[QUOTE=shill le 2nd;19439643]yeah, forgot about tearing
that's why people use vsync[/QUOTE]
Vsync is not always that good because it isn't necessarily slowing down the game engine itself, it just locks the frame buffer until the next interval of frames which can cause mouse lag. Triple buffering usually makes it worse, but without triple buffering you'd get a shit load of a performance hit.
-snip-
I remember on CS surfing servers you had to increase your fps to actually GO faster. How does this happen?
[QUOTE=Odellus;19432127]Source doesn't have the anomalies you're describing, and tick rate is the same thing as FPS for the server.[/QUOTE]
If I'm wrong, then enlighten me instead of rating me dumb.
MY MONITER HAS 5 3,6 GIGAHERZ I OVERCLOCKED IT SO ITS GOOD NOW
I also have 1TB hard disk my games are rly fast now
[QUOTE=Odellus;19450481]If I'm wrong, then enlighten me instead of rating me dumb.[/QUOTE]
Further posting about it isn't going to add to this thread. Maybe they patched it out but from what I remember (and after digging up the below thread I've confirmed this) it was a known glitch in source. I should probably note that when I say "source" I'm talking about CS:S, not all of the engine's games.
Source (no pun intended >:o) on FPS affecting speed [url=http://forums.steampowered.com/forums/showthread.php?t=881659]Known Bug List - has been verified[/url]
[QUOTE=Facepunch her;19413741]What the fuck? That is what Vsync does.[/QUOTE]
Actually no, just capping the framerate at the refresh rate wouldn't do what vsync does. The cap is simply a side effect of only allowing one whole frame to be drawn at a time, rather than swapping out the new frames mid-draw. Which eliminates tearing artifacts. Capping the framerate would still allow the swaps to be out of phase with the monitor. And not eliminate tearing.
CRT screens make my eyes explode even at 75Hz.
LCD's, at 60Hz are much better.
[QUOTE=pawelte1;19468870]CRT screens make my eyes explode even at 75Hz.
LCD's, at 60Hz are much better.[/QUOTE]
Its just the technique used to redraw the frame. A CRT must constantly redraw the frame, while an LCD doesn't. The pixels on an LCD only change when it needs to be a different color. This means that for static images LCDs are very good, but when an object is in motion the actual speed that LCD pixels can change color causes after images/ghosting. You see it when you drag a window around on the desktop. It moves less smoothly at 60 hz then at 85hz, like a mouse at 125hz compared to a mouse at 500hz.
85hz is the lowest I will go with a crt though, or it gives me a headache after a while.
Finally, other people who can't stand CRTs at 60Hz. I hate it when people look at me like I'm an idiot when I say the monitor is flickering :saddowns:
CRT ones are dangerous.
Last one I used was about to explode.
And I was only restarting my PC!
[QUOTE=pawelte1;19469637]CRT ones are dangerous.
Last one I used was about to explode.
And I was only restarting my PC![/QUOTE]
Did your CRT happen to be very old and beige and not support a resolution of 1280x1024?
[QUOTE=4RT1LL3RY;19469666]Did your CRT happen to be very old and beige and not support a resolution of 1280x1024?[/QUOTE]
It was old, and previously repaired.
I got it from my uncle, because he bought 40" TV, and it's his monitor now.
It most likely was able to support 1280x1024, but I liked using 1024x768, I just got used to it.
Now I'm using 19" LCD on 1440x900, and I'm very happy of it.
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