I have a .bin.ecm of a game, ran it with unecm to create a .bin. but epsxe isnt picking up the .bin, what do I do?
Can you mount the bin with some CD emulator like daemon tools or w/e? Because if not then it's corrupted.
[QUOTE=Blackbird88;31468760]Can you mount the bin with some CD emulator like daemon tools or w/e? Because if not then it's corrupted.[/QUOTE]
It mounts with daemon tools
[QUOTE=rampageturke 2;31469063]It mounts with daemon tools[/QUOTE]
Mount it and rip it again in a preferred format.
Had to do that to a few ancient backups I made with Alcohol 120%
[QUOTE=Van-man;31469775]Mount it and rip it again in a preferred format.
Had to do that to a few ancient backups I made with Alcohol 120%[/QUOTE]
works now, but the game keeps fucking freezing
[QUOTE=Blackbird88;30472856]NTSC version should work fine not sure about PAL one.
Try latest version if you haven't already
[url]http://buildbot.orphis.net/pcsx2/[/url]
Also you should make ISO. Using disc will result in long loading and additional lag.
Wii Menu. If only it had any practical use :|
[IMG]http://i.imgur.com/EFWZd.png[/IMG][/QUOTE]
can you make mii's and shit?
Last time I tried it Mii worked, but since the wii menu isn't connected to internet you can barely do anything with it anyway.
are there ways to fix the freezing glitch with windwaker where you need to mash start to continue during loading screens usually after cutscenes? (on dolphin)
[QUOTE=synthiac;31490520]uhhhh.[/QUOTE]
well the transition between actually playing and cutscenes
[QUOTE=rampageturke 2;31487836]are there ways to fix the freezing glitch with windwaker where you need to mash start to continue during loading screens usually after cutscenes? (on dolphin)[/QUOTE]
On the very first intro cutscene, where they tell you the history of Hyrule, just let it sit. After a few minutes it will come up.
What are you guys talking about? I was playing Wind Waker earlier on Dolphin and had no cutscene freezes or whatever.
Anyone know how to fix this shit? I'm trying to use my Logitech gamepad with dolphin, after I set all the controls and press OK, Dolphin's like: "Nope! Fuck that!" and reverts to the regular keyboard controls. Anyone else have a similar problem?
[QUOTE=Slithersoul;31573233]Anyone know how to fix this shit? I'm trying to use my Logitech gamepad with dolphin, after I set all the controls and press OK, Dolphin's like: "Nope! Fuck that!" and reverts to the regular keyboard controls. Anyone else have a similar problem?[/QUOTE]
It is just plug and play for me.
Nevermind, instead of binding the controls in dolphin I used the logitech software to bind it to the Keyboard keys. Problem solved.
[editline]6th August 2011[/editline]
Also, Wind Waker says that my memory card is corrupted whenever I start it.
Plus, Dolphin seems to forget my settings, going from my native resolution which I set it to back to the default, and not finding my roms when it boots up.
Should I be using an older revision than 7692?
[QUOTE=ManningQB18;30473073]Super Smash Brothers Brawl is amazing[/QUOTE]
don't forget no more heroes, but if you have a ps3 i recommend you just buy the port
[QUOTE=Slithersoul;31573703]Nevermind, instead of binding the controls in dolphin I used the logitech software to bind it to the Keyboard keys. Problem solved.
[editline]6th August 2011[/editline]
Also, Wind Waker says that my memory card is corrupted whenever I start it.
Plus, Dolphin seems to forget my settings, going from my native resolution which I set it to back to the default, and not finding my roms when it boots up.
Should I be using an older revision than 7692?[/QUOTE]
Wind Waker said my card was corrupted too but it randomly started working one day.
Also, I never bother with Logitech drivers, Windows handles it well enough. I can use Joy2Key or xPadder if i need more functionality. I don't get vibration as a result, though.
I want to emulate my Wii and GCN very very badly, but my DVD drive doesn't read the discs. :saddowns:
Is there a specs requirement to run PSP emulator?
[QUOTE=Big Ben;31576024]I want to emulate my Wii and GCN very very badly, but my DVD drive doesn't read the discs. :saddowns:[/QUOTE]
It's legal to download a copy of the game if you own it
[QUOTE=Big Ben;31576024]I want to emulate my Wii and GCN very very badly, but my DVD drive doesn't read the discs. :saddowns:[/QUOTE]
Only specific (LG, I believe) drives can.
[editline]7th August 2011[/editline]
[QUOTE=djjkps3;31583267]It's legal to download a copy of the game if you own it[/QUOTE]
Depends on the country.
