• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    3,015 replies, posted
i decided to come back to gmod (will see for how long) so here is my 2nd tank fast building video (part1)[video]https://youtu.be/uZ60JYr67z8[/video]: This time soviet machine^^
[t]http://images.akamai.steamusercontent.com/ugc/106231921936221614/75411BF9EDC2A7964F097553FAB531354F90C6FA/[/t] [media] [url]https://www.youtube.com/watch?v=FA-kG6bbNgY[/url] [/media]
[QUOTE=PTugaSantos;51628404]I think holoBoneScale() works well on that. [code] holoCreate(1) holoModel(1, "models/sprops/trans/wheel_b/t_wheel50.mdl") holoBoneScale(1, 1, vec(0, 0, 0)) [/code] That is still visible to me.[/QUOTE] i just want to hide the original sprops rim and build another only using the tire,idk if this code can do that
[QUOTE=Warpzeh;51636261]Whoooo! Anyways, :p Can anyone help me with some holo clips? I find the code like really irritating to use cause the way it does the angles is just really confusing. This is how it should look (this is in PAC, before I converted): [t]http://i.imgur.com/dk2kKcQ.jpg[/t] [t]http://i.imgur.com/JGHQrZ9.jpg[/t] And this is how it looks now: [t]http://i.imgur.com/6kZZmqf.jpg[/t] [t]http://i.imgur.com/BkKvfEX.jpg[/t] Help would be highly appreciated!! :)[/QUOTE] T92 ?)
[QUOTE=M0SKAU;51636935]i just want to hide the original sprops rim and build another only using the tire,idk if this code can do that[/QUOTE] Can't you just set the bodygroup to the last one in the list?
[QUOTE=unrezt;51637018]Can't you just set the bodygroup to the last one in the list?[/QUOTE] Not on wheel a and c. MOSKAU, try: sprites/light_glow02_add_noz
Made some progress on the interior: [t]http://images.akamai.steamusercontent.com/ugc/102854520033844159/D5439EAA30294E4096D4B0A49E2D8AAC5FE8278F/[/t] All that's left now is the headliner and the windows and the fenders and the suspension and the...(insert a hundred other things)...
[QUOTE=tat;51637785]Made some progress on the interior: [t]http://images.akamai.steamusercontent.com/ugc/102854520033844159/D5439EAA30294E4096D4B0A49E2D8AAC5FE8278F/[/t] All that's left now is the headliner and the windows and the fenders and the suspension and the...(insert a hundred other things)...[/QUOTE] It's really nice but again, the roof goes way too far down on the sides. The side windows and windshield are the same height irl.
Cam Car Test [media] [url]https://www.youtube.com/watch?v=tGY9dxEQFcE[/url] [/media] [media] [url]https://www.youtube.com/watch?v=vjzyQS6O9zo[/url] [/media]
I've been experimenting with new camos, so far I narrowed it down to these two I liked the best. Woodland/greenshit [T]http://i.imgur.com/FDiSAbk.jpg[/T] Darker night/mud camo [T]http://i.imgur.com/dZO2uqk.jpg[/T] Also a proper pic of my land rover defender military version inspired truck, uuh thing. ATGM and MG does work, but like, no ammo. Most of it is made from vanilla props as well. [T]http://i.imgur.com/xBjMTw9.jpg[/T] [T]http://i.imgur.com/FWsms9k.jpg[/T]
[QUOTE=Lufteh;51639517] D-fender[/QUOTE] Used to drive a surplus defender 90, actually. Its V8 sounded sweet and it could drive through damn near anything, but it broke down about every 2 months, new issue every time.
