoClip(8,1,vec(0,0,6)*Size,ang(20,0,0):up()*-1,0) holoClipEnabled(8,2,1) holoClip(8,2,vec(0,0,3)*Size,ang(20,0,0):up()*1,0) for(I=0,8){holoMaterial(I,HelmetMaterial)} holoMaterial(5,"") #line holoCreate(9,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.905,0.805,1.305)*Size,E:toWorld(ang(180,0,0)),HelmetLineColor,"models/holograms/hq_dome.mdl") holoParent(9,E) holoClipEnabled(9,1,1) holoClip(9,1,vec(0,0,6)*Size,ang(20,0,0):up()*-1,0) holoClipEnabled(9,2,1) holoClip(9,2,vec(-1,0,0)*Size,ang(8,0,0):forward()*1,0) holoClipEnabled(9,3,1) holoClip(9,3,vec(0,1.5,0)*Size,ang(0,0,0):right()*1,0) holoClipEnabled(9,4,1) holoClip(9,4,vec(0,-1.5,0)*Size,ang(0,0,0):right()*-1,0) holoCreate(10,E:toWorld(vec(-0.1,0,4.3)*Size),vec(0.905,0.805,0.805)*Size,E:toWorld(ang(0,0,0)),HelmetLineColor,"models/holograms/hq_dome.mdl") holoParent(10,E) holoClipEnabled(10,1,1) holoClip(10,1,vec(0,1.5,0)*Size,ang(0,0,0):right()*1,0) holoClipEnabled(10,2,1) holoClip(10,2,vec(0,-1.5,0)*Size,ang(0,0,0):right()*-1,0) holoMaterial(9,HelmetLineMaterial) holoMaterial(10,HelmetLineMaterial) for(I=0,10){holoVisible(I,O,Visible)} E = entity() E:setColor(HelmetColor) E:setMaterial(HelmetMaterial) holoCreate(11,E:toWorld(vec(0,0,0)),vec(1.01,1.01,1.01),E:toWorld(ang(0,0,0)),HelmetLineColor,"hq_sphere") holoParent(11,E) holoMaterial(11,HelmetLineMaterial) holoClipEnabled(11,1,1) holoClip(11,1,vec(0,1.5,0)*Size,ang(0,0,0):right()*1,0) holoClipEnabled(11,2,1) holoClip(11,2,vec(0,-1.5,0)*Size,ang(0,0,0):right()*-1,0) # 124 is life, 124 is love } if(MEME){ interval(100) for(I=0,8){holoColor(I,randvec(0,255))} for(I=9,10){holoColor(I,randvec(0,255))} holoColor(5,vec(0)) setName("M E M E RICER LMAO") }[/CODE]
Someone was making a dragster and I got bored so. Blown Hemi 426 [t]https://steamuserimages-a.akamaihd.net/ugc/852724482834584440/72AB722C208993E018AC4A5D6D066CCF8F7A598F/[/t] Working on belts and functionality.
been working on this little fuck for a few days. It works well enough I guess. [t]https://steamuserimages-a.akamaihd.net/ugc/856102182549128124/EE91A75A8EC0EDF4C98A6302B3279D6528BF62FE/[/t] Sorry for the hud and physgun, the ambient occlusion would magically go away when I pulled out the camera for some reason...
[QUOTE=DatCheez;52607655]Someone was making a dragster and I got bored so. Blown Hemi 426 [t]https://steamuserimages-a.akamaihd.net/ugc/852724482834584440/72AB722C208993E018AC4A5D6D066CCF8F7A598F/[/t] Working on belts and functionality.[/QUOTE] If you didn't think of it already, you can use the tank track tool to good effect for belts.
She's done [t]https://steamuserimages-a.akamaihd.net/ugc/843717386988783358/7D39A42E52BD9BC888D8D6734194827176871E58/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/843717386988764597/D04C81AC3C05BA68D7C82D91178092EC55902FD6/[/t]
Semovente da 75/18 early WIP, still need to finish the engine deck and suspension / wheel holos [t]https://steamuserimages-a.akamaihd.net/ugc/865109554281822144/827824FFE1A6AF85D3BAA557739FCCA8413EF1F1/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/865109554281822390/11641BB995B671A82976D3C446FA8757992837CA/[/t] Just a question to go along with my tank, does anyone know how people get good looking tank exhausts? I can never find the right particle to use for a particle effect, or any sort of thruster effect that looks half decent.
[QUOTE=DAHLGAmes;52614478] Just a question to go along with my tank, does anyone know how people get good looking tank exhausts? I can never find the right particle to use for a particle effect, or any sort of thruster effect that looks half decent.[/QUOTE] I like using Adv Particle controller, some nice exhaust effects you can find and link to your engine. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=242776816[/url] Some nice effects are such as - rankdown_smoke smoke_rocket_steam smoke_wispy_black_hoodoo There was one I saw a while back and I forgot it.
