From Haupty's recent pack:
[IMG]http://www.wduwant.com/index_uploads/uploads/936c891.jpg[/IMG]
All in-game
Holy shit you really nailed the forest setting, tho it's a bit unusual seeing you working on a WW2 pic :v:
Could you please help me what angle should I choose for this scene? Or I have been thinking about 1st person but I am not sure.
[t]http://www.wduwant.com/index_uploads/uploads/ee9542ca19e.jpg[/t]
[t]http://www.wduwant.com/index_uploads/uploads/d6a896dc91bd.jpg[/t]
Since I also want to have a view on the scenebuild.
[t]http://www.wduwant.com/index_uploads/uploads/ade05ba0d3.jpg[/t]
[QUOTE=RoblixWW2;52879134]Could you please help me what angle should I choose for this scene? Or I have been thinking about 1st person but I am not sure.
[t]http://www.wduwant.com/index_uploads/uploads/ee9542ca19e.jpg[/t]
[t]http://www.wduwant.com/index_uploads/uploads/d6a896dc91bd.jpg[/t]
Since I also want to have a view on the scenebuild.
[t]http://www.wduwant.com/index_uploads/uploads/ade05ba0d3.jpg[/t][/QUOTE]
My direction would be to lower the camera closer to ground level behind BJ angled upwards to show the full Blazko Kablamo. Positioned probably to the right a bit, to show him twirling his pistol as well as what he's doing to the Nazi there. Sort of like the first pic there but further down and further back.
Immediately thought of Heroes & Generals bicycle sound.
[editline]s[/editline]
Proceeded a little
[t]https://steamuserimages-a.akamaihd.net/ugc/853857364286911138/7E463372F1FC6B05FB42DA30AF8B635578F9C253/[/t]
[QUOTE=RoblixWW2;52879134]Could you please help me what angle should I choose for this scene? Or I have been thinking about 1st person but I am not sure.[/QUOTE]
[t]https://i.ytimg.com/vi/WUhOnX8qt3I/maxresdefault.jpg[/t]
something like this would fit pretty well i think
[T]https://i.imgur.com/nGaGcZb.jpg[/T]
Doin' a WIP, any suggestions?
That citizen up there on the roof is probably scared shitless
I'd say put a corpse or two on the ground, doesn't have to be fresh or anything. Maybe put a derelict car and some gas pumps in what looks like to be a Gas Station.
Hey guys its my first time posting here and i wanted to ask for some tips on this scene I'm making. I'm trying to make the Kashyyyk swamp/beach from Battlefront 2, here is a picture of my current progress:[img]https://imgur.com/9LK4s4q[/img]
We can't see it, are you using [img] or [t] tags?
I put [img] and [/img] at the end. I've never really uploaded an image on Facepunch before.
[QUOTE=lemon Juice;52882246]Hey guys its my first time posting here and i wanted to ask for some tips on this scene I'm making. I'm trying to make the Kashyyyk swamp/beach from Battlefront 2, here is a picture of my current progress:[IMG]https://imgur.com/9LK4s4q[/IMG][/QUOTE]
Welcome aboard, you should put the image link itself in the [img] brackets, you posted the imgur link, so [url]https://i.imgur.com/9LK4s4q.jpg[/url] instead of [url]https://imgur.com/9LK4s4q[/url]
[QUOTE=lemon Juice;52882246][IMG]https://i.imgur.com/9LK4s4q.jpg[/IMG][IMG]https://imgur.com/9LK4s4q[/IMG][/QUOTE]
Good stuff! the green color on the unit is weird, though. Where'd you get that vegetation from?
[QUOTE=lemon Juice;52882282]I put [img] and [/img] at the end. I've never really uploaded an image on Facepunch before.[/QUOTE]
Ah, I think you need to right click the image and select "copy image adress" instead of the website link. That should sort it
The vegetation is from Stalker, CK's detailed scenebuild props and The Masks SBMP and thanks for clearing things up for me guys :D
i've redone the editing on my abandoned droid poster; for comparison i'll post the older one too
[t]https://orig00.deviantart.net/e10a/f/2017/245/3/0/abandoned_by_erkor-dbm6uyu.jpg[/t]
[t]https://orig00.deviantart.net/2c12/f/2017/316/4/f/photoshit_cc_2018_test_poop_by_erkor-dbtix40.jpg[/t]
i'm surprised how heavily a couple of filters, some CCing and two gradient map tones enhance an old picture
and yet you kept the weird artificial dof
[QUOTE=Luxuria;52882562]and yet you kept the weird artificial dof[/QUOTE]
yeah
because i like it
When I first saw it I thought its not gmod or sfm.
Hi all, I am working on a WIP involving the theme of a dinner scene inside castle themed room currently I am focused on building the background first and I am wondering how can I improve the scene what angle, and what should be added.
First Shot:
[t]http://www.wduwant.com/index_uploads/uploads/9412235783b6.jpg[/t]
Entire room shot:
[t]http://www.wduwant.com/index_uploads/uploads/9443d8d2797e.jpg[/t]
I would add a second statue to the right corner and the big painting above the windows. Also adding more stuff on the table - flower in the middle, more plates and varieties of food would be pretty good if you really want to make it feel like a dinner.
Any ideas about the lighting I could give to this?
[IMG]http://i.cubeupload.com/N3hXil.jpg[/IMG]
[QUOTE=Hauptmann;52882740]Any ideas about the lighting I could give to this?
[IMG]http://i.cubeupload.com/N3hXil.jpg[/IMG][/QUOTE]
a dull, cloudy atmosphere with evenly-lit surroundings and a bit of fog, perhaps even dense enough to cut off the end of the scene
i think it'd fit really well for a morning aftermath
Trying to do a Korean War kind of thing here.
[img]https://i.imgur.com/QvlPYGE.jpg[/img]
Any tips or criticisms?
I am really liking this emptiness. I usually like the opposite - a lot of things and such but this is simple and looks cool. If you will nail the atmosphere, then you have a winner from me.
Although not fully completely finished I think the image has turned out quite well so far.
[img]https://i.imgur.com/XL2u7WR.png[/img]
I hope I didn't overcrowd the scene, kinda ruining the atmosphere I was going for.
Each new addition also takes something away.
i'm having some trouble with the model on the right, who's got some really fucky shading as you can see.
[T]http://wduwant.com/index_uploads/uploads/602ca27f9110.jpg[/T]
chopped his face off and elevated it to its own layer so i could make it black and white and invert the colors.
[T]http://wduwant.com/index_uploads/uploads/7b9cfe71cd6e.jpg[/T]
that's the shading i'm looking for, but i don't know how to set the layer so that it discriminates for just the shadows. any ideas? program i'm using is paint.net and i did not save this scene so i have what i have.
this can be fixed by not relying on shitty Source map lighting and using a dark map with lamps instead
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