• Nvidia: DirectX 11 is not important
    245 replies, posted
I still use DX9. I don't see the difference between it and DX10, I've ran them both, on Crysis. Crysis looks exactly the same under XP and Vista as long as you edit the configuration file to be able to run "DX10" features under XP, which are actually just more shader stuff that DX9 can run perfectly.
Motion blur and a few other effects are completely messed in DX9.
[QUOTE=nVidia;17409667]IMO dx10 was just something to get vista sold.[/QUOTE] Limiting DX10 to Vista was something to get Vista sold, developing it in the first place wasn't.
Actually I think that is debatable, remember that project to port DX10 to XP? Well, they gave up. And I believe they did citing "technical difficulties". [editline]06:45PM[/editline] It is important to understand the end user isn't the target audience for DirectX. Developers are. It's really cool for developers. It enables them to make more awesome games more efficiently. But in order for that to be possible there needs to be support for it in [i]their[/i] target audience; gamers. DX10 haven't had that support yet, so no games really use it beyond a few simple effects. DX11 may change that, offering support for two OS's and even limited support on older DX10 cards. Making the adoption more widespread. You want developers to make more awesome games right?
[QUOTE=BmB;17412396]Actually I think that is debatable, remember that project to port DX10 to XP? Well, they gave up. And I believe they did citing "technical difficulties".[/QUOTE] Oh good point, I only knew about the project, I didn't know they couldn't get it to work right.
[QUOTE=Roast Beast;17412377]Limiting DX10 to Vista was something to get Vista sold, developing it in the first place wasn't.[/QUOTE] Well if you read more into it you would know there's a reason it's impossible for it to be back ported to XP and below.
On a personal opinion, I'd rather have Crysis running on 60FPS, stable, on it's highest settings, than having something that looks better than Crysis, running at 10. From the other side though, DX11 isn't fully implemented, maybe it can bring more to the field than just graphical fidelity, maybe it will be further optimized. Guess time will tell if nVidia is right for updating their current technologies or if ATi is by researching new ones.
[QUOTE=Panda X;17412481]Well if you read more into it you would know there's a reason it's impossible for it to be back ported to XP and below.[/QUOTE] Not even by MS developers? Edit: I did do some research on it when I first heard about the Alky project, but there was so much BS flying around that I don't know what to think.
[QUOTE=PvtCupcakes;17358219]Haha. Nvidia has had OpenGL 3.2 support since before the spec was released. Nvidia stuck it to the DirectXtards.[/QUOTE] you do know that opengl is not a competitor to directx right?
[QUOTE=Big Bang;17412574]On a personal opinion, I'd rather have Crysis running on 60FPS, stable, on it's highest settings, than having something that looks better than Crysis, running at 10. From the other side though, DX11 isn't fully implemented, maybe it can bring more to the field than just graphical fidelity, maybe it will be further optimized. Guess time will tell if nVidia is right for updating their current technologies or if ATi is by researching new ones.[/QUOTE] That's why games allow you to edit settings.
[QUOTE=gazzy_GUI;17387188]I don't care about Dx11, I just prefer Nvidia because an ati card fucked me over.[/QUOTE] (Stereo)typical Nvidia fanboy, Ahoy :pirate:
Because that was totally ATI's fault and not the presumably shitty manufacturer. My Geforce 4 MX burned out, I don't hold a grudge.
When you go to call someone a fanboy, take a step back and think, "do I actually even need to respond?" It's not worth the time to deal with people who are ignorant when it comes to hardware. Now I'm a bit of a hypocrite since I just spent the time to write this post lol.
[QUOTE=Roast Beast;17412621]Not even by MS developers? Edit: I did do some research on it when I first heard about the Alky project, but there was so much BS flying around that I don't know what to think.[/QUOTE] It's all tied in with WDDM which is tied in the the NT6 kernel.
They probably could update XP to be compatible, but if they are going to patch XP into being Vista whats the point? They need to sell these things sometimes too, despite their vast fortunes.
[QUOTE=Split3ndz;17367762]What's with all the ATI fanboyism in this thread? Every post that remotely mentions nvidia is rated dumb or disagree. Give nvidia a chance to get some cards on the market before you even compare the two... instead of riding the "LOLOLO ATI IS BETTER NAOW, FUCK YOU NVIDIA!" bandwagon. And now I await the inevitable dumb and disagrees from angry ATI fans. (Yes I did say nvidia in my post) [B]Edit:[/B] Point proven.[/QUOTE] Exactly this, be patient. Nvidia has been pretty secretive about their next card, where as ATI decided to release most of their details very early on, generating a large amount of hype among those following the GPU competition. I haven't seen any definitive proof saying that Nvidia [b]won't[/b] release DX11 compatible cards in their next generation lineup. I've only seen information saying that DX11 will not be in the early models. I'm not saying that ATI's new cards are going to be worse than Nvidia's next gen, but waiting to see what Nvidia has to offer before you buy may be the best option.
I wouldn't say half a month before release could be called "very early on".
[QUOTE=BmB;17414694]I wouldn't say half a month before release could be called "very early on".[/QUOTE] The underlying details of ATI's next generation models were released 5 months ago. The more precise details, you're right, were released half a month ago. Where as Nvidia has yet to confirm almost anything that they've decided to include on top of what they already have.
