This won't be used in games at all anyway at all until amd develop something similar or some open source thing for this
[QUOTE=Fleskhjerta;36007542]Now I feel rejected by having an AMD :suicide:[/QUOTE]
[QUOTE=Eltro102;36033563]This won't be used in games at all anyway at all until amd develop something similar or some open source thing for this[/QUOTE]
Guys, there is absolutly nothing preventing a renderer like this from running on AMD cards as well, this is just a demo showing off the power of their cards. Anyone seriously considering developing a game based on a raytracer would write it in a universal API like OpenCL or DirectX.
I know you are thinking about Physx and the like, but there are reasons why it's so widely used:
-developers not wanting to write their own physics engine when there's a perfectly usable one available
-it does run on all hardware (althogh it's artificially limited on non-Nvidia hardware)
-Nvidia is probably paying developers to use it
This is why Nvidia is gaining increasing mental clout for me.
My rule of thumb with GPU's is:
<in power than a Radeon 6700 series: Buy AMD
>in power than that: Nvidia.
I've been following that rule for quite a while now.
[QUOTE=Naaz;36048317]This is why Nvidia is gaining increasing mental clout for me.
My rule of thumb with GPU's is:
<in power than a Radeon 6700 series: Buy AMD
>in power than that: Nvidia.
I've been following that rule for quite a while now.[/QUOTE]
Well, that's a dumb rule.
This excites me.
I want this fluid dynamics thing in Realflow [I][B]right this second.[/B][/I]
Now I wish I had something better than a laptop from 2009.
[QUOTE=pebkac;36038984]would write it in a universal API like OpenCL or DirectX.[/QUOTE]
DirectX isn't universal, not even close.
Reminds me of Intel's graphics card (Larrabee was it?) that was supposed to do realtime raytracing. That didn't go anywhere though.
[QUOTE=pebkac;36038984]universal API like OpenCL or DirectX.[/QUOTE]
Uh..
[QUOTE=pebkac;36038984][b]DirectX[/b][/QUOTE]
Say what? DirectX isn't even universal on Windows. There's several different revisions, at least one per month, per year.
Besides, DirectX is audio AND graphics AND input, while OpenCL is only for computing things on processing platforms, such as CPUs or GPUs.
However, OpenCL could do better and faster than Direct3D, in that regard.
I meant universal as in running on all graphics hardware that is recent enough to support a certain version, not something that runs only on either Nvidia or AMD.
[QUOTE=Clavus;36078560]Reminds me of Intel's graphics card (Larrabee was it?) that was supposed to do realtime raytracing. That didn't go anywhere though.[/QUOTE]
Apparently it had significant heat/power consumption problems (like "middle-of-the-line card using 400W"), and was also kind of shitty at traditional graphics. Intel's said to be reworking it for supercomputer stuff, competing with nVidia's Tesla.
My jealous sense is tingling.... I've never been so embarrassed to be poor until now.
If you can experience real time ray tracing and can afford super computers, fuck you asshole.
[QUOTE=sheridanm;36096829]My jealous sense is tingling.... I've never been so embarrassed to be poor until now.
If you can experience real time ray tracing and can afford super computers, fuck you asshole.[/QUOTE]
Well i've just ordered a 670, a benq 120hz monitor, a corsair 500R case and 8GB RAM. Oh and i'm considering a 120GB SSD :v:
[QUOTE=Mr. Agree;36102858]Well i've just ordered a 670, a benq 120hz monitor, a corsair 500R case and 8GB RAM. Oh and i'm considering a 120GB SSD :v:[/QUOTE]
what benq monitor?
[QUOTE=Mr. Agree;36109978]BenQ XL2420T[/QUOTE]
Thought so, is it any good?
[QUOTE=Turing;36110167]Thought so, is it any good?[/QUOTE]
Got to wait for it in post :v:
I WAS planning to get 3 monitors, but with one card and all I thought that getting a good monitor in itself would be better. I have my current one which will be the second monitor.
Heard so many good things about 120hz, but when I play games on my monitor, I can't imagine how the image quality can be better or how 120hz can be smoother.
[QUOTE=pebkac;36038984]Guys, there is absolutly nothing preventing a renderer like this from running on AMD cards as well, this is just a demo showing off the power of their cards. Anyone seriously considering developing a game based on a raytracer would write it in a universal API like OpenCL or DirectX.
I know you are thinking about Physx and the like, but there are reasons why it's so widely used:
-developers not wanting to write their own physics engine when there's a perfectly usable one available
-it does run on all hardware (althogh it's artificially limited on non-Nvidia hardware)
-Nvidia is probably paying developers to use it[/QUOTE]
I love to play around with physics but I have always had an AMD card. Tinkered with physx on my laptop's 540 card though. Great fun.
Shame that Nvidia is full of such bullshit. I remember playing Arkham Aslyum with my AMD card and it said that I need a minimum of an 8600GT card in order to have AA.. I had at the time, an AMD4890. The game was nvidia sponsored and had exclusive PhysX features so no wonder they put in the AA thing as well.
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