Android Thread v. They forgot to frost Android 1.5
1,002 replies, posted
google play with me
something, something, cloud game saves
have you seen the play adverts where it's like "play a" and it scrolls through to "play z"
the play games one could be like "play strategy, play shooter, play casual, play puzzle, play anywhere, play together, PLAY GAMES"
[QUOTE=Nalty;40326777]google play [I][B]GAMES[/B][/I]
[url]http://www.reddit.com/r/Android/comments/1cm1my/apk_teardown_google_games_anyone_play_services_is/[/url][/QUOTE]
I was hoping Steam would do this first.
[QUOTE=iCole;40324512]I'm not saying you can't, but I doubt you can make a live map view in Glass, like we saw in the initial promo video.
edit: that was the most interesting thing for me.[/QUOTE]
iirc only google maps is allowed to do that
there is a live map view in glass, but only for navigating to somewhere using maps
I guess you guys heard of [URL="http://dbrand.com/"]dbrand[/URL] already? Precise vinyl skins for phones.
I've been playing with a custom skin idea..
[t]http://i.imgur.com/KHoamKn.png[/t]
[I](bottom layer is silver titanium, top layer is black titanium, both without the NEXUS cutout)[/I]
thoughts?
[QUOTE=FlamingSpaz;40327652]I was hoping Steam would do this first.[/QUOTE]
they'd need a half decent app before they could do that.
[QUOTE=Nalty;40327914]they'd need a half decent app before they could do that.[/QUOTE]
The current one got the visual design of a stereotypical Gingerbread app, with a sprinkle or two of the Steam design layout.
[QUOTE=Van-man;40328085]The current one got the visual design of a stereotypical Gingerbread app, with a sprinkle or two of the Steam design layout.[/QUOTE]
it's also really blurry because they're not using normal android density buckets (ldpi, mdpi, hdpi, xhdpi, xxhdpi) for images but using the apple system of having 1x and 2x resolution images which is STUPID.
tl;dr shitty ios port
[QUOTE=Nalty;40328153]it's also really blurry because they're not using normal android density buckets (ldpi, mdpi, hdpi, xhdpi, xxhdpi) for images but using the apple system of having 1x and 2x resolution images which is STUPID.
tl;dr shitty ios port[/QUOTE]
Actually iOS has 4 asset resolutions. It has tablet apps in addition to phone apps, each with a retina and non retina device in that category.
[QUOTE=Nalty;40328153]it's also really blurry because they're not using normal android density buckets (ldpi, mdpi, hdpi, xhdpi, xxhdpi) for images but using the apple system of having 1x and 2x resolution images which is STUPID.
tl;dr shitty ios port[/QUOTE]
Wasn't the android app released first? :v:
[QUOTE=Nalty;40328153]it's also really blurry because they're not using normal android density buckets (ldpi, mdpi, hdpi, xhdpi, xxhdpi) for images but using the apple system of having 1x and 2x resolution images which is STUPID.
tl;dr shitty ios port[/QUOTE]
Why doesn't Google encourage using vectors for apps?
[QUOTE=mobrockers2;40328410]Wasn't the android app released first? :v:[/QUOTE]
[url]http://www.techhive.com/article/248825/valve_releases_steam_mobile_app_for_ios_and_android_devices.html[/url]
Same time. It's not at all uncommon for a developer to develop for iOS as the primary platform, since it's easier to just make an iOS app and port it than to make two separate apps or to design it for Android first.
its not hard to scale the assets properly though.
So i softbricked my S3 using -font changer-
how the fuck does that even happen i've used it on my HTC hero and Droid X2 and never had an issue
What is up with everyone activating Siri all the time? like, shit, i keep hearing it in class.
>android thread connection< no one does that with GNow.
People maybe do, but pulling out Google Now from the navbar doesn't automatically launch voice search, thus you don't hear the beep sound and you may not even know it.
Yeah, i was just keeping it relevant.
It's funny to hear it in class. people panic :v:
[editline]18th April 2013[/editline]
[QUOTE=No Party Hats;40328834]So i softbricked my S3 using -font changer-
how the fuck does that even happen i've used it on my HTC hero and Droid X2 and never had an issue[/QUOTE]
Something to do with Jelly Bean incompatibility (if you're on JB?) IDK how font changer works, but Foxfi has a pretty good dev and they just added support to my device on JB last week, and it's not an unpopular device.
