• Valve rubbishes Linux Steam rumours
    131 replies, posted
[QUOTE=<ToD> Aaron;24485263][url]http://www.valvesoftware.com/job-SenSoftEngineer.html[/url] Of course not, they're not working on anything.[/QUOTE] Maybe they aren't, so that's why they're hiring?
[QUOTE=<ToD> Aaron;24485263][url]http://www.valvesoftware.com/job-SenSoftEngineer.html[/url] Of course not, they're not working on anything.[/QUOTE] that job ad has been there for quite a few years now and it's still there
I think they'll handle the steam client setup like they did for the steam servers. A single binary which auto-updates. Wonder if Valve are going to do an x64 version of Steam + Source soon? Pretty much all Mac hardware is x64 and Windows 7 has really brought x64 to the mainstream. Arch Linux user here. I wouldn't be surprised to see steam in the AUR with a nice automated setup and install :)
[QUOTE=eXeC64;24488983]I think they'll handle the steam client setup like they did for the steam servers. A single binary which auto-updates. Wonder if Valve are going to do an x64 version of Steam + Source soon? Pretty much all Mac hardware is x64 and Windows 7 has really brought x64 to the mainstream. Arch Linux user here. I wouldn't be surprised to see steam in the AUR with a nice automated setup and install :)[/QUOTE] There is a 64-bit edition of HL2.
[QUOTE=Lego399;24489003]There is a 64-bit edition of HL2.[/QUOTE] Been for years.
I don't see a 64 bit version of TF2, L4D2 or Steam.
I just want Steam for Linux and source for Linux so I can wipe Windows and stop helping them get money to not help me when I send error reports :v: (I bet they don't even read those.. :tinfoil: )
[QUOTE=eXeC64;24490105]I don't see a 64 bit version of TF2, L4D2 or Steam.[/QUOTE] -64bit
[QUOTE=LinuX;24505830]-64bit[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Command_Line_Options[/url] That isn't listed there. Also in task manager hl2.exe still shows as 32-bit.
HL2 exists as 64-bit though.
Anyway, back on topic: Do you think one of the 3 surprises valve will give in next 12 months will be linux support? I hope so.
I'm hoping for Linux support before or by december. :v:
[QUOTE=VeryNiceGuy;24520120]I'm hoping for Linux support before or by december. :v:[/QUOTE] This december? I doubt it, I would love it to happen by them but I really doubt it will happen. If valve added support for linux to source and released the updated SDK I'd port Nightmare House 2 to linux and mac, definitely. For now it's just the waiting game.
I think they could pull off a native steam client for Linux at the [B]very least[/B] by December.
[QUOTE=eXeC64;24520077]Anyway, back on topic: Do you think one of the 3 surprises valve will give in next 12 months will be linux support? I hope so.[/QUOTE] I'm sure there'll be an announcement withing six months to release it "[url=http://developer.valvesoftware.com/wiki/Valve_Time]six months from now[/url]."
[QUOTE=VeryNiceGuy;24520640]I think they could pull off a native steam client for Linux at the [B]very least[/B] by December.[/QUOTE] Sure, but it'd be the client only. No games.
Well that's what the next 20 years are for! :downsrim:
[QUOTE=Ayra;24522845]Sure, but it'd be the client only. No games.[/QUOTE] I would be fine with that. The games wouldn't be too far behind.
I'd just be glad that I can talk to my steam friends, as I don't have all of them on MSN or anything.
[QUOTE=Ayra;24522845]Sure, but it'd be the client only. No games.[/QUOTE] Many of the games already have Linux binaries. Unreal, Quake, Doom, Darwinia, Defcon, and very many of the indie titles. I would totally buy Quake III Arena and Team Arena through Steam if I could use it in Linux.
how are they going to do game installations? if steam is installed in the home directory it's not going to be too much of an issue but if it's installed in /usr/bin like most programs shit's going to be weird. since on Windows everything is in a subdirectory of the Steam folder in program files.
I think steam will be a per-user application, completely kept in the home directory. Either way it will be completely awesome
~/.steam
[QUOTE=ButtsexV2;24526276]how are they going to do game installations? if steam is installed in the home directory it's not going to be too much of an issue but if it's installed in /usr/bin like most programs shit's going to be weird. since on Windows everything is in a subdirectory of the Steam folder in program files.[/QUOTE] Probably a hidden file in the user's home folder. Like most other crappy ports from Windows. Personally, if I were running on a multi-user system, I'd copy the files to /opt/steam regardless of where it installs, make it readable and writable by a "steam" group and simlink it wherever Steam expects to be installed to, just so I don't have to waste disk space on duplicate installations.
I agree, donut. I think valve should consult the community what options should be added to the final product. A variable installation directory should be expected. Many people say that wine should be added, but I disagree. A platform designed to deliver content to linux users should deliver linux compatible content, and linux compatible content alone. What incentive does an option to utilize wine give to developers that are considering developing for linux?
any correlation to the linux client speculation? maybe... [url]http://www.computerandvideogames.com/article.php?id=262521[/url]
Linux may be a surprise like the PS3 announcement in that it'll make Linux users happy and all the pants wearin' overclocker "1 more FPS" types will get all pissed at Valve again.
[QUOTE=PvtCupcakes;24553141]Linux may be a surprise like the PS3 announcement in that it'll make Linux users happy and all the pants wearin' overclocker "1 more FPS" types will get all pissed at Valve again.[/QUOTE] I think I could squeeze more FPS out of linux than windows, it just needs better vendor support to be honest.
Of course you can. DX is much less efficient than OpenGL. Not to mention on a barebones distro like arch or gentoo, there's hardly anything running in the background. linux is practically made for the 1 more fps gaming type.
DirectX is more efficient on platforms it was designed for, but I think Valve shot themselves in the foot when they chose to use DirectX, even though John Carmack himself is against it.
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