AMX-50 Surbaissé!
https://puu.sh/zc5jq/c1efeb2d25.jpg
https://puu.sh/zc5iT/eebfbc0a6a.jpg
https://puu.sh/zc58k/b3bc46e2e8.jpg
Many thanks to Lenin Cat who helped with some technicalities.
I made another spaceship. This time I went for more of a light fighter/scout/reconnaissance route with it, and I think it turned out great.
The LSW Stalker:
https://steamuserimages-a.akamaihd.net/ugc/929300138427872824/F85EC5AE921CF81E51CF833B5B8057150AC2AA62/
https://steamuserimages-a.akamaihd.net/ugc/929300138427873344/DF736599625DC0D68E654FE5DCA45D7C677AD889/
https://steamuserimages-a.akamaihd.net/ugc/929300138427874120/5E58E863B22CACFD938EC213472DC8CF1D4F7A5A/
https://steamuserimages-a.akamaihd.net/ugc/929300138427874562/D5C8104A2AACF60A64950E43E0EF13E5CD364142/
Now all we need are maps that aren't limited by source. I'd kill for maps that could be 4-5x the size of what we have now.
Finally completed the T-90A, only needs small things to be 100%.
https://steamuserimages-a.akamaihd.net/ugc/932677970889628519/3A101FAAA79F053F36202272737468155441978D/?interpolation=lanczos-none
https://steamuserimages-a.akamaihd.net/ugc/932677970889631874/DA5F3D30583D9BE6BC807C7F17DC92AB218E6A16/?interpolation=lanczos-none
Also updated my Leopard AS1 to my new "standard" of E2s. She now feels like a Leopard 1, looks the part too.
https://steamuserimages-a.akamaihd.net/ugc/932677690987455949/D5921AD49F128233B68D2EA883422CD6C64EB08E/?interpolation=lanczos-none
https://steamuserimages-a.akamaihd.net/ugc/932677690987461607/DBC446372F51A189F0248000E9DD902D923B03D8/?interpolation=lanczos-none
Side note, these photos are 5k & 4k, so please do zoom in.
made an M56 Scorpion. acf doesnt have a 90mm cannon so i used a 100mm short cannon
(yes all the armor is accurate)
https://steamuserimages-a.akamaihd.net/ugc/927048471366927912/E8E1786E9AC96BFEC735C38DBF0212D24BC71D93/
https://steamuserimages-a.akamaihd.net/ugc/927048471366928415/E7AF14AD3DF97FE0A5D2F0AC648457139FB63A26/
Nice! I was gonna make one but procrastination is bad.
Might want to consider using a model for that T17. The proportions look a bit off.
Currently making some Car Dealership for my brand and some friends' others.
Shape is taking on pretty well, had one of my mates educate me about PA hitpos and all that jazz.
My internet however, cuts off at 9:00PM GMT now (step-father), so I'm feeling less motivated to do shit
https://i.imgur.com/fVa5L7y.jpg
Working on a race car with a gun
https://i.imgur.com/22IT90P.jpg
Shredder the Ripsaw ripoff
https://youtu.be/ShLT8SyPpI4
https://imgur.com/a/SL8Cl
M56 is finished! i detailed and colored it now its sexy
https://steamuserimages-a.akamaihd.net/ugc/927048583651408473/315E20B7458864A08368D96416C2E5BBD7055F7F/
https://steamuserimages-a.akamaihd.net/ugc/927048583651409206/B8930C0C8A485576CEB6184CC143F9D6DABDDF89/
0/10 tank uses independent suspension and not torsion bar
hey, do you guys want a new map?
http://steamcommunity.com/sharedfiles/filedetails/?id=1289646999
this explains my hiatus
Having Foy from the original Call of Duty would be epic
https://i.imgur.com/KCtAaUM.jpg
i must shill my yearly welfare of assistance from this board
I'm trying to make an applyforce propellor e2 and I'm having some issues trying to... apply force
I know it has to do with this bit of code; whenever I activate it, I get really wonky physics even when all the values are 0. a smooth fin glider becomes an arbitrary retarded rollercoaster trying to run itself into the ground and i dont know how to ficks
E2:applyForce(E2:toWorld(vec(0,10*Power*On*Throttle,0)))
No external GPU hence no anti-aliasing = shitty screenshots... but meh, T-72A (1979)
https://i.imgur.com/CzCqJPQ.jpg
https://i.imgur.com/58XJEtN.jpg
Big thanks to Cheese for rigging up the .50 cal NSVT on the commander's cupola!