[QUOTE=No Party Hats;40328834]So i softbricked my S3 using -font changer-
how the fuck does that even happen i've used it on my HTC hero and Droid X2 and never had an issue[/QUOTE]
You can change the font in display settings
Too bad it doesn't automatically read out embarrasing stuff. Would make class fun.
[QUOTE=iCole;40328955]Too bad it doesn't automatically read out embarrasing stuff. Would make class fun.[/QUOTE]
*beepbeep* "Last search: midget porn." *boopboop*
[QUOTE=Nalty;40328742]its not hard to scale the assets properly though.[/QUOTE]
I know apps I've seen on the HTC Butterfly can look blurry. Not sure how you're supposed to "scale the assets" properly. You've got a button that's like 40x20 or something. It's going to look worse scaled to 120x60 than an image actually that size no matter what you do. The only way to have that button look nice is to remake the asset or to just redo everything with vectors like Van-man said. Both of which, take considerably more time and effort. Obviously some methods of scaling will look better than others but really, it's not optimal in any case.
Considering the reviews for lots of apps that can look blurry still being great and rarely if ever mentioning that, I'd say most Android users don't really care/notice.
[editline]18th April 2013[/editline]
I'm not excusing it by the way. Apps that look blurry due to stretching of bitmaps sucks, but if only a small bit of users will notice and I'm the guy who has to decide to make images for all the different Android DPI settings or to just throw in the iOS ones, I don't know if the option that takes more effort appeals to me. Guess that's why I don't do any design to begin with, takes effort.
[QUOTE=Kaabii;40329038]I know apps I've seen on the HTC Butterfly can look blurry. Not sure how you're supposed to "scale the assets" properly. You've got a button that's like 40x20 or something. It's going to look worse scaled to 120x60 than an image actually that size no matter what you do. The only way to have that button look nice is to remake the asset or to just redo everything with vectors like Van-man said. Both of which, take considerably more time and effort. Obviously some methods of scaling will look better than others but really, it's not optimal in any case.
Considering the reviews for lots of apps that can look blurry still being great and rarely if ever mentioning that, I'd say most Android users don't really care/notice.
[editline]18th April 2013[/editline]
I'm not excusing it by the way. Apps that look blurry due to stretching of bitmaps sucks, but if only a small bit of users will notice and I'm the guy who has to decide to make images for all the different Android DPI settings or to just throw in the iOS ones, I don't know if the option that takes more effort appeals to me. Guess that's why I don't do any design to begin with, takes effort.[/QUOTE]
that's why you start off with a vector button at xhdpi and scale up/down accordingly.
[QUOTE=sdwise;40328859]What is up with everyone activating Siri all the time? like, shit, i keep hearing it in class.
>android thread connection< no one does that with GNow.[/QUOTE]
Siri is activated by holding the home button. People rarely activate Siri itself, what they do activate is the voice dictation key on the keyboard which is much easier to activate by accident. Just let them know that Siri has its own sound setting, so they can't assume Siri will be silent when their notification sounds are silent.
which is fine for buttons but not really any good for games with pretty backgrounds
[QUOTE=Nalty;40329105]that's why you start off with a vector button at xhdpi and scale up/down accordingly.[/QUOTE]
Still sounds like more effort than making iOS assets and just porting it. If people complained about it more I think developers would take more notice, but then again, they're probably making most of their revenue on iOS so it'd depend on how well their Android app is doing.
[QUOTE=Nalty;40327914]they'd need a half decent app before they could do that.[/QUOTE]
the steam android app hasn't been updated in over a year..
[QUOTE=garychencool;40329277]the steam android app hasn't been updated in over a year..[/QUOTE]
I heard one of the people who was ousted from Valve was in charge of the mobile app in general. The only real update its had on iOS was iPhone 5 and later iPad support. Don't know if it'll really be supported well on either platform going into the future.
[QUOTE=Kaabii;40329320]I heard one of the people who was ousted from Valve was in charge of the mobile app in general. The only real update its had on iOS was iPhone 5 and later iPad support. Don't know if it'll really be supported well on either platform going into the future.[/QUOTE]
Well it's not really broken, it works okay-ish...
Some third party chat apps support Steam chat which is nice but still..
[QUOTE=garychencool;40329367]Well it's not really broken, it works okay-ish...
Some third party chat apps support Steam chat which is nice but still..[/QUOTE]
It stops pushing messages on my Android and iOS devices. Annoys me to no end.
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