[QUOTE=s0m3_guy;27387524]Medium/high on a laptop
i7 at 1.60ghz, a 5730 and 4gb ram
I run it at 1366x768, odd fluctuation in frames while driving is kind of annoying
how many cars do you guys set it to? and maybe leave water at low?[/QUOTE]
I have 5650m which is almost same as 5730m and I get 10-20fps on medium. I doubt you can play on med/high
[editline]20th January 2011[/editline]
1366x768 here too
If you have a GT 220 and it's overclocked with at least 512MB of memory on your graphics card, you should be fine with an average processor.
The game sucks up memory based on textures it loads in mass.
If you don't have enough, you'll actually experience SPF, instead of FPS. That's just a joke, but it really can take so long you experience 15 seconds per frame buffer in lower card memory issues. My guess is that the graphics card has to dump memory of a texture as soon as it's done rendering to load a texture that was suppose to be in the last frame render. Game engines have emergency placeholders for instances where render code can't load a texture, which is a guess why the game doesn't just crash or refuse to load. This paragraph is just entirely a guess with some basic technical background experience.
I hear people talk about CPUs and GTA IV, but in my experience it's all mainly GPU, which is the issue with most games considering the more expensive issue is RENDERING rather than intensive calculating.
[editline]20th January 2011[/editline]
And please, don't throw "it's poorly optimized" out there like it's nothing. I've heard that it's insanely difficult to design games for consoles, because you're [i]locked[/i] to exact memory specifications, where as on a PC, things just slow down.
If you notice, the game swaps out and loads resources on the fly, which means it also destroys resources it's no longer using livetime, which is something more modern game engines do based on ridiculous amounts of models and textures nowadays.
[editline]20th January 2011[/editline]
Anyway, I'm not a Rockstar developer, but those are just my thoughts on the issue.
[editline]20th January 2011[/editline]
I'm running on an AMD Athelon (64 bit) x2, I can finally play the game with my GT 220 I just got.
Now if this dude is running on a Core 2 Quad, I don't understand how the CPU is an issue here, it's more powerful than my processor.
[QUOTE=amcwatters;27546646]If you have a GT 220 and it's overclocked with at least 512MB of memory on your graphics card, you should be fine with an average processor.
The game sucks up memory based on textures it loads in mass.
If you don't have enough, you'll actually experience SPF, instead of FPS. That's just a joke, but it really can take so long you experience 15 seconds per frame buffer in lower card memory issues. My guess is that the graphics card has to dump memory of a texture as soon as it's done rendering to load a texture that was suppose to be in the last frame render. Game engines have emergency placeholders for instances where render code can't load a texture, which is a guess why the game doesn't just crash or refuse to load. This paragraph is just entirely a guess with some basic technical background experience.
I hear people talk about CPUs and GTA IV, but in my experience it's all mainly GPU, which is the issue with most games considering the more expensive issue is RENDERING rather than intensive calculating.
[editline]20th January 2011[/editline]
And please, don't throw "it's poorly optimized" out there like it's nothing. I've heard that it's insanely difficult to design games for consoles, because you're [i]locked[/i] to exact memory specifications, where as on a PC, things just slow down.
If you notice, the game swaps out and loads resources on the fly, which means it also destroys resources it's no longer using livetime, which is something more modern game engines do based on ridiculous amounts of models and textures nowadays.
[editline]20th January 2011[/editline]
Anyway, I'm not a Rockstar developer, but those are just my thoughts on the issue.
[editline]20th January 2011[/editline]
I'm running on an AMD Athelon (64 bit) x2, I can finally play the game with my GT 220 I just got.
Now if this dude is running on a Core 2 Quad, I don't understand how the CPU is an issue here, it's more powerful than my processor.[/QUOTE]
You're wrong.
[QUOTE=Odellus;27547008]You're wrong.[/QUOTE]
Amazing reply. How am I wrong?
[QUOTE=amcwatters;27547138]Amazing reply. How am I wrong?[/QUOTE]
GTA IV is CPU bound and there are hundreds and hundreds of posts all over the Internet confirming this as well as benchmarks. There are also a few cases where someone gets lucky and somehow manages to run the game with a shitty computer altogether (like your case) with a pretty decent framerate. Majority rules.
[editline]20th January 2011[/editline]
And also, your definition of "running" the game may be different than a lot of other peoples'. Most people can't stand playing on all low settings with a lesser-than-native resolution at sub-30 FPS.
[editline]20th January 2011[/editline]
Your post, in all, was just ridiculous and entirely speculative with no actual, practical evidence to back it up.
[QUOTE=Odellus;27547251]GTA IV is CPU bound and there are hundreds and hundreds of posts all over the Internet confirming this as well as benchmarks.[/QUOTE]
No sources.
[QUOTE=Odellus;27547251]There are also a few cases where someone gets lucky and somehow manages to run the game with a shitty computer altogether (like your case) with a pretty decent framerate. Majority rules.[/QUOTE]
I personally find it rediculous that you would comment like this without any class, and finish by saying, "Majority rules."
[QUOTE=Odellus;27547251]And also, your definition of "running" the game may be different than a lot of other peoples'. Most people can't stand playing on all low settings with a lesser-than-native resolution at sub-30 FPS.[/QUOTE]
Your statement here is moot, because if the OP is asking to "optimize" GTA IV, he wouldn't experience leaps and bounds in performance.
[QUOTE=Odellus;27547251]Your post, in all, was just ridiculous and entirely speculative with no actual, practical evidence to back it up.[/QUOTE]
Your final statement reflects on your arguments poorly, in my opinion, as I found you rediculous, literally [url=http://www.merriam-webster.com/dictionary/speculative]speculative[/url], and with no practical evidence to back yourself up. (Why would you even think about saying this if you didn't have sources to argue with?)
I, however, stated a part of my statement was a guess based on some light technical background information I have, and stated these were just my thoughts.
no, GTA IV relies on the CPU more than the GPU
[editline]20th January 2011[/editline]
if you want sources go look it up, they're not hard to find
[QUOTE=amcwatters;27548366]No sources.
I personally find it rediculous that you would comment like this without any class, and finish by saying, "Majority rules."
Your statement here is moot, because if the OP is asking to "optimize" GTA IV, he wouldn't experience leaps and bounds in performance.
Your final statement reflects on your arguments poorly, in my opinion, as I found you rediculous, literally [url=http://www.merriam-webster.com/dictionary/speculative]speculative[/url], and with no practical evidence to back yourself up. (Why would you even think about saying this if you didn't have sources to argue with?)
I, however, stated a part of my statement was a guess based on some light technical background information I have, and stated these were just my thoughts.[/QUOTE]
I don't need to post sources, all you need is Google or are you just that lazy?
what
I was talking about you not the OP.
You gave no facts, no evidence, your entire post was speculation and you obviously haven't researched anything at all. Sure, maybe in your experience GTA IV is GPU bound (how you can say that it is after "upgrading" from whatever you did to a GT 220 is beyond me) but not for 99% of everyone else.
Also, you spelled ridiculous incorrectly twice.
So you said that your entire post has the possibility to be entirely wrong, basically, and now you're trying to retort. I don't get it.
[editline]lol athelon 64 bit x2 and gt 220[/editline]
lol athelon 64 bit x2 and gt 220 running GTA IV at anything more than horribly.
Sorry, you need to Log In to post a reply to this thread.