I can tell that's going to make for an interesting picture, very promising man.
Anybody know where I can get some good Imperial Japanese soldiers from?
The Red Orchestra 2, Rising Storm models are pretty good, but they have AO problems. Unfortunately I cannot find the workshop page I got them from, will post if I find them,
Are they the ones with the MW2 Dunn heads? IIRc they are, dunno where the ones with actual Japanese heads are posted.
Any suggestions on what to add?
Any update on this? I'd say add a shit ton of planets, but it's probably changed a bit by now.
Indeed there is
I started experimenting with rocks and went nuts with duplicate_held_object, still deciding on foliage and different rocks for the foreground
That looks fucking rad.
Well I'm happy with the scene, but going into lighting I'm not as satisfied
Are you considering zooming in on that picture doc? I think that would make it a bit more engaging for the viewer unless you plan on putting something in the forefront.
Seems alright to me, it needs to capture the whole scene
The angle is intended to be focused solely on the tank, intending to emphasize what they've done with it. It's hard to explain - the guys on and around it are meant to be secondary elements, yet the main part. Because the angle is focused on the tank it gets the viewer to look around more, take in all of the scene, while at the same time sending a sort of message like "Hey this is meant to be used for killing things but they've turned it into a living area look at how peaceful they're being"
Oh ok well with that in mind if you're keeping the angle, maybe you could give the viewer a reminder of death, something that alludes to the fact that the tank is in fact a killing machine. Maybe a river could be going through close to the viewer with some bodies in and around it? I'm not 100% sure and the execution would have to be subtle, but that might give you what you're looking for. Not to mention it would fill the dirt in front.
What? Why would it need death?
The point is that the tank has now been turned into a home, theres no indication its still in war or if this is necessarilly even in our timline. Its a fun picture of some germans living in a tank.
Should he cover the guns in blood and dirt just to really get that gritty killing realism in?
thats not exactly what I said. I kindve explained why it would include an excerpt about death as well. He stated that he wanted to show what it is now compared to what it actually is: a killing machine. He already said that much in his reply. So considering we see them living in / on it, it would make sense to include an allusion to death or what the tank is capable of/ what it's made for to give a comparison to how peaceful they are. Again it would have to be done subtly.
you're overthinking it, i feel like i'm in a fine arts class
I have to say I keep finding myself staring at the picture as it is, it's very immersive.
What Joazz said
[img]https://i.imgur.com/tKc1ZRo.jpg[/img]
A WIP depicting the counter-attack at Osowiec fortress in 1915.
Any tips on light, posing composition etc.
Posing looks fine and the composition so far is good. The angle is one that doesn't seem to warrant a specific focus, so as long as you fill the scene it shouldn't come back to bite you. As for lighting, if you're familiar with soft lamps you should be good to go. If not, mine or Vioxtar's lighting guides should be of use. The scene itself looks very simple and easy to light, no advanced trickery looks like it'll be needed there, so lighting looks so far seems like it won't be a problem.
Thanks, i'll take that into account.
So I re-did the background and the lighting while I was at it. Also between then and now I learnt what $detail was so I experimented with it on the tank
i think your "sky" lamp needs softer shadows and maybe some very slight blue tint to give the pic's colors some depth, it's very brown as it is
The main sun layer or the ambience?
if i meant the sun i would've said so
you DO have a lamp simulating the light reflected down by the sky itself, right?
Like so?
I'm really not sure about this lighting. I'll keep toying with it. Any other suggestions would be great
diggin that ground
I feel like the colours are a bit too much. I couldn't imagine the Combine gate field thing being that intense (Plus it makes the grass further back look far too abrupt). As for the build I think you could break up the grass further forward with something, not sure what though.
What do you mean break up the grass further forward?
Also agreed, there's still a long way to go with the lighting, the blue light would be much dimmer
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