[QUOTE=BurritoBazooka;36633698]This doesn't work for me, as of today...
"Logged off from Steam3: Fail"
That's a very informative error message you've got there.[/QUOTE]
That's a generic failure message from the server. It was caused by a 1 in a million change to the underlying protocol.
I'll release a fixed version later today.
As for feature additions; I don't really plan to add anything to Vapor in the future as I'm busy with countless other things.
[editline]6th July 2012[/editline]
Alright, should be fixed in version 1.6
[url]https://bitbucket.org/VoiDeD/steamre/downloads[/url]
Thanks :D
I just tried 1.6 to get around the "Fail" problem in 1.5. Now I get this:
[QUOTE]WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v1.1.4322
** (Vapor.exe:23770): WARNING **: The class System.Collections.Generic.List`1 could not be loaded, used in mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
** (Vapor.exe:23770): WARNING **: The class SteamKit2.DebugLog could not be loaded, used in SteamKit2, Version=1.1.0.33191, Culture=neutral, PublicKeyToken=null
** (Vapor.exe:23770): WARNING **: The class System.Windows.Forms.FormClosedEventArgs could not be loaded, used in System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
Unhandled Exception: System.TypeLoadException: Could not load type 'System.Windows.Forms.FormClosedEventArgs' from assembly 'System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.[/QUOTE]
Am I correct in assuming you've updated to Mono 2.10 in Vapor 1.6?
I don't believe I did anything specific in terms of breaking compatibility with older versions of Mono, but that definitely seems like your version of Mono is outdated.
[QUOTE]I just tried 1.6 to get around the "Fail" problem in 1.5. Now I get this:
WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v1.1.4322
** (Vapor.exe:23770): WARNING **: The class System.Collections.Generic.List`1 could not be loaded, used in mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
** (Vapor.exe:23770): WARNING **: The class SteamKit2.DebugLog could not be loaded, used in SteamKit2, Version=1.1.0.33191, Culture=neutral, PublicKeyToken=null
** (Vapor.exe:23770): WARNING **: The class System.Windows.Forms.FormClosedEventArgs could not be loaded, used in System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
Unhandled Exception: System.TypeLoadException: Could not load type 'System.Windows.Forms.FormClosedEventArgs' from assembly 'System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
Am I correct in assuming you've updated to Mono 2.10 in Vapor 1.6? [/QUOTE]
same error here, debian squeeze, mono 2.6.7
Hello, I've tried running this on a Windows 7 (enterprise) computer without admin priviledge which has worked before,
Though this time I try to login and I get "Disconnected from Steam3!"
I've checked that my login info is correct by logging in to steam's website, even tried manually opening steam ports with netsh, (Not sure what that would do but it was worth a try,) and running vapor from desktop as well as an external device.
Steam friends is definitely working for everyone else as well.
Is there anything I should do to provide some more info? I'm not sure what I can do without installing stuff that requires admin priviledge and I don't know what debugging programs people use.
edit: tried 1.6.2 and 1.6.1
That can happen during Steam downtime, or if Vapor happens to decide to connect to a server that's down. Generally just attempting to login again should work.
Downloading now.
I'm trying to run Vapor through mono, but it exits after I click "Login" with:
[code]
Unhandled Exception: System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.ReadUInt64 () [0x00000] in <filename unknown>:0
at SteamKit2.Internal.ExtendedClientMsgHdr.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
at SteamKit2.PacketClientMsg..ctor (EMsg eMsg, System.Byte[] data) [0x00000] in <filename unknown>:0
at SteamKit2.Internal.CMClient.GetPacketMsg (System.Byte[] data) [0x00000] in <filename unknown>:0
at SteamKit2.Internal.CMClient.NetMsgReceived (System.Object sender, SteamKit2.NetMsgEventArgs e) [0x00000] in <filename unknown>:0
at SteamKit2.Connection.OnNetMsgReceived (SteamKit2.NetMsgEventArgs e) [0x00000] in <filename unknown>:0
at SteamKit2.TcpConnection.ReadPacket () [0x00000] in <filename unknown>:0
at SteamKit2.TcpConnection.NetLoop () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.ReadUInt64 () [0x00000] in <filename unknown>:0
at SteamKit2.Internal.ExtendedClientMsgHdr.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
at SteamKit2.PacketClientMsg..ctor (EMsg eMsg, System.Byte[] data) [0x00000] in <filename unknown>:0
at SteamKit2.Internal.CMClient.GetPacketMsg (System.Byte[] data) [0x00000] in <filename unknown>:0
at SteamKit2.Internal.CMClient.NetMsgReceived (System.Object sender, SteamKit2.NetMsgEventArgs e) [0x00000] in <filename unknown>:0
at SteamKit2.Connection.OnNetMsgReceived (SteamKit2.NetMsgEventArgs e) [0x00000] in <filename unknown>:0
at SteamKit2.TcpConnection.ReadPacket () [0x00000] in <filename unknown>:0
at SteamKit2.TcpConnection.NetLoop () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
[/code]
My system, if important:
[code]Host: Gensokyo Kernel: 3.2.0-3-powerpc ppc (32 bit) Desktop: Awesome 3.4.13 Distro: Debian GNU/Linux wheezy/sid[/code]
I know this is old, but does this not work anymore?
[QUOTE=Bigzz;43523555]I know this is old, but does this not work anymore?[/QUOTE]
steam runs on linux now
Steam can be a bit of a system hog especially if you're running it on a netbook so I'd be interested to know if it still works as well.
can jsut use the steam web chat nowadays
how can i be sure that this isn't a phishing software ?? As i can see you have to type your password :X this software is easy to make as 2-3 days if you don't know gambas, otherwise 1 day with gambas ! also i will never download such thirdparty software that you have to type in your password to login in current application or website ! also i can see this is an old post and now we have [url]www.steamcommunity.com/chat/[/url] in our hands so this is a little overkill.
[editline]4th August 2014[/editline]
now i can make better chat application for linux (all destributions (open source)) with gambas that doesn't require direct input of password, but require steam login from steam api not direct one and this i have to correct myself it's not an overkill because
it will be great if you can just have the chat on other side not in the browser. For slower machines java chat in browser means total destruction :D.
This was made 3 years ago. Back then we didn't even have steam web chat-- let alone an actual steam client for Linux. You can tell it's not phishing software because it's open-source. Did you even bother to look before accusing it as phishing software?
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