• General Linux Chat and Small Questions v. I broke my Arch Install
    6,886 replies, posted
doesnt even feel like im using linux anymore, so that must be a good thing
[QUOTE=nikomo;46829427]2015, year of the Linux desktop.[/QUOTE] $(date +%Y) is usually the year of the Linux desktop. [editline]e[/editline] [t]http://i.imgur.com/7ADgtZF.png[/t] Now I see why it's a bad idea to experiment with obscure desktops. [editline]On a TTY, it's not normal to nostalgia for the '90s. On CDE, it is.[/editline] [t]http://i.imgur.com/TMVvjYn.png[/t] Turns out CDE is a thing you can get now.
postal 2's linux build is on steam now when the hell did this happen
Was exactly my reaction to Borderlands 2. I had no idea it was on linux.
Same with CSGO, came out of no where
so i'm pretty livid right now i got a new GPU, so i figured "hey holy shit TF2 might run on Linux now!" because I was figuring it was relying on some set of OpenGL calls the 8600GT didn't understand i'm on a GT530 now, and TF2 still runs like fucking garbage.
Are you using NVIDIAs driver or Nouveau?
nVidia's driver
I think tf2 depends more on cpu load and ram, doesn't it?
Then why does it perform worse than in Windows when my Linux install has less background CPU/RAM load?
[QUOTE=lavacano;46866015]Then why does it perform worse than in Windows when my Linux install has less background CPU/RAM load?[/QUOTE] Because the port is a mess. The wine emulated version loaded like 5 times faster than the port did, and that on an ssd.
[QUOTE=Ol' Pie;46866052]Because the port is a mess. The wine emulated version loaded like 5 times faster than the port did, and that on an ssd.[/QUOTE] So basically, Valve needs to take the port down from Steam since we essentially don't even [b]have[/b] a native Linux build. Got it.
[QUOTE=lavacano;46866096]So basically, Valve needs to take the port down from Steam since we essentially don't even [b]have[/b] a native Linux build. Got it.[/QUOTE] Actually make sure multi-core is disabled in TF2, it actually causes a lot of stuttering, if anything, on Linux. I found that the fps indicator was always above 160, but it was always stuttering and feeling like 15 fps. Turning off multi-core fixed it for me, it runs at a steady ~120 fps and plays pretty much equivalent to Windows, same with cs:go.
[QUOTE=Naelstrom;46866318]Actually make sure multi-core is disabled in TF2, it actually causes a lot of stuttering, if anything, on Linux. I found that the fps indicator was always above 160, but it was always stuttering and feeling like 15 fps. Turning off multi-core fixed it for me, it runs at a steady ~120 fps and plays pretty much equivalent to Windows, same with cs:go.[/QUOTE] enabled, disabled, doesn't make a damn bit of difference, i don't even get a full frame per second on an empty map
[QUOTE=lavacano;46866375]enabled, disabled, doesn't make a damn bit of difference, i don't even get a full frame per second on an empty map[/QUOTE] That's a rather odd issue, did you report it? I think that'd be a good idea, considering it runs fine on my old system, even if it isn't overly optimized (I do use Funtoo, but I haven't bothered to really spend much time optimizing the build flags). My specs are a Core2Duo 2.83Gh CPU, 4GB DDR3 1333Mhz RAM, and a ATi HD Radeon 4670. I et between 35 and 60 FPS, with no stuttering or issues.
I was playing TF2 on the open drivers on an HD5770 and Phenom II X2 555BE, core-unlocked to quad-core, and it ran fine. Then again, the 5770 has over double the score of the GT530, in synthetic benchmarks.
[QUOTE=lavacano;46866375]^H[/QUOTE] Make sure you aren't using software rendering, steam is 32 bit and also ships outdated libraries, that causes problems in 64 bit. What's your framerate in anything webgl?, try anything from shadertoy.
