[QUOTE=Stents*;42248398]I wonder if this next generation might be easier to emulate. Probably not, considering you still have to emulate the OS (especially the Xbox One's), hardware and all the anti-piracy DRM shit.[/QUOTE]
It's not even emulation, it'd be more like a virtual machine. Yeah, you have to work around the software stuff, but that's relatively easy.
[QUOTE=TweaK2007;42249122]that'd be a lot easier than emulating an entire different architecture[/QUOTE]
Where are all the original xbox emulators then?
(Genuine question, not too knowledgeable on this)
The newest console I know with successful emulation is the Wii, and that's probably because it has the power of last generation consoles from other companies
[QUOTE=icemaz;42254890]Where are all the original xbox emulators then?
(Genuine question, not too knowledgeable on this)[/QUOTE]
No-one gave a shit about it compared to the PS2.
[editline]20th September 2013[/editline]
[QUOTE=djjkxbox360;42255497]The newest console I know with successful emulation is the Wii, and that's probably because it has the power of last generation consoles from other companies[/QUOTE]
It's essentially a gamecube with fancy controllers.
[QUOTE=Van-man;42255498]
It's essentially a gamecube with fancy controllers.[/QUOTE]
I've heard before that it's actually easier to emulate Wii than it is to emulate Gamecube for reasons I've forgotten.
[QUOTE='[EG] Pepper;42254101']Both consoles have a really weird architecture, especially the PS3 where the CPU that looks like it was designed by a mental patient.[/QUOTE]
The PS3 CPU architecture was built cleverly to work past old limitations.
Can't afford a second CPU core, but you can throw in some smaller auxiliary engines? Throw in 8 of them and tell people to just use those, somehow, magically.
[QUOTE='[EG] Pepper;42254101']Both consoles have a really weird architecture, especially the PS3 where the CPU that looks like it was designed by a mental patient.[/QUOTE]
It's official, you heard it hear first, Microsoft's engineering department is Western State Hospital.
[QUOTE='[EG] Pepper;42254101']Both consoles have a really weird architecture, especially the PS3 where the CPU that looks like it was designed by a mental patient.[/QUOTE]
The IBM Cell Broadband Engine makes sense from a design standpoint.
You have a main PowerPC core and 8 SPUs that are designed to do smaller more repetitive tasks (timers, networking, data processing, etc.) The SPUs free the PowerPC core from having to do more mundane tasks that would otherwise cause performance loss.
One of the biggest reasons it failed in the PS3 is because Sony offered basically zero support for developing on it. They're basically like "here it is, go to town, but don't ask us how it works."
Another reason is the CBE is really too complex for being used in a game console. Developers like working with simple architectures so they can spend less time mucking with the architecture and more time making the game. This is why the Sega 32x/CD and Saturn failed, because the architecture was too complex.
The CBE would make perfect sense in something like a blade server where the PowerPC runs the main OS stuff and applications and the SPEs run lower level things like network stacks where you need things pushed around quickly.
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