[QUOTE=ted234521;51639882]Used to drive a surplus defender 90, actually. Its V8 sounded sweet and it could drive through damn near anything, but it broke down about every 2 months, new issue every time.[/QUOTE] These willys jeeps and land rovers seem so cool but i can never find info on these little military variant cars. I think im going to make a 1963 Volvo L33 04 next. [T]https://farm1.static.flickr.com/483/20461649786_3d6b6d7da7_b.jpg[/T]
Bit of content.. If i remember it was based off of a Kamaz 4350 DL Link [url]https://www.dropbox.com/s/wkfvzd5ieog0w73/Kamaz4350%20Public.txt?dl=0[/url] [t]http://i.imgur.com/QdEjUbm.jpg[/t] [t]http://i.imgur.com/gZXXyKi.jpg[/t] [t]http://i.imgur.com/8dssUsd.jpg[/t] [t]http://i.imgur.com/MxKYdfB.jpg[/t] [t]http://i.imgur.com/LFQZtlJ.jpg[/t]
Seems Warp and I have caught the [i]crewed cough[/i]. [t]http://images.akamai.steamusercontent.com/ugc/103980122125330291/A013CE9C0BB9A4ADF04E83F61BA555FD49536D79/[/t] [t]http://images.akamai.steamusercontent.com/ugc/103980122125330572/97E71C14C654FECE3F9166229F66EAB385E20F53/[/t] [t]http://images.akamai.steamusercontent.com/ugc/103980122125345277/29E8CAD70B9CB9B2E5149238FE617607A6A31066/[/t] [b]Also[/b] a bump to this. Its really frustrating. [QUOTE=Warpzeh;51636261]Whoooo! Anyways, :p Can anyone help me with some holo clips? I find the code like really irritating to use cause the way it does the angles is just really confusing. This is how it should look (this is in PAC, before I converted): [t]http://i.imgur.com/dk2kKcQ.jpg[/t][t]http://i.imgur.com/JGHQrZ9.jpg[/t] And this is how it looks now: [t]http://i.imgur.com/6kZZmqf.jpg[/t][t]http://i.imgur.com/BkKvfEX.jpg[/t] Help would be highly appreciated!! :)[/QUOTE]
Have you tried swapping the signs, numbers themselves, or both, of the x/y components (in scale AND clipping)? Posting relevant code - even just a 5 line script with just that hologram in it - would go a long way in getting help.
[QUOTE=unrezt;51640524]Have you tried swapping the signs, numbers themselves, or both, of the x/y components (in scale AND clipping)? Posting relevant code - even just a 5 line script with just that hologram in it - would go a long way in getting help.[/QUOTE] Yes sorry! Can't believe I forgot to give the details, how silly of me. I've tried swapping numbers and signs and nothing. Here's the code: [CODE]@name T92 Turret Holos holoCreate(1) #Turret F CLIP1 0,7.401,0 CLIP2 0.444,0,9.064 ang 99.029,180,180 holoParent(1, entity()) holoAlpha(1, 255) holoScale(1, vec(7.4, 8.3, 1.05)) holoPos(1, entity():toWorld(vec(7.7617, 0, 22.1533))) holoAng(1, entity():toWorld(ang(0, 0, 0))) holoModel(1, "models/sprops/misc/fittings/cred_12_9_tall.mdl") holoSkin(1, 0) holoClipEnabled(1,1,1) holoClip(1,1,vec(0,9,0),vec(0,1,0),0) holoClipEnabled(1,2,1) holoClip(1,2,vec(0,0,0),vec(0,0,0),0) holoCreate(2) #Turret L CLIP1 0,-2.784,-3.106 ang -54.165,90,0 holoParent(2, entity()) holoAlpha(2, 255) holoScale(2, vec(1.45, 1.9, 1)) holoPos(2, entity():toWorld(vec(41.7671, 0, 21.2803))) holoAng(2, entity():toWorld(ang(0, -90, 170.1443))) holoModel(2, "models/sprops/misc/tubes_thin/size_1/t_h_tube_12x6.mdl") holoSkin(2, 0) holoClipEnabled(2,1,0) holoClip(2,1,vec(0,0,0),vec(0,0,0),0) holoCreate(3) #Turret J CLIP 0.129,0.022,-13.83 ang -77.032,0,0 holoParent(3, entity()) holoAlpha(3, 255) holoScale(3, vec(1.7, 1.3, 2.2)) holoPos(3, entity():toWorld(vec(27.4792, 21.457, 25.2686))) holoAng(3, entity():toWorld(ang(10.556, 12.307, -90))) holoModel(3, "models/sprops/geometry/qdisc_30.mdl") holoSkin(3, 0) holoClipEnabled(3,1,1) holoClip(3,1,vec(0.129,0.022,-12),vec(38.7,-90,180),0) holoCreate(4) #t hsqhole d 2 holoParent(4, entity()) holoAlpha(4, 255) holoScale(4, vec(1.1, 1.6, 0.9)) holoPos(4, entity():toWorld(vec(45.4116, 0, 20.3389))) holoAng(4, entity():toWorld(ang(0, -90, -135.157))) holoModel(4, "models/sprops/misc/sq_holes/t_hsqhole_d3_18.mdl") holoSkin(4, 0) [/CODE] The clip information after the hashtags are what they were when I did them in PAC. So to clarify I need assistance with CLIP 2 of the first holo and the CLIP of the second
