[QUOTE=Brt5470;43912318]Vsync holds ontop frames before they go to screen so they hit the screen the moment it begins refreshing againt. This is to avoid screentearing. By holding the frame y[B]ou're increasing input lag[/B] because the frame isn't being seen as fast as it's actually being rendered. Turning it off lets the frames hit the monitor as fast as they can.[/QUOTE]
You're increasing input lag by 1/60th of a second which is completely insignificant.
Nvidia pre-renders like ~3 frames by default, and i am pretty sure AMD does something likewise, which unless you have hundreds of FPS, is gonna be more significant then vsync settings.
so... could the fact that I quite often see screen tearing have something to do with me capping my fps at 60 in the first place?
Or rather, could I remove the screen tearing without using vsync by uncapping my fps. (it can do plenty good, its a 670)
[QUOTE=B!N4RY;43912417]Oh I never knew that. I thought VSync only caps at max refresh rate and that's it.[/QUOTE]
The capping is a side effect. it feeds the frames to the monitor to SYNC with the monitors refreshing. Which is why it won't send more than 60 frames per second because there is only 60 refreshes per second.
The reason it works in a factor is because vsync is traditionally double buffered. It writes to one buffer, then goes to the second buffer which then feeds to the monitor. If the framerate drops below 60fps, then the buffers can't swap for the new frame in time and switch back to the nearest variable which is 30fps which it can swap back and forth constantly.
Triple buffering adds two back buffers which the GPU constantly renders to both. It renders to buffer A, and then to buffer B and so on and doesn't hold the frames hostage until the monitor is ready. In this system when the monitor is ready, instead of choosing the frame that was in holding, it just chooses the latest frame in one of the two buffers. This causes it to never have to drop frames because it's nonstop rendering frames even if the frames aren't needed. This CAN reduce latency but traditionally most developers do a bad job of it.
[QUOTE=Birdman101;43912613]so... could the fact that I quite often see screen tearing have something to do with me capping my fps at 60 in the first place?[/QUOTE]
if your monitor is 60hz, then no
[QUOTE=Cold;43912591]You're increasing input lag by 1/60th of a second which is completely insignificant.
Nvidia pre-renders like ~3 frames by default, and i am pretty sure AMD does something likewise, which unless you have hundreds of FPS, is gonna be more significant then vsync settings.[/QUOTE]
You can force pre-rendered frames off. And that's UP to 3 frames.
Besides, if you're claiming that then why does turning on vsync cause so much input lag if it's just insignificant.
fps_max 60 + vsync masterrace
i use mouse acceleration in my games and i always will and i always have
[QUOTE=Giraffen93;43912641]fps_max 60 + vsync masterrace
i use mouse acceleration in my games and i always will and i always have[/QUOTE]
i think im going to vomit
[QUOTE=Giraffen93;43912641]fps_max 60 + vsync masterrace
i use mouse acceleration in my games and i always will and i always have[/QUOTE]
You should be arrested.
also i can't use any other operating system than windows because i'm so used to the mouse acceleration, i misclick all the time in linux e.g.
[QUOTE=Giraffen93;43912641]fps_max 60 + vsync masterrace
i use [B]mouse acceleration[/B] in my games and i always will and i always have[/QUOTE]
Eugh
I like capping to 90 so the tear section is randomly scattered and not just slowely moving up and down the screen. That's another reason I don't cap at 60. If it's running at 60fps, the tear will likely be stationary and really annoying.
[QUOTE=Giraffen93;43912641]fps_max 60 + vsync masterrace
i use mouse acceleration in my games and i always will and i always have[/QUOTE]
You are a horrible person.
i can't make the cpu/gpu work less though, it makes my battlestation heat up to 23 degrees which is really uncomfortable
[QUOTE=~Kiwi~v2;43912757]61 FPS fixes that. You can thank Lavacano for that and it works in any Source Engine(thx bby).[/QUOTE]
I was about to suggest that but it doesn't shift fast enough.
