AFAIK the nvidia closed source drivers have been awesome for a long time, but the ATI ones suck major cock.
[QUOTE=nikomo;24362748]AFAIK the nvidia closed source drivers have been awesome for a long time, but the ATI ones suck major cock.[/QUOTE]
Yeah. The only problem with Nvidia drivers is if you compile your own kernel (e.g. you use zen-kernel) and it refuses to load the module. I still haven't figured out how to solve that. Everytime I reboot my computer I have to reinstall the drivers :v:
EDIT: But fucking hell, their ION chips work flawlessly in Linux already. It's ace having a brand new netbook come out and all the hardware be supported on it in Linux.
that's standard.
recompiling modules is required after a kernel modification.
in gentoo, at least.
[QUOTE=ROBO_DONUT;24354271]You are so full of shit.[/QUOTE]
[b]included[/b]
as in on the cd. if you have to download it separately, it's not included.
[editline]09:28PM[/editline]
[QUOTE=Pixel Heart;24355380]zhs for the win. :patriot:[/QUOTE]
I thought you used bash
[QUOTE=ButtsexV2;24370142][b]included[/b]
as in on the cd. if you have to download it separately, it's not included.[/QUOTE]
As far as I understand, this isn't an issue of zsh being non-GPL. zsh is MIT licensed (GPL compatible), so the free software hippies don't have a problem with it. The issue is that zsh is [i]not[/i] the shell that everyone is used to. bash [i]must[/i] be installed on the system, as many scripts require it specifically. It makes sense to have bash as the default.
You're complaining about a one-time process that takes literally seconds to complete.
sudo apt-get install zsh && sudo usermod -s /bin/zsh $USER
[QUOTE=POWA KILLERDeux;24279736]That is true indeed.
Especially with WINE acting like a piece of shit most of the time.[/QUOTE]
stop whining!
ha ha get it? whine WINE
[QUOTE=toaster468;24373915]stop whining!
ha ha get it? whine WINE[/QUOTE]
Lulz.
I just taught of this one feature that would be coll in steam for linux if vale ever gets to it. It would be nice to have some kind of wine integration. If a game you own is only available on widows steam would download the windows components and run them through wine.
I don't know how they would do all of that but it would be cool.
[QUOTE=ROBO_DONUT;24370992]The issue is that zsh is [i]not[/i] the shell that everyone is used to.[/QUOTE]
have you ever used zsh?
it's exactly the same as bash except with more features.
He said that they aren't working on a Linux version of steam [i]right now[/i]. So either Spawndex is correct, OR they've already finished it.
What if it's done and they're just waiting for the perfect moment to release it, or maybe they're now just working on making a few games work with it.
Too optimistic?
[QUOTE=VeryNiceGuy;24333324]If steam is released for Linux, I'll reinstall Linux, delete Windows and download steam immediately. I prefer Linux over Windows but Windows has all the stuff I love :frown:[/QUOTE]
Just because the client is supported wouldn't mean the games would be.
[QUOTE=That Ninja;24450856]He said that they aren't working on a Linux version of steam [i]right now[/i]. So either Spawndex is correct, OR they've already finished it.
What if it's done and they're just waiting for the perfect moment to release it, or maybe they're now just working on making a few games work with it.
Too optimistic?[/QUOTE]
knowing Valve, that's very plausible.
[editline]02:01AM[/editline]
[QUOTE=gerbile5;24450901]Just because the client is supported wouldn't mean the games would be.[/QUOTE]
this is valve we're talking about. at very least they'll integrate it with Wine, maybe even contribute to the project.
At least Id still loves Linux.
[QUOTE=ButtsexV2;24451861]this is valve we're talking about. at very least they'll [b]integrate it with Wine[/b], maybe even contribute to the project.[/QUOTE]
Wine? No, a native port is far more likely.
They did a proper Mac OS X port. This means, at the very least, an OpenGL renderer has been written and most of the Windows API junk has been converted to posix. The effort to do a native Linux port is absolutely minimal at this point. The required modifications are trivial tasks like creating a window and GL context in X11 and finding/managing system resources such as fonts.
[QUOTE=ROBO_DONUT;24452480]Wine? No, a native port is far more likely.[/QUOTE]
Not saying it's likely, but it's always a possibility.
also just thought of something if/when they release steam on linux, what if they release it as a .deb or something :suicide:
I haven't really used Linux but what is so bad about a .deb?
[QUOTE=Wootman;24454285]I haven't really used Linux but what is so bad about a .deb?[/QUOTE]
Nothing is bad about .deb.