update Dodge Ram Runner [IMG]http://images.akamai.steamusercontent.com/ugc/93847375953022777/891726EDD2C3D1B29D18D5B965439C4DD4D8A411/[/IMG][IMG]http://images.akamai.steamusercontent.com/ugc/93847375953023929/B7F80967EE1F887A60D025711080B42EBA59EA46/[/IMG][IMG]http://images.akamai.steamusercontent.com/ugc/93847375953023359/18F989785FA7B42918423321DAAB920652D53D6E/[/IMG][IMG]http://images.akamai.steamusercontent.com/ugc/93847375953023552/5D1C314BB59FA87D988AC2057D509AE45167C24F/[/IMG]
Bug is finally finished after a total of 20 hours: [t]http://images.akamai.steamusercontent.com/ugc/102854520037693757/414542AE79E5AF9A211B0D2CA4BBDE0EEA4FBBDA/[/t] [t]http://images.akamai.steamusercontent.com/ugc/102854520037693411/A843209CF86EC22F4C487A52097057082C0C8B15/[/t] [t]http://images.akamai.steamusercontent.com/ugc/102854520037693584/9C632B6BCBC0D7DE962D83C85D0EC663D3FB7AE0/[/t] [t]http://images.akamai.steamusercontent.com/ugc/102854520037693138/0ED0DF6463BDE9C416E9194B61F1EC10854A968D/[/t] K, i'm done with curves now :v:
[QUOTE]Seems Warp and I have caught the crewed cough.[/QUOTE] uh oh, it seems i'm getting it too! It must be a virus [T]http://i.imgur.com/FinrEoT.jpg[/T]
Going with a new theme for my cars... Curves. [t]http://images.akamai.steamusercontent.com/ugc/89343831539157753/B66C3703A7310A578DA3AF7C5B03103ABFD2F75B/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/90469687771870277/F7DA2DDEF1D314F1A87F1387634AA1604DD3FDD6/[/t] [t]http://images.akamai.steamusercontent.com/ugc/90469687771870423/ABAE136585E71D3AD5DC52D448F55443783C6C3F/[/t] [t]http://images.akamai.steamusercontent.com/ugc/90469687771870557/FCA5DDB5D2C715A0770E0A5FCACDA0A30C90FBF3/[/t] Looks like everyone caught the wehraboo
So, my Jaguar Mk2 so far. [t]http://images.akamai.steamusercontent.com/ugc/89343831539717489/932EA35AE34E0776271E5307A8CFB8BD7D4C39F8/[/t] May not look entirely accurate, but let's wait and see.
thirdy tonn 8x8 auf zoomen [t]http://i.imgur.com/kFB3tef.jpg[/t] [t]http://i.imgur.com/3Me5AiQ.jpg[/t]
[QUOTE=Amplar;51647934]thirdy tonn 8x8 auf zoomen [t]http://i.imgur.com/kFB3tef.jpg[/t] [t]http://i.imgur.com/3Me5AiQ.jpg[/t][/QUOTE] What kind of armor does it have? I killed that on Baik with a few 75mm rounds.
[T]http://puu.sh/tivhK/1b6b9e6614.jpg[/T] [T]http://puu.sh/tivD0/58ef27ebed.jpg[/T] These kind of cars are way outside of my comfort zone.
[QUOTE=ted234521;51653449]What kind of armor does it have? I killed that on Baik with a few 75mm rounds.[/QUOTE] it used to only have 30mm on the sides and no HEAT protection as I didn't intend it for urban fighting. front will withstand a couple of 120 AP. I beefed up the side armor and added some better survivability to it since
[t]http://i.imgur.com/ufb6vOI.jpg[/t] [t]http://i.imgur.com/vkxmkl1.jpg[/t]
I haven't built a 60 tonne in about a year, so I need something 60 tonnes to fight heavier shit. Fucking leaf tank Working on a Leopard2a4 CAN (Canadian Version) [T]http://i.imgur.com/LWzB3Ka.jpg[/T] Prob won't be 100 percent accurate for proptimize sake [T]http://i.imgur.com/eqpdrSU.jpg[/T] EDIT: Yes it is to scale (cheese got me the model to work off of from AW)
I don't think I ever posted this 3 ton bang bug... [t]https://dl.dropboxusercontent.com/u/902553/ShareX/2017/01/20170113004153_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/902553/ShareX/2017/01/20170113004412_1.jpg[/t] Practicing the drive-past + 180 handbrake tactic. Lubricate the suppository and gently insert into the behind [t]https://dl.dropboxusercontent.com/u/902553/ShareX/2017/01/20170113005257_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/902553/ShareX/2017/01/20170113005301_1.jpg[/t] Goes 70 imperial fasts per hour according to wire speedo. Windscreen resists cannon fire. Tested on the fury road.
Some NSX thing [t]http://i.imgur.com/tcCcp7Y.jpg[/t]
Sorry, you need to Log In to post a reply to this thread.