[QUOTE=alien_guy;43912684]Eugh[/QUOTE]
It's the reason I can't play the newer cod games on PC. I tried to play during the last blops2 free weekend but the game has hardcoded mouse acceleration. So my twitch reflexes I've worked on for years went from snapping to a guy's head to blow his brains out, to spinning around 180 degrees and getting shot in the back because I'm doing it too fast.
my twitch reflexes are hardcoded to mouse acceleration, pretty useful :v:
though, i don't play games anymore really
[QUOTE=Giraffen93;43913015]my twitch reflexes are hardcoded to mouse acceleration, pretty useful :v:
though, i don't play games anymore really[/QUOTE]
BUT IT'S NOT CONSISTENT.
HOW DO YOU LIVE WITH A TEMPORAL MULTIPLIER
No mouse acceleration + low in game mouse speed setting + high dpi master race
[editline]14th February 2014[/editline]
I want x mouse movement to correspond to y degrees of character rotation please
Sometimes I feel that Poes law was written for Giraffens posts.
[QUOTE=Brt5470;43913034]BUT IT'S NOT CONSISTENT.
HOW DO YOU LIVE WITH A TEMPORAL MULTIPLIER[/QUOTE]
because i have been using it for my whole life, kinda hard to just change
Games which have the menu mouse pointer sensitivity different to that of windows, really need to go fuck themselves. Especially if there is no way to change it.
Also why the fuck do some games use a bigass pointer icon.
[QUOTE=alien_guy;43913147]Games which have the menu mouse pointer sensitivity different to that of windows, really need to go fuck themselves.[/QUOTE]
SKYRIM I'M LOOKING AT YOU YA CUNT
[QUOTE=alien_guy;43913147]Games which have the menu mouse pointer sensitivity different to that of windows, really need to go fuck themselves.[/QUOTE]
[sp]fallout[/sp]
[sp]the x acceleration is ludicrously high in menus for no reason[/sp]
[editline]14th February 2014[/editline]
[sp]gamebryo games[/sp]
[QUOTE=Brt5470;43913166]SKYRIM I'M LOOKING AT YOU YA CUNT[/QUOTE]
Disable vsync and it makes it feel better.
[QUOTE=Brt5470;43913166]SKYRIM I'M LOOKING AT YOU YA CUNT[/QUOTE]
By the way, speaking of Skyrim and mouse lag, has anyone figured out how to get rid of it. Its really terribad. Especially on my friend's PC. His bugged out and could see the Skyrim cursor and the Window cursor, there was a full half second lag. Like holy fuck.
[QUOTE=Demache;43913199]By the way, speaking of Skyrim and mouse lag, has anyone figured out how to get rid of it. Its really terribad. Especially on my friend's PC. His bugged out and could see the Skyrim cursor and the Window cursor, there was a full half second lag. Like holy fuck.[/QUOTE]
OneTweak is a mod that fixes that.
Bought my fourth goodwill $3.99 broken LCD TV today, fixed it, like the others, within 10 minutes of opening it. This time around it's a 26" Element LCD TV, 720p, from 2009. Do I really need more TV's? No. Can I pass up a fixable TV for $3.99? Negative. The others i have fixed were two Samsung 32's, and a Magnavox 32". This Element one had a grey picture and no sound. Turns out it was a blown SMD fuse on the T-Con board, and the sound was from a disconnected internal cable.
[img]http://i14.photobucket.com/albums/a345/ajackss/TV_zpse63a6dee.jpg[/img]
Alright, this bullshit has crossed the line.
I can't speedrun Half Life anymore, I have vsync off on the application, fraps reads the fps as 250 but it plays like it's 30.
Fuckin help.
[IMG]https://pbs.twimg.com/media/BgdzLoUIYAA30QV.jpg[/IMG]
happy valentines day to me
[QUOTE=codenamecueball;43913622][IMG]https://pbs.twimg.com/media/BgdzLoUIYAA30QV.jpg[/IMG]
happy valentines day to me[/QUOTE]
dat Intellimouse.
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