What does it matter? DX11 won't be important until there's at least one or two good titles that makes decent use of it, and by that time nvidia will have their cards ready.
DX11? We've barely used DX10, (Which is really just DX9 with some pretty features) This is all a joke now
I genuinely don't understand why everyone is rushing to get the 5xxxs, yes they are good yes they may beat 285s but that is all irrelevant as something to compete with it is going to be released in November, and supposedly demos coming out later this month. All it really means is that for a few weeks you could play Garry's mod at 240fps instead of 170, unless you have an old card but then whats a few more weeks on top of what you have already waited?
I don't even remember any games with DX10 (except STALKER Clear Sky) where I thought woah cool a DX10 feature.
Will get a nvidia just because of cuda and physx. Call me a fanboy, but I dont care.
[QUOTE=johanz;17415244]Will get a nvidia just because of [B]something I won't use[/B] and [B]something that isn't supported by anything worth even looking at[/B]. Call me a[B]n idiot who falls hook line and sinker for these gimmicks[/B], but I dont care.[/QUOTE] fixed
I think I'm going to wait and see what Nvidia has to offer before buying anything, at the very least it should drive down ATI's prices.
I don't see what's so significant about DirectX11, 10 wasn't even much of a difference from 9.
[QUOTE=Zero Vector;17415409]I don't see what's so significant about DirectX11, 10 wasn't even much of a difference from 9.[/QUOTE] Do you read stuff?
[QUOTE=reapaninja;17415334]fixed[/QUOTE] Actually, there is a rather extensive list of games that use PhysX. Copy-paste from Wikipedia: * 2 Days to Vegas * Adrenalin 2: Rush Hour * Age of Empires III (Only on the Mac version) * Alpha Prime * APB * Army of Two * Auto Assault * Batman: Arkham Asylum * Backbreaker * B.A.S.E. Jumping * Bet on Soldier: Blackout Saigon * Bet on Soldier: Blood of Sahara * Bet on Soldier: Blood Sport * Beowulf: The Game * Bladestorm: The Hundred Years' War * Brothers in Arms: Hell's Highway * Captain Blood * CellFactor: Combat Training * CellFactor: Revolution * City of Villains * Crazy Machines 2 * Cryostasis: Sleep of Reason * Dark Physics * Darkest of Days * Desert Diner * Dragon Age: Origins * Dragonshard * Dusk 12 * Empire Above All * Empire Earth III * Entropia Universe * Fallen Earth * Frontlines: Fuel of War * Fury * Gears of War * Gears of War 2 * Race Driver: Grid * Gluk'Oza: Action * GooBall * Gothic 3 * Gunship Apocalypse * Heavy Rain * Helldorado: Conspiracy * Hero's Journey * Hour of Victory * Huxley * iFluid * Infernal * Inhabited island: Prisoner of Power * Joint Task Force * Kran Simulator 2009 * Kuma\War * Magic Ball 3 * Mass Effect * Medal of Honor: Airborne (No GeForce PhysX) * Metro 2033 * Mirror's Edge * Mobile Suit Gundam: Crossfire * Monster Madness: Battle for Suburbia * Monster Truck Maniax * Myst Online: Uru Live * Nights: Journey of Dreams * Nurien * Open Fire (and its successor, Open Fire Gold) * Paragraph 78 * Pirates of the Burning Sea * Prince of Persia * PT Boats: Knights of the Sea * Rail Simulator * Red Steel * Rise of Nations: Rise of Legends * Robert Ludlum's The Bourne Conspiracy * Roboblitz * Sacred 2 * Shadowgrounds: Survivor * Sherlock Holmes: The Awakened * Showdown: Scorpion * Silverfall * Sovereign Symphony * Sonic and the Black Knight * Sonic and the Secret Rings * Speedball 2 * Stoked * Stoked Rider: Alaska Alien * Switchball * Tension * Trine * The Hunt * The Stalin Subway * Tom Clancy's Ghost Recon Advanced Warfighter * Tom Clancy's Ghost Recon Advanced Warfighter 2 * Tom Clancy's Rainbow Six: Vegas (No GeForce PhysX) * Tom Clancy's Splinter Cell: Double Agent * Tortuga: Two Treasures * Two Worlds * Ultra Tubes * Unreal Tournament 3 * Unreal Tournament 3: Extreme Physics Mod * Valkyria Chronicles * Velvet Assassin * Warfare * Warmonger: Operation Downtown Destruction * W.E.L.L. Online * Winterheart's Guild * WorldShift Also, the Unreal Engine (used for UT3, BioShock, etc.) and the Gamebryo Engine (used for Fallout 3, Elder Scrolls 4, Civ IV) have built in support for PhysX.
[QUOTE=Forumaster;17416032]Actually, there is a rather extensive list of games that use PhysX. *** * Rise of Nations: Rise of Legends [/QUOTE] And this was a very good example of useful implementation of hardware physics, really (detail-intensive RTS with physics simulation down to single unit-level).
[QUOTE=Roast Beast;17412377]Limiting DX10 to Vista was something to get Vista sold, developing it in the first place wasn't.[/QUOTE] No, they had to make it Vista only because of the new driver model.
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