• 4GB or 8GB RAM for gaming rig?
    135 replies, posted
[QUOTE=ghostofme;25960686]I have 2GBs and I've never ran out.[/QUOTE] If you have more, programs use more.
[QUOTE=Metalcastr;25968224]If you have more, programs use more.[/QUOTE] If you have more. But you don't need more.
I have 12GBs and I hardly use any of it in games like crysis. However my motherboard is tripple channel and the memory was half off when I picked it up :v:
[QUOTE=Axiom :D;25978802]I have 12GBs and I hardly use any of it in games like crysis. However my motherboard is tripple channel and the memory was half off when I picked it up :v:[/QUOTE] You would hardly use that in any game. period. not even metro uses that much. The only things that would are stupidly high poly count models in CAD software or ridiculous resolution images in Photoshop. There are very few applications that when run alone will use more than 4GB of RAM.
8GB should do it quite well. But 4GB works also very well. 4GB is mostly a standard nowadays
Lucky bastard.
[QUOTE=Shellman Deluxe;25979052]8GB should do it quite well. But 4GB works also very well. 4GB is mostly a standard nowadays[/QUOTE] Yup. 4GB works perfectly for your average gaming needs, and still gives you wiggle room to run a few apps in the background.
[QUOTE=hexpunK;25979104]Yup. 4GB works perfectly for your average gaming needs, and still gives you wiggle room to run a few apps in the background.[/QUOTE] yes, I agree. However my buy was justified because it was on sale for half off and there wasnt anything else to get :v
[QUOTE=Axiom :D;25978802]I have 12GBs and I hardly use any of it in games like crysis. However my motherboard is tripple channel and the memory was half off when I picked it up :v:[/QUOTE] the only software that can see/use it all would be 64-bit software. but 64-bit cysis hilariously performs worse than 32-bit on most systems [editline]10th November 2010[/editline] if the next massive game like Rage will have a 64-bit option, it'll most likely take all it can get
[QUOTE=hexpunK;25979017]There are very few applications that when run alone will use more than 4GB of RAM.[/QUOTE] If you leave render display on in Lightwave with auto frame advance on, it eats up all your RAM really fast for a medium size render.
[QUOTE=hexpunK;25979017]You would hardly use that in any game. period. not even metro uses that much. The only things that would are stupidly high poly count models in CAD software or ridiculous resolution images in Photoshop. There are very few applications that when run alone will use more than 4GB of RAM.[/QUOTE] of course metro doesn't, it's only 32-bit [editline]10th November 2010[/editline] by the time 64-bit gaming is really perfected, which it should have been a long time ago, games should actually utilize much more memory. properly, too.
[QUOTE=M_B;25980246]of course metro doesn't, it's only 32-bit[/QUOTE] Forgot that. The requirements on that game must lie pretty badly, doesn't it say it recommends about 6GB? Unless it is taking background processes into account.
maybe. i think, and this is just a theory, i'm not totally sure, windows vista and windows 7 will reallocate everything else to the RAM that would be unused, so as to free up memory for the demanding 32-bit application. however i don't think it makes a performance difference. then again i could just be crazy - regardless, the game is only 32-bit
Well that's annoying. You'd think one of the most demanding games period would be 64 bit so as to use the extra RAM 64 bit affords. I mean, doesn't the Crysis editor demand 64-bit OS because it takes so much RAM? I think I read that somewhere.
not sure, but i don't think that's true as crysis itself runs worse in 64-bit.
If I've learned anything it's that if someone asks you if they should go 4 or 8 or dual or quad, they always go 8 or quad. "How much Ram do I need?" "What are you going to be doing with your computer?" "Oh you know, facebook, email etc." "well you're safe with 2 gb (for vista etc)" 2 weeks later "what did you end up getting" "well I got the 8 gigs, you know future proofing"
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