• Fermi GeForce = GTX 4XX
    1,778 replies, posted
[QUOTE=PelPix123;21102977]He did it wrong. Heaven doesn't stress the GTX at all. You need to run motherfucking furmark.[/QUOTE] Sent a message to them to say re-do it with furmark :smile:
[QUOTE=M_B;21101837]it'd need to exceed boiling point in order to cook an egg, the card does not.[/QUOTE] Wrong. Egg starts cooking at 65c
[QUOTE=opaali;21103892]Wrong. Egg starts cooking at 65c[/QUOTE] So damn near every newer GPU can cook eggs. Good to know.
[QUOTE=Dark-Energy;21091948]Here's the infrared thermography [url]http://www.hardware.fr/articles/787-4/dossier-nvidia-geforce-gtx-480-470.html[/url] [b][u]GTX 480[/u][/b] [img]http://tof.canardpc.com/view/9d844f98-e46f-4249-8776-629cafd5408f.jpg[/img] [b][u]GTX 470[/u][/b] [img]http://tof.canardpc.com/view/ad202c00-ac3e-4c08-b9b1-b20dbdf6c0d0.jpg[/img] [b][u]HD 5870[/u][/b] [img]http://tof.canardpc.com/view/4f022c7b-af6e-444f-886b-0057a440664a.jpg[/img] Seems like ATI made a pretty good improvement over the 48xx [b][u]HD 4870[/u][/b] [img]http://tof.canardpc.com/view/dab5ea54-89e1-4591-a49d-5bed9ad8427b.jpg[/img] Edit: Found some more [img]http://img145.imageshack.us/img145/193/tempsou.png[/img] Pretty interesting.[/QUOTE] could be easily manipulated by turning fans up to 100, not running the same game/benchmark, still interesting
somebody call 911 shawty fermi burnin on the dance floor
[QUOTE=M_B;21101671]that's not really the same thing at all, opencl is used more than just by ATi.[/QUOTE] Exactly, it's an ~open standard~, which means that anyone and everyone can use it. Physx / cuda is nvidia only. I know which one I want to win.
everyone knows which one you want to win
[QUOTE=Odellus;21111107]everyone knows which one you want to win[/QUOTE] He's right. Closed, proprietary, and expensive standards are much worse for developers, and general progress in the technology behind game physics.
[QUOTE=that1dude24;21111473]He's right. Closed, proprietary, and expensive standards are much worse for developers, and general progress in the technology behind game physics.[/QUOTE] But the developers choose to put Physx in, they're not forced or anything. That means they must realize the pros/cons of using Physx instead of opencl.
[QUOTE=FunnyGamer;21111680]But the developers choose to put Physx in, they're not forced or anything. That means they must realize the pros/cons of using Physx instead of opencl.[/QUOTE] Or, you know, they get free code for it from nvidia. Agree to TWIMTBP and they will code everything for it, for you. Also, what pros.
[QUOTE=ShaRose_;21112068]Or, you know, they get free code for it from nvidia. Agree to TWIMTBP and they will code everything for it, for you. Also, what pros.[/QUOTE] Gpu accelerated physics = more efficient?
[QUOTE=ShaRose_;21112068]Or, you know, they get free code for it from nvidia. Agree to TWIMTBP and they will code everything for it, for you. Also, what pros.[/QUOTE] So what's the problem again? They could turn the offer down. Once again, they're still able to make a decision. Please explain your point to me, because as it stands it seems you're just making excuses and accusations.
[QUOTE=melonmonkey;21112127]Gpu accelerated physics = more efficient?[/QUOTE] OpenCL does that too. [editline]01:30AM[/editline] [QUOTE=FunnyGamer;21112351]So what's the problem again? They could turn the offer down. Once again, they're still able to make a decision. Please explain your point to me, because as