[QUOTE=BlkDucky;31583295]Depends on the country.[/QUOTE]
but he should just do it anyway, run PeerBlock if you're super paranoid
[QUOTE=Spectre1406;31581791]Is there a specs requirement to run PSP emulator?[/QUOTE]
Not yet, but most of the 3D games are pretty slow. I'm still hoping they'll give the C++ port more attention seeing as it's faster.
Actually now that I look at it there are recommended specs, but still you shouldn't expect playable speeds from most games.
[release]OS: Windows (XP/Vista/7) 32bit/64bit or Linux (any up-to-date distribution) 32bit/64bit.
CPU: 2.0 Ghz Intel Dual Core or 2.3 Ghz AMD Athlon 64 3200+.
RAM: 1 Gb.
Video Card: 256 Mb. Requires full OpenGL support (version 2.0 is the recommended minimum).[/release]
-snip- Did my own reading
Well, since it's legal to download roms of a game I own, where do you guys recommend downloading them from?
[QUOTE=Big Ben;31596806]Well, since it's legal to download roms of a game I own, where do you guys recommend downloading them from?[/QUOTE]
Torrents.
[url]http://emulatethe.net/[/url] is a new private rom and emulation tracker. It's open to the public right now. I found it on reddit, just thought I should share.
[QUOTE=Wobbier;31598693][url]http://emulatethe.net/[/url] is a new private rom and emulation tracker. It's open to the public right now. I found it on reddit, just thought I should share.[/QUOTE]
[code]#include "ocelot.h"
#include "config.h"
#include "db.h"
#include "worker.h"
#include "events.h"
#include "schedule.h"
static mysql *db_ptr;
static connection_mother *mother;
static void sig_handler(int sig)
{
std::cout << "Caught SIGINT/SIGTERM" << std::endl;
delete(mother);
db_ptr->flush_torrents();
db_ptr->flush_users();
db_ptr->flush_snatches();
db_ptr->flush_peers();
exit(0);
}
int main() {
config conf;
signal(SIGINT, sig_handler);
signal(SIGTERM, sig_handler);
mysql db(conf.mysql_db, conf.mysql_host, conf.mysql_username, conf.mysql_password);
db_ptr = &db;
std::unordered_map torrents_list;
db.load_torrents(torrents_list);
std::cout << "Loaded " << torrents_list.size() << " torrents" << std::endl;
db.register_torrents(torrents_list)
std::unordered_map users_list;
db.load_users(users_list);
std::cout << "Loaded " << users_list.size() << " users" << std::endl;
db.log_users(users_list)
std::vector whitelist;
db.load_whitelist(whitelist);
std::cout << "Loaded " << whitelist.size() << " clients into the whitelist" << std::endl;
// Create worker object, which handles announces and scrapes and all that jazz
worker work(torrents_list, users_list, whitelist, &conf, &db);
// Create connection mother, which binds to its socket and handles the event stuff
mother = new connection_mother(&work, &conf, &db);
return 0;
}[/code]
what is this
[QUOTE=rampageturke 2;31601942][code]#include "ocelot.h"
#include "config.h"
#include "db.h"
#include "worker.h"
#include "events.h"
#include "schedule.h"
static mysql *db_ptr;
static connection_mother *mother;
static void sig_handler(int sig)
{
std::cout << "Caught SIGINT/SIGTERM" << std::endl;
delete(mother);
db_ptr->flush_torrents();
db_ptr->flush_users();
db_ptr->flush_snatches();
db_ptr->flush_peers();
exit(0);
}
int main() {
config conf;
signal(SIGINT, sig_handler);
signal(SIGTERM, sig_handler);
mysql db(conf.mysql_db, conf.mysql_host, conf.mysql_username, conf.mysql_password);
db_ptr = &db;
std::unordered_map torrents_list;
db.load_torrents(torrents_list);
std::cout << "Loaded " << torrents_list.size() << " torrents" << std::endl;
db.register_torrents(torrents_list)
std::unordered_map users_list;
db.load_users(users_list);
std::cout << "Loaded " << users_list.size() << " users" << std::endl;
db.log_users(users_list)
std::vector whitelist;
db.load_whitelist(whitelist);
std::cout << "Loaded " << whitelist.size() << " clients into the whitelist" << std::endl;
// Create worker object, which handles announces and scrapes and all that jazz
worker work(torrents_list, users_list, whitelist, &conf, &db);
// Create connection mother, which binds to its socket and handles the event stuff
mother = new connection_mother(&work, &conf, &db);
return 0;
}[/code]
what is this[/QUOTE]
C++ code ?
its what happens when I go to [url]http://emulatethe.net/[/url]
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