a new error is being experienced now. When a player is slain/suicided, the pop up top messages "hunter/props win" and the bottom "spectating -player" hover and stay on your screen until map change.
[IMG]http://cloud-3.steampowered.com/ugc/3336347427022172854/5BBFB08FAC4C1B58DE533E2E949A7CA0FB6ADF8D/[/IMG]
Did you restart the server after modifying Fretta? Once you modify it you need to restart or it breaks a lot of things including the map selection. The only other custom things I have done is remove the 'select gamemode' in Fretta and modified how high the props vs. the hunters can jump and i don't think that affects the hud.
I will post the exact files that I have if you are having trouble putting the pieces together from all these forum posts.
My servers have been running fine and no one has posted any issues, hopefully the official release will be updated soon with the proper fixes so these band-aid's can be removed.
Thanks so much for your help! This was driving me crazy!
I updated these 2 files and nothing else, now dead props are flying all over the map. Apparently, when a prop dies, they stay in spec and are a solid flying object! Any advice? I had to shut the server down.
[QUOTE=Polonius;44491430]I updated these 2 files and nothing else, now dead props are flying all over the map. Apparently, when a prop dies, they stay in spec and are a solid flying object! Any advice? I had to shut the server down.[/QUOTE]
Same
Is anyone else having this problem? The gamemode really can't be played like this and I might have to get rid of the server.
[QUOTE=Polonius;44506128]Is anyone else having this problem? The gamemode really can't be played like this and I might have to get rid of the server.[/QUOTE]
Nope, works fine here.. you probably updated the wrong file
It is only 2 files to update. Not rocket science, I updated the right files.
Also getting the dead flying props. Each time I do this fix it happens. (I've done it across 3 different servers now)
I am not sure, my two servers are still running excellent using this exact method. There must be something else you have added or modified that is causing an issue. In fact I recently moved my two prophunts & 2 murder to a dedicated server doing a fresh install also using this method.
Also it might be useful to know which version of Prophunt you are running and where you got it, there are a few different versions out there.
I have just switched to ULX and running the ULX Prophunt version and I'm experiencing the issues above with props flying around the map. Bikes, bottles.. etc. It was running fine using Evolve + Prophunt w/Extra Taunts, now after patching this combination we get it too. Anyone been able to figure it out yet?
-Edit-
My players have discovered that once a prop dies, they are still able to fly around which is causing the flying props.. how to fix that?
gamemodes/prop_hunt/entities/entities/ph_prop/init.lua:52: attempt to index a nil value 1. unknown - gamemodes/prop_hunt/entities/entities/ph_prop/init.lua:52
When I delete the following code, it works normally but i don't think hunters get health for killing a prop.
[code]attacker:SetHealth(math.Clamp(attacker:Health() + GetConVar("HUNTER_KILL_BONUS"):GetInt(), 1, 100))[/code]
5 days now, this seems like an easy fix for someone who knows something about LUA.
*bump*
This isn't a place for help with Lua.
Go to [url]http://facepunch.com/forums/65[/url]
It would be useful to get support in this thread being that all code concerned with the fault is contained here. They can go a page back and see exactly what was done/modified to help see what is causing the fault.
These guys had the same issue and it looks like they moved the pl:RemoveProp() bit to before net.Start( "PlayerKilledByPlayer" )
[url]https://github.com/xspacesoft/PropHunt/commit/51fd72da8b05c0f96a9e414b7cea970e9e52f9a3[/url]
This issue never happened for me, but it may fix yours?
That solves the problem with the props not being able to fly around, but the bonus line is still throwing LUA errors and no bonus is applied for killing a prop.
22:08:18 Lua Error: [ERROR] gamemodes/prop_hunt/entities/entities/ph_prop/init.lua:54: attempt to index a nil value 1. unknown - gamemodes/prop_hunt/entities/entities/ph_prop/init.lua:54
What exactly does the ULX version of Prop Hunt do that the others don't?
If you can pastebin the following 2 files
gamemodes\prop_hunt\entities\entities\ph_prop\init.lua
and
gamemodes\prop_hunt\gamemode\sh_config.lua
I'll take a look, but kinda weird that you're getting these issues o.O
Standard version of prophunt works like crap with ULX, this version fixes the map voting system. Blasteh, here you go.
[url]http://www.tehbuildbox.com/facepunch/ph[/url]
I see, all the values were changed from console variables to just constants in a file.
instead of
[lua]
attacker:SetHealth(math.Clamp(attacker:Health() + GetConVar("HUNTER_KILL_BONUS"):GetInt(), 1, 100))
[/lua]
you would just have
[lua]
attacker:SetHealth(math.Clamp(attacker:Health() + HUNTER_KILL_BONUS, 1, 100))
[/lua]
hey man pls could you send me the files? i have the same problem and i can't solve and the links are dead pleas [email]z_designs@outlook.com[/email] [QUOTE=Blasteh;44443842]I have narrowed it down to a fretta file that is not reading the new death messages properly..
garrysmod\gamemodes\fretta\gamemode\cl_deathnotice.lua
There's overrides in there that changes the default method.
I'm trying to figure out how to get it to do it the new way now :s
[editline]4th April 2014[/editline]
I've fixed it, will post results after I fix my servers up
[editline]4th April 2014[/editline]
Here's the 2 files you need to change (I'm running these for prop hunt)
File location is stated in comment at the top of the file.
[url]http://pastebin.com/ui4AWVZW[/url]
[url]http://pastebin.com/FzKp4gis[/url][/QUOTE]
Sorry, you need to Log In to post a reply to this thread.