• CIPWTTKT&GC 0x31 - New year, new thread
    752 replies, posted
Update on this, and I'll list my full specs before I start: Ryzen 5 1600 @ 4.0Ghz 16GB of RAM @ 3000Mhz MSI Ventus XS GTX1660Ti Some MSI B350 board Corsair H100i So far, I haven't found a game I own that I can't run at high or ultra settings. I haven't heard the fans turn on at all, and I'm getting a solid locked 60FPS on everything. Thoroughly impressed with this card. Worth every penny at the sub-300 USD price point.
Prores of some flavor would probably be your best bet if you want to try and keep as much of the original quality as possible without going full uncompressed. It's been forever since I've done any big transcoding like that though so anybody more hip with editing workflows can chime in with something better. Prores 422 of some flavor would probably work out fine unless you need a higher bit depth than that.
Just get an HFS+ windows plugin. They work great. I used one at my video editing job for years since one of our other contracted editors was on mac
@AtomicSans sorry for bandwagoning you in the Halo thread, I didn't refresh before posting, so lo and behold I'm one of like 5 people Reeeee-ing you about something trivial.
I feel like this is the best place to ask since I don't think it needed a thread. I got a Audio Technica AT2020USB+ and I can't seem to find a good desk arm for a decent\low price. Any recommendations?
It's fine dude don't worry about it
So projects will just open right up? Any plug-in in particular you’d recommend?
I used Paragon's HFS+ plugin. Natively worked with two HFS+ 6TB drives on loads of projects with it.
https://www.youtube.com/watch?v=1nqhkDm2_Tw running on AMD Vega 56 RTX cards were sold on a gimmick? Who'da thunk?
Fascinating. I'm wondering what kind of black magic they've done to get this running at any acceptable framerates
I am really considering buying a RTX 2060 vs a GTX1660 vs an used RX 580 for at least half cheaper. Hard choice when being on tough money.
i've had good luck with MacDrive – Read and Write Mac disks from Windows if it doesn't need to go back on the HFS drive, you can use Catacombae
I'm amazed that Crytek even has anybody working there capable of making that anymore. Didn't they lay most of their workforce off a few years ago?
Considering a 2080 Ti just for the new NVENC stuff. My real qualm is making sure my 1080 Ti goes to a good home. I don't mind buying brand new gear but I don't like my old stuff being on the shelf.
Sell it to me for cheap, it's significantly easier to find 1080 Ti water blocks than my 1080 FTWs (I'm only partially kidding but I'm legit poor and couldn't buy it anyway)
Damn, they still go for like >650$ used. Mine is a FTW3 Elite.
My RX 580 handles 1440p60 pretty easily
That's insane but it makes sense. I'm frustrated that all waterblock manufacturers have stopped producing waterblocks for my GPUs still.
CryEngine has native support for altering the timescale. I would not be surprised if the demo was rendered at <10fps and sped up in post. And I'm not even gonna call them shit for doing it, it's unrealistic to expect an experimental implementation of anything to perform in a mature and optimized way. In two, three, four years, I expect the shit to be optimized enough to run on consumer hardware in realtime, but right now I would be shocked to hear that Crytek actually rendered that demo at real speed.
Hadn't actually opened the video on YT, just watched the video through embed. Well, bravo them. Now let's see what happens when their raytracing is employed in a playable game scene with AI, particle effects, fog, dynamic lighting, etc.
Sure seems to me like most of these are already being used in this particular demo as well.
I mean if you expected me to actually shit my pants I don't know what to say. It seems their tech was further along than I expected. Armchair analyst gets it wrong, more news at 11
I meant it more as playful banter than anything else.
I've been playing it at 75% scaling and even then its great. The visual impact is relatively small, and allows me to turn up other settings instead.
You know, with TAA being so prevalent in recent years, I was already wondering if anyone was working on similar application of temporal reprojection, but use it for superresolution instead of just supersampling. Now these mad lads actually did it, and of course it works much better than traditional upscaling methods. I'm hoping it catches on, that's some seriously impressive stuff.
Temporal Reprojection and Reconstruction are some of the most interesting innovations in graphics for me. TAA consistently is my go-to and some GI implementations rely on reprojection due to limited samples. It's smart use of what you're already working with.
https://youtu.be/bfyBtGXU41I >RTX on Pascal cards
That's an interesting turnaround from "It's just not possible™". Especially only a few days after CryTek said "Guys we have RayTracing for everyone. Running on a Vega at 60fps"
Factory Sealed you might as well sell as new.
Factory Sealed is the definition of a "new" product.
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