I think he's worried about them releasing [i]only[/i] deb and neglecting the non-apt distros. It shouldn't be a problem though, because deb-only releases occur occasionally and the Gentoo/Arch/whatever guys are plenty skilled at making them into ebuild/pkgbuild/whatever.
.deb is just an archive format like .zip or .tar. I don't know what it is exactly, but there is a way to open them and extract the contents.
[QUOTE=ROBO_DONUT;24454330]Nothing is bad about .deb.
I think he's worried about them releasing [i]only[/i] deb and neglecting the non-apt distros. It shouldn't be a problem though, because deb-only releases occur occasionally and the Gentoo/Arch/whatever guys are plenty skilled at making them into ebuild/pkgbuild/whatever.[/QUOTE]
Should VALVe happen to release Steam on GNU/Linux in a .deb format anyway, then I don't think people on Arch/Gentoo or whatever is going to NOT want to do the ebuilds and all.
Why would they release a .deb only?
Besides, I've installed .debs on Arch. Not really that hard, you just need to do it manually and you don't get the possibility of removing - unless you make it a package or something.
If they had a choice of one format, a .deb would make sense.
The people running one of the more popular debian based distros will find it a painless install and the people who aren't are more than likely aware of how to install it manually anyway...
Personally, I'd release it as a stand alone binary. Just execute and unpack. Distro independent and a familiar process to windows / mac users.
[QUOTE=birkett;24470967]Personally, I'd release it as a stand alone binary. Just execute and unpack. Distro independent and a familiar process to windows / mac users.[/QUOTE]
This. There is nothing else to be said.
true, but I'm not going to be able to hop on the steam linux bandwagon as quick.
[editline]08:50PM[/editline]
[QUOTE=birkett;24470967]Personally, I'd release it as a stand alone binary. Just execute and unpack. Distro independent and a familiar process to windows / mac users.[/QUOTE]
that's too simple, they gotta think of a way to fuck it up
[QUOTE=birkett;24470967]Personally, I'd release it as a stand alone binary. Just execute and unpack. Distro independent and a familiar process to windows / mac users.[/QUOTE]
Are you suggesting an executable [i]installer[/i]?
They did this with the Unreal games. It's a complete pain in the ass. It doesn't handle dependencies properly and it doesn't work together with the package manager. I remember there being some huge problem where UT2K3/2K4 required some ancient version of libstdc++, I think, and in order for me to install it I had to break a bunch of other programs.
They should just provide a zip file or something that you can extract to /opt/steam, then let the package maintainers for each distro work out how to package it.
[QUOTE=ROBO_DONUT;24472437]
They should just provide a zip file or something that you can extract to /opt/steam, then let the package maintainers for each distro work out how to package it.[/QUOTE]
My idea exactly...
[QUOTE=ROBO_DONUT;24472437]Are you suggesting an executable [i]installer[/i]?
They did this with the Unreal games. It's a complete pain in the ass. It doesn't handle dependencies properly and it doesn't work together with the package manager. I remember there being some huge problem where UT2K3/2K4 required some ancient version of libstdc++, I think, and in order for me to install it I had to break a bunch of other programs.
They should just provide a zip file or something that you can extract to /opt/steam, then let the package maintainers for each distro work out how to package it.[/QUOTE]
Good memory robo!
You either had to do some symlink trickery or break a load of stuff, bad.
[QUOTE=ROBO_DONUT;24472437]Are you suggesting an executable [i]installer[/i]?
They did this with the Unreal games. It's a complete pain in the ass. It doesn't handle dependencies properly and it doesn't work together with the package manager. I remember there being some huge problem where UT2K3/2K4 required some ancient version of libstdc++, I think, and in order for me to install it I had to break a bunch of other programs.
They should just provide a zip file or something that you can extract to /opt/steam, then let the package maintainers for each distro work out how to package it.[/QUOTE]
It's not UT2k4, libstdc++ is a dependency, but it works with any version.
[quote=http://www.valvesoftware.com/job-SenSoftEngineer.html][b]Responsibilities[/b]
[list]
[*]Develop an understanding of Valve's Internet business and player community and contribute creative web-focused design solutions to improve the experience of using Valve's products
[*]Manage the operation of large clusters of machines running both Windows and Linux in a highly available system.
[*]Utilize knowledge of networking technologies and their appropriate use in large scale digital distribution systems and gaming platforms.
[*][b]Port Windows-based games to the Linux platform.[/b]
[*]Test, document, and maintain large scale networking installations and their assorted protocols oversee and implement quality assurance of applications in house and third party games distributed on Steamâ„¢
[/list][/quote]
[url]http://www.valvesoftware.com/job-SenSoftEngineer.html[/url]
Of course not, they're not working on anything.
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