[QUOTE=garry;38219168]Thanks, I fixed this in the next update :)[/QUOTE]
:( how about Gran PC's code? wanna make another version of it with that fixed code? or we still should change our OS?
[QUOTE=garry;38219168]Thanks, I fixed this in the next update :)[/QUOTE]
Thanks , but do you have an idea of the release-date of the next Workshopper ? Or should i add a guide to fix it by downloading manually the fonts ?
[QUOTE=!!!WARLOCK!!!;38219480]:( how about Gran PC's code? wanna make another version of it with that fixed code? or we still should change our OS?[/QUOTE]
He won't, he will never do it. No matter how many people still using XP. No matter how much we beg him to do it. He won't switch back to v6.0 folder system which worked on all windows operating systems. He wants us to buy a new OS, so that XP finally vanishes. ( What is a good thing, but you can't force 1k people in a short time to do it ) He is garry.
Garry Newman 1 , Warlock 0. Garry is winner,
He made me change my windows to 7 finaly, Sorry TheTrueAndy , i can't help you for asking garry about it anymore.
No problem, I got a workshopper working on XP. Now steam just has to fix the connectivty issues.
Is there any way to remove files without having to remove the entire addon? If not, possibly make this an option? Love the fact that we can use workshop though this easily. Good work!
[QUOTE=Rory;38229111]Is there any way to remove files without having to remove the entire addon? If not, possibly make this an option? Love the fact that we can use workshop though this easily. Good work![/QUOTE]
When you update your addon , all "olds"(Not include on your update) files are removed
Hey Garry, would it be possible for you to include this as a steam tool with GMod? Some games, like super meat boy, come with tools like a level editor or dedicated server and stuff. Packaging this with GMod would be a great way of making sure everybody's packager is up to date.
Just a thought.
Garry,
I would really like to request the ability to upload TXT files, especially a particle_manifest file. For example, my tornado series exclusive to Garry's Mod is completely useless without a particle_manifest file. As of right now, people have to download it from a different source or the add-on is worthless.
I'm sure there's a reason why TXT files were not allowed, but perhaps a way to allow this could be found?
Thank you.
Is there any way to make a GMA file from the older addons withOUT workshopper? I attempted to upload another users addon just so I could subscribe to it and use it in my gmod, and when I clicked the browse button it did nothing, so I typed in the directory and it came up errors, so what exactly must we do for a GMA file?
[QUOTE=Leat;38247736]Is there any way to make a GMA file from the older addons withOUT workshopper? I attempted to upload another users addon just so I could subscribe to it and use it in my gmod, and when I clicked the browse button it did nothing, so I typed in the directory and it came up errors, so what exactly must we do for a GMA file?[/QUOTE]
yeah I've been asking for this for a bit now, it would be super nice to have it
Just, usefull.
Thanks.
I don't mean to push anything on you but I honestly think that it would be more efficient that if you own Garry's Mod on Steam, you have the Workshopper tool available to you in the TOOLS section of the library. If that's possible, then it would make things a lot easier for add-on developers.
How come work shopper doesn't include content warnings for all games? (ie You require C:SS to run this)
For some reason EP2 and many other gmod compatible games did not have a checklist. I am tired of people complaining that "OMG I GET PURPLE AND BLACK SQUARES PLZ FIX!!!"
Maybe some sort of standalone packer, so mac/XP users aren't left out?
[QUOTE=Rory;38243140]I would really like to request the ability to upload TXT files, especially a particle_manifest file. For example, my tornado series exclusive to Garry's Mod is completely useless without a particle_manifest file. As of right now, people have to download it from a different source or the add-on is worthless.[/QUOTE]
Particle manifests got removed didn't they? I thought they got replaced with the new lua hooks for precaching particle systems?
Thank you for adding multiple author support!
[QUOTE=Banana Lord.;38248363]yeah I've been asking for this for a bit now, it would be super nice to have it[/QUOTE]
Garry wants to control everything :(
Please add "Exclude empty folders & bad files" somewhere where you choose files, I ask because the addon.txt is required for addons to mount, and constantly removing it before uploading to workshop is annoying.
And please, add Utility tag.
Any chance of some documentation on the .gma format?
How is it structured?
[editline]a[/editline]
I mean, I can see that it just contains all the files in plaintext but a quick rundown of how it's set out would be great
Alright. I thought it's some problem with SW servers but it's probably not. Whenever I try to upload my file, I go trough the end with no errors. Then I click finish amd the workshopper freezes (as it always do since it's packing the stuff) and after some time it goes to the start page (fetching addons). And no addon uploaded.
I tried to upload this file before to the beta workshop and it worked and uploaded fine.
-addon folder size is 178mb (I uploaded 200mb addon before but it worked)
-I use win7 ultimate x64
[QUOTE=DP Films;38354143]Whenever I try to upload my file, I go trough the end with no errors... after some time it goes to the start page (fetching addons). And no addon uploaded.[/QUOTE]
I'm having what sounds like the same issue. I assume it was working before but now won't upload anything? I'm able to update my previous files but I'm unable to upload anything else.
[QUOTE=JVanover;38354296]I'm having what sounds like the same issue. I assume it was working before but now won't upload anything? I'm able to update my previous files but I'm unable to upload anything else.[/QUOTE]
It happens only to the big ones. As far as I know SW provides us up to 2gb of space.
[QUOTE=DP Films;38354479]It happens only to the big ones. As far as I know SW provides us up to 2gb of space.[/QUOTE]
Mine was allowing me to upload everything during the beta, but now it won't let me.
[QUOTE=JVanover;38364869]code[/QUOTE]
[code]game.PrecacheParticleSystem("particles/skylife_portal.pcf")
game.PrecacheParticleSystem("particles/skylife_waterfall.pcf")
game.AddParticles("particles/skylife_portal.pcf")
game.AddParticles("particles/skylife_waterfall.pcf")[/code]
That gives me this error, been trying to re-add these custom particle effects to my map
[quote][ERROR] lua/autorun/gm_skylife_v1.lua:2: attempt to call field 'PrecacheParticleSystem' (a nil value)
1. unknown - lua/autorun/gm_skylife_v1.lua:2[/quote]
(i have no idea what im doing)
[QUOTE=Agent Cobra;38419899][code]game.PrecacheParticleSystem("particles/skylife_portal.pcf")
game.PrecacheParticleSystem("particles/skylife_waterfall.pcf")
game.AddParticles("particles/skylife_portal.pcf")
game.AddParticles("particles/skylife_waterfall.pcf")[/code]
That gives me this error, been trying to re-add these custom particle effects to my map
(i have no idea what im doing)[/QUOTE]
1: PrecacheParticleSystem doesn't have game. in front of it, even though game.AddParticles does.
2: PrecacheParticleSystem should be used with the names of the actual particle effects [I]inside[/I] the .pcf file, not with the .pcf files themselves.
I'm getting a error when i use this now,
[IMG]http://i831.photobucket.com/albums/zz239/Ludsoe/Error.png[/IMG]
Edit: Restarting steam seems to of fixed this.
Running Windows 7 - 64bit, I am trying to upload my SWEP pack and after about 5-12 minutes the application goes white and "doesn't respond." Anyone else have this problem?
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