• 60 hertz monitor good for gaming?
    106 replies, posted
[QUOTE=Tippmann357;19340015]I've got a 1920x1080 60hz[/QUOTE] This.
The only time I have EVER set my refresh rate higher than normal was with CRT monitors, and that was because it was hurting my eyes. At about 75 you can spend hours without your eyes going red. In fact, I think that's the only purpose of setting your refresh rate.
[QUOTE=taipan;19376116] In some games (like deadspace) the framerate is capped at 30 due to the fact that sometimes framerates of games drop below 60fps causing the V-sync to lower it to 30. Meaning that if you get less then 59fps without v-sync. v-sync will lower it to 30. If you get lower then 30 it will go to 15.[/QUOTE] This, yes, what I meant was that 120hz monitor comes only handy if you have superb gaming PC.
i need someone to get in this thread and clear everything up, cause i don't know what to believe
[QUOTE=TheDKer;19377719]i need someone to get in this thread and clear everything up, cause i don't know what to believe[/QUOTE] What do you need to believe? Human eyes don't see in frames, so higher framerate will always be better no matter what anyone says. Of course, I'm more of the resolution person, I like a high resolution rather than high refresh rate.
[QUOTE=taipan;19376116]Both of you read this:[url]http://www.tweakguides.com/Graphics_7.html[/url] Well actually evrybody read this.. If you want to get the full story start reading from page one: [url]http://www.tweakguides.com/Graphics_1.html[/url] Great info about every aspect of how a video card and screen work, AA and FPS explained, ect ect. [/QUOTE] Yeah, that didn't say anything different, it was just more specific. [editline]10:54AM[/editline] [QUOTE=djjkxbox;19377789]What do you need to believe? Human eyes don't see in frames, so higher framerate will always be better no matter what anyone says. Of course, I'm more of the resolution person, I like a high resolution rather than high refresh rate.[/QUOTE] The eye has nothing to do with it, it's the brain. You can trick the brain by blurring frames that go by at a slow frequency.
[QUOTE=Nick Nack;19373298]One quick question, how does all that cancer taste? Anyways, no. Aim for a high res. though.[/QUOTE] Well at its max res of 1920x1440 it only gets 75hz refreshrate. What cancer? With a crt most of the weight is from the leaded glass, that shields you from radiation and improves the actual quality of glass, glasses have lead in there lenses. You are sayings that electrons decelerating, giving energy to a phosphor on a screen, gives you cancer. All xrays in a crt are blocked by glass, the only radiation you get is visible light and very low levels of ultra violet.
[QUOTE=4RT1LL3RY;19381544]Well at its max res of 1920x1440 it only gets 75hz refreshrate. What cancer? With a crt most of the weight is from the leaded glass, that shields you from radiation and improves the actual quality of glass, glasses have lead in there lenses. You are sayings that electrons decelerating, giving energy to a phosphor on a screen, gives you cancer. All xrays in a crt are blocked by glass, the only radiation you get is visible light and very low levels of ultra violet.[/QUOTE] So what you are saying is that you could get a tan from watching a crt too long?
[QUOTE=apwd007;19373225]it's because you're comparing two different frame rates. AGHHHHHHHHHHHH[/QUOTE] Uh no? 85 FPS @ 60Hz will look the same as 60 FPS @ 60Hz.
So, don't use Vsync but still cap your frame rate at your monitors refresh rate?
[QUOTE=4RT1LL3RY;19319580]Get a good CRT, I have an old 22" Sony Trinitron that does 1600x1200 @105hz. It makes me sad that its dying, aka the green shift. As long as you have a monitor that doesn't have any input lag you're fine.[/QUOTE] Do the exact opposite of this. (Buy an LCD monitor at 60hz with a delay of anything lower than 5ms and you'll be perfect.)
[QUOTE=Satane;19403860]No, it will tear. Also the 60 > 120 Hz difference is obvious. I still remember seeing the difference between 60 and 85 on my old CRT screen. That's because vsync is pointless... There's usually a console command that simply caps the fps to 60, there won't be any lag (like with vsync - it has something to do with triple buffering or whatever) and no tearing.[/QUOTE] Well I dunno what you're talking about, but any time I enable vsync on any of my monitors I get input lag.
[QUOTE=.ediT;19412419]So, don't use Vsync but still cap your frame rate at your monitors refresh rate?[/QUOTE] What the fuck? That is what Vsync does.
[QUOTE=TheDKer;19377719]i need someone to get in this thread and clear everything up, cause i don't know what to believe[/QUOTE] Believe this: get whatever monitor you want, because none of the issues discussed here make a hell of a lot of difference.