[T]https://steamuserimages-a.akamaihd.net/ugc/852724712712965881/FF4FC0DEB5194F391A6E1ECB49571CEF7B3569E9/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/852724712712966133/348BE3944117827879B2614B0E422AD72C4CF1E9/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/852724712712966271/77352024FC9815903C577F1E9755A9F5C1658E15/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/852724712712966421/7F8EE48F3FF69381ECF7657FB4D1FF5DC90B9824/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/852724712712966587/466368E4A145BAFFC991BA96F76B393AADDCC175/[/T] Mercedes Actros SLT Donee! Currently working on : (Credits to bounce for bodywork) [T]https://steamuserimages-a.akamaihd.net/ugc/852724712712380473/CC42B1248AF746814DF432B0619E575EDBE938A7/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/852724712712380769/24742E92650F12C3992AA6819C4077544D155355/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/852724712712380945/CF1CE938B81E5307D42ACDBB9CC2F4AB1EA2881C/[/T]
[t]https://steamuserimages-a.akamaihd.net/ugc/851598802847723643/9CD8B3C08B619C1D90E086CBB4EECDE1EED03337//[/t] pretend it has a tail and can fly pls
[t]https://puu.sh/xkoSo/875ead5d4c.jpg[/t] So after forever I've finished it Currently working on a racing conversion for the thing. [t]https://puu.sh/xkoMx/134e233d07.jpg[/t] [editline]26th August 2017[/editline] How do you guys break the 100mph barrier on ACF cars? It seems like all my power plateaus at around 60mph, and I can't really push it further than that.
Chello :v: So im making another MBT, kinda centurion inspired, i imagine it will be around 40 tonnes when im done. [t]https://steamuserimages-a.akamaihd.net/ugc/842591726903926494/A297450AD2B439FCCA6E30777AED2B898CDCB3F6/[/t]
[QUOTE=Supertoaster7;52618061]tank[/QUOTE] looks like M42 Duster with Comet turret on top
[QUOTE=MrDwarf11;52617013][t]https://puu.sh/xkoSo/875ead5d4c.jpg[/t] How do you guys break the 100mph barrier on ACF cars? It seems like all my power plateaus at around 60mph, and I can't really push it further than that.[/QUOTE] Thrusters :^)
this isnt really much of a contraption of sorts, but recently i bought my won server and have been having and absolute blast running it so far messing with acf is such fun. Ive been adding in things that people want slowly but shurely like giving FFAR's there little guidance package and this is what im working on right now. [t]https://steamuserimages-a.akamaihd.net/ugc/851599003196529788/A99766A15833DDDC233420C8BD633D04E5E5A383/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/851599003196529460/3F49B88F4A5CE66EDF3BD50B042CD4B2A629529E/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/851599003197153136/55E7FBC86ED76E2537DE3E274A21F8ABD41B1E4B/[/t] big mean russian missile to knock those pesky planes and helis right out of the sky behind the missile that is a 4x8x8 ammo crate incase anyone was wondering
Was wondering. Anybody heard any news about that gm_sprint_mesa map yet? :hypeisnotreal:
[t]https://steamuserimages-a.akamaihd.net/ugc/852725116605854981/16C3166A5B544CD4260A0BD8A032ACFE97C7CCE3/[/t] bote
[T]http://puu.sh/xnykW/cf081a6651.jpg[/T] Should be fun Oh, pageking. Fitting. [T]https://steamuserimages-a.akamaihd.net/ugc/861732532540117994/A8FA3E2B0E129939E1D20CE0BC10E5492BCF498D/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/861732532540116430/8613ABE78B18DD2F8CB6BD01B512D235EEC1814E/[/T] DEUS VULT!
mobile oppression palace?
It now carries a 200mm mortar in the upper section of the tower, so, yes.
[QUOTE=Metacore;52631047][T]http://puu.sh/xnykW/cf081a6651.jpg[/T] Should be fun Oh, pageking. Fitting. [T]https://steamuserimages-a.akamaihd.net/ugc/861732315869888111/8F71B6F5E94EC0237BBFDB0D7AADCD83EEBBE560/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/861732315869887885/07B8A701CDDAE5C3E32CB44EFBA35E47F1CACC44/[/T][/QUOTE] One would think this 'Farquaad' guy might be compensating for something.
I can't help but be reminded of Clarkson's Citroen Block-Of-Flats :v:
acf chess when?
[QUOTE=Metacore;52631047][T]http://puu.sh/xnykW/cf081a6651.jpg[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/861732315869887885/07B8A701CDDAE5C3E32CB44EFBA35E47F1CACC44/[/T][/QUOTE] You can't be under siege if you're moving [T]http://i.imgur.com/4jH3Atj.png[/T]
[t]http://i.imgur.com/3m6okZM.jpg[/t] [t]http://maximumcustomerexperience.com/wp-content/uploads/2009/09/ohnonotfreecandy.jpg[/t]
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