[QUOTE=mastersrp;46868240]That's a rather odd issue, did you report it? I think that'd be a good idea, considering it runs fine on my old system, even if it isn't overly optimized (I do use Funtoo, but I haven't bothered to really spend much time optimizing the build flags). My specs are a Core2Duo 2.83Gh CPU, 4GB DDR3 1333Mhz RAM, and a ATi HD Radeon 4670. I et between 35 and 60 FPS, with no stuttering or issues.[/QUOTE] 2.4GHz Core 2 Quad, 4GB of I don't actually know what kind of RAM it is, 1GB of graphics card RAM. Gentoo, and I didn't do anything overly ricer to the config, [b]especially[/b] not where it matters for TF2, but Civ V runs absolutely beautifully as does every other non-Valve thing I've thrown at it. And then when I boot to Windows, I haven't yet found a single game I can't run maxed out, and Windows takes up more resources to itself in general for me. I'm also asking on the Steam for Linux group for a larger pool, but considering the only response I got so far is "the GT530 is low end and therefore probably can't even run the game", which I've proven false, I'm starting to regret that decision. [editline]6th January 2015[/editline] [QUOTE=initrd;46870509]Make sure you aren't using software rendering[/quote] What's the cvar? [quote]steam is 32 bit and also ships outdated libraries, that causes problems in 64 bit.[/quote] Steam likes to get mad if I turn off Steam runtime, though. I'm sure it's just some dependency I'm missing and can easily install but I can't figure out which. [quote]What's your framerate in anything webgl?, try anything from shadertoy.[/QUOTE] Link? I'm booted in Windows at the moment so I can't test right away but I'll definitely give it a look (though since you mention 64 bit vs 32 I figure I should mention my browser is 64 bit)
[QUOTE=lavacano;46870514]^H^H[/QUOTE] [QUOTE]What's the cvar?[/QUOTE] I don't mean software rendering built into source but it somehow falling back to llvmpipe or similar instead of using the nvidia libgl. I pacman -Ss'd and indeed lib32-nvidia exists, so you should make sure you have these both installed and used, [URL="https://wiki.archlinux.org/index.php/steam#Troubleshooting"]this[/URL] could be useful. The shadertoy thing is to see if the driver works at all, for instance i get about 5 fps in [URL="https://www.shadertoy.com/view/Xds3zN"]this shader[/URL] using nouveau on my 9500 GT, you should have better framerates than my toaster, that does run TF2 at 16 min 45 avg fps using the proprietary driver.
[QUOTE=lavacano;46870514]2.4GHz Core 2 Quad, 4GB of I don't actually know what kind of RAM it is, 1GB of graphics card RAM. Gentoo, and I didn't do anything overly ricer to the config, [b]especially[/b] not where it matters for TF2, but Civ V runs absolutely beautifully as does every other non-Valve thing I've thrown at it. And then when I boot to Windows, I haven't yet found a single game I can't run maxed out, and Windows takes up more resources to itself in general for me. I'm also asking on the Steam for Linux group for a larger pool, but considering the only response I got so far is "the GT530 is low end and therefore probably can't even run the game", which I've proven false, I'm starting to regret that decision. [editline]6th January 2015[/editline] What's the cvar? Steam likes to get mad if I turn off Steam runtime, though. I'm sure it's just some dependency I'm missing and can easily install but I can't figure out which. Link? I'm booted in Windows at the moment so I can't test right away but I'll definitely give it a look (though since you mention 64 bit vs 32 I figure I should mention my browser is 64 bit)[/QUOTE] For 32bitvs64bit, make sure to avoid x86-emul-* packages where possible, and use multilib. But I'm betting you already are. In that case, I am not really sure what could've gone wrong. I do hope you find a solution, and post it here though.
So I got on keybase.io less than a day ago and I already have invites. Incredible.
[QUOTE=initrd;46870723]I don't mean software rendering built into source but it somehow falling back to llvmpipe or similar instead of using the nvidia libgl.[/quote] My system is set to use nvidia as its OpenGL implementation. Now I don't know the technical details of exactly what that does, but generally it works. Except apparently in the case of Steam. According to [url=http://wiki.gentoo.org/wiki/Steam#OpenGL_GLX_context_is_not_using_direct_rendering]this wiki article[/url], an eselect-opengl update is causing Steam to load the wrong GL library (for some reason). I applied the workaround, but since I uninstalled TF2 in a fit of rage I can't tell you right away if it worked. [quote]I pacman -Ss'd and indeed lib32-nvidia exists, so you should make sure you have these both installed and used, [URL="https://wiki.archlinux.org/index.php/steam#Troubleshooting"]this[/URL] could be useful.[/quote] the 32 bit library is definitely installed. [quote]The shadertoy thing is to see if the driver works at all, for instance i get about 5 fps in [URL="https://www.shadertoy.com/view/Xds3zN"]this shader[/URL] using nouveau on my 9500 GT, you should have better framerates than my toaster, that does run TF2 at 16 min 45 avg fps using the proprietary driver.[/QUOTE] solid 20 FPS on that shader. seems awfully low, but your 9500GT runs that shader exponentially worse than TF2 so I guess it's poorly optimized. [editline]6th January 2015[/editline] [QUOTE=mastersrp;46870955]For 32bitvs64bit, make sure to avoid x86-emul-* packages where possible, and use multilib. But I'm betting you already are. In that case, I am not really sure what could've gone wrong. I do hope you find a solution, and post it here though.[/QUOTE] ABI_X86="32 64" on a global level. [editline]6th January 2015[/editline] yeah nope that fix in the wiki article didn't change it
What's the current status of Wayland? Does Nvidia already have drivers for it?
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