[QUOTE=Roast Beast;19413864]Believe this: get whatever monitor you want, because none of the issues discussed here make a hell of a lot of difference.[/QUOTE] Agreed, pretty much everything being posted here is just people trying to outdo eachother with stuff they know little about.
[QUOTE=Facepunch her;19413741]What the fuck? That is what Vsync does.[/QUOTE] Yeah and it apparently adds a split second of input lag.
Hertz = how much frames the monitor can show. Even if you get 100+ fps, a 60hz monitor won't show more than 60 frames.
[QUOTE=johanz;19428126]Hertz = how much frames the monitor can show. Even if you get 100+ fps, a 60hz monitor won't show more than 60 frames.[/QUOTE] wrong.
No, he is right. Now why is this thread still alive?
Because people won't accept that Sony Trinitrons were among the best Monitors ever made... Or people like to bitch and argue that you can't see more then blah blah fps so its pointless, more is better, until you get to the optimal fps for a game that makes you move faster/bunny hop better.
[QUOTE=4RT1LL3RY;19428948]Because people won't accept that Sony Trinitrons were among the best Monitors ever made... Or people like to bitch and argue that you can't see more then blah blah fps so its pointless, more is better, until you get to the optimal fps for a game that makes you move faster/bunny hop better.[/QUOTE] Like in all the Call of Duty games where if you get 333 FPS or above you walk silently :downs:
[QUOTE=Odellus;19429384]Like in all the Call of Duty games where if you get 333 FPS or above you walk silently :downs:[/QUOTE] Yes, or if you have 125 in quake games you jump farther. 333fps also improves your own hit registration and makes you warp to other people. Any more and you have problems, 500fps you jump less and have horrible hit reg, but you run faster, shoot faster, and can sprint silently.
[QUOTE=4RT1LL3RY;19430013]Yes, or if you have 125 in quake games you jump farther. 333fps also improves your own hit registration and makes you warp to other people. Any more and you have problems, 500fps you jump less and have horrible hit reg, but you run faster, shoot faster, and can sprint silently.[/QUOTE] Hahahah.
Certain games do have adverse affects at higher framerates. The older Grand Theft Auto games on PC had a frame limiter built in (limited to 30 for GTA3 and VC, 25 for SA). This was because stuttering, graphical glitches, and sped up effects could occur at anything higher. However, while 30 was easy to get used to on GTA3 and GTAVC, 25 was slightly too low for SA, I think there's a mod out there that increases it to 30.
You can definitely walk faster with 100fps than with 30 in source and how easily you can bhop is undoubtedly related to both the server's tic rate and your framerate (after you're over 100 it's nothing). The walking speed difference is pretty much negligible though. Of course, if you can't bhop on 66tic @ 60fps you should probably be more concerned about not sucking than changing your peripherals/settings. At first I doubted the whole Vsync input lag effect. After turning it off and locking into 60 manually through fps_max 60 while spawned it, it was noticeable. In something like TF2 it wouldn't bother me as much but in source it is definitely preferable to manually lock.
How is this all related to monitors?
[QUOTE=.ediT;19431398]You can definitely walk faster with 100fps than with 30 in source and how easily you can bhop is undoubtedly related to both the server's tic rate and your framerate (after you're over 100 it's nothing). The walking speed difference is pretty much negligible though. Of course, if you can't bhop on 66tic @ 60fps you should probably be more concerned about not sucking than changing your peripherals/settings. At first I doubted the whole Vsync input lag effect. After turning it off and locking into 60 manually through fps_max 60 while spawned it, it was noticeable. In something like TF2 it wouldn't bother me as much but in source it is definitely preferable to manually lock.[/QUOTE] Source doesn't have the anomalies you're describing, and tick rate is the same thing as FPS for the server.
[QUOTE=taipan;19428252]wrong.[/QUOTE] Seriously? 60 Hz means that [i][b]the monitor only syncs with the video card 60 times per second.[/b][/i] How can you get more frames than that if the video card isn't sending them? (This is why I switch my LCD monitor to 75 Hz.) The game engine will [i]tell you[/i] you have a higher FPS because it's [i]generating[/i] more frames, but they're just ignored by the video card. However, if you enable VSync, the game engine only [i]generates[/i] that many, in sync with the refresh rate.
[QUOTE=shill le 2nd;19439234] The game engine will [i]tell you[/i] you have a higher FPS because it's [i]generating[/i] more frames, but they're just ignored by the video card.[/QUOTE] Incorrect, they are actually rendered along and usually get put on the shown frame as well. [img]http://img.photobucket.com/albums/v648/johnmorrisparry/tearing-halo-1.jpg[/img] Here, the next frame is rendered somewhat on top of this frame due to a lack of sync, the video card doesn't really tell them apart and just renders things as fast as possible.
yeah, forgot about tearing that's why people use vsync
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