gm_rhine is the perfect map for a second wave of 250cc cyclekarts
https://steamuserimages-a.akamaihd.net/ugc/938307758566963994/08A23F93E951887E9560EFB31E375ED71E3D88DE/
i wouldn't mind having the 2018 rally on that map
working on a Sd.Kfz. 111 aka Pz I with its turret ripped off and filled with ammo
https://steamuserimages-a.akamaihd.net/ugc/927048747923736277/8E38BF72EC2EEE4237BE35EEE256661D11557DDC/
She's finished, the ELC EVEN 90! French speed demon
https://puu.sh/zgkbi/e68e777b00.png
https://puu.sh/zgkgn/812a604f08.png
https://puu.sh/zgkaX/d826fd2d2d.png
Excellent mobility with a powerful 90mm gun.
I've figured out my applyforce problems, which is nice
If anyone wants a simple applyforce propellor to fuck with, here's something to work off
@name Flavour's Applyforce Propellor
@inputs Throttle Brake Start
@outputs Gear AirSpeed RPM Power On
@persist E2:entity EB ApplyAng:angle Vec:vector Choke HorsePower
###### This E2 was made by Flavour and it's free for anyone's use! ######
####### Throttle range should be 0-100, Brake range should be 0-3!#######
## This E2 is for the most part plug-and-play, modify at your own risk ##
HorsePower = 150
E2:setMass(100)
### For reference, a Stuntplane generally only has 300-ish horsepower ###
### whereas a light single person aircraft can have as low as 50-100. ###
### Commuter jets can make 1500-2000 horsepower reasonably. ###
### Mass SHOULD scale with your horsepower, but man do what you want. ###
##### Hastilly written and unoptimized magic happens below, #####
##### scroll at your own risk! #####
E2 = entity()
AirSpeed = E2:velL():y()
Power = (((((RPM-((RPM*RPM)/12000))/10)-150)/200)*HorsePower)*(Throttle/150+0.4)
if(Power<0){
Vec = (vec(0,0,0))
}else{
Vec = ((E2:right())*Power)*-100
}
applyForce(Vec)
if(RPM <300){
Choke = 0
}
if(RPM >300&RPM<1000){
Choke = 10
}
if(RPM >1000&RPM<3000){
Choke = 45
}
interval(50)
RPM +=((-(30+(EB*2)))+(((AirSpeed/3)*0.1)+((((Throttle*(50-(RPM/1000)))/100)+(Power/(HorsePower/10))+Choke)*On))-(Brake*(RPM/100)))
if(RPM>10000){RPM = 10000}
if(RPM<0){RPM = 0}
X = 1
if(Gear > 360*5){Gear = 0}
Gear = Gear + RPM/15
holoCreate(X), holoParent(X, entity())
holoAng(X,entity():toWorld(ang(0,90,Gear)))
holoModel(X, "models/sprops/trans/air/prop_3b_m.mdl")
EB = RPM/100
if (changed(Start) & Start){
if( On )
{
On = 0
}else{
On = 1
}
}
if(RPM){
soundPlay(1,1,"acf_extra/airfx/Spitfire.wav")
}
soundVolume(1,0.8+(Throttle/500))
soundPitch(1, RPM/40)
Also i really want to have an event for planes, maybe a rally course with cones for horizontal and knife edge. Golden idea is basically no rules other then no thrusters, and applyforce propeller E2s would be provided. It's harder for someone to minmax a plane. (not that it isnt possible) Im tempted to throw in some contraption as a reward for best overall Of course i have no power nor reach or motivation to set up an event but to see a relatively lax event where both ACF and E2 can compete would be cool. maybe different rewards for categories minmax award anyone?
Dealership is finished. I am very happy.
https://i.imgur.com/aOVLGkG.jpg
https://i.imgur.com/VldTKa0.jpg
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