• DX11, vendor lockdown bullshit
    64 replies, posted
[QUOTE=Lazor;26489095]comparing average firefox users to videogame developers doesn't make sense at all[/QUOTE] The game is developed for these average firefox users. Most devs don't care to use dx or ogl, but if ms pays them, then why the hell not? It's not like the user will notice any difference.
[QUOTE=Demache;26488604]I think what he is trying to say is that only geeks and enthusiasts really care about how "open" something is. The average person quite frankly doesn't give a shit as long as it works.[/QUOTE] I guess we should be glad that the average person isn't the one programming videos games in C++, then, right?
ITT: People don't understand why DX10 stuff can only be done in DX10 and are blind to what Tessellation and Compute shaders offer with DX11. Let me clarify. DirectX 10 offers many new possibilities with shaders such as geometry shaders, which is kinda what tessellation is but isn't done on the GPU. DirectX 11 tessellation is solely processed using the GPU, which means the CPU needn't know the thousands of triangles you're generating with tessellation exist. Only the baseline mesh is processed to the CPU. Compute shaders are basically the same as Nvidia CUDA, but properly implemented into the DirectX api. Correct me if I'm wrong.
ITT: People who run XP are butthurt about games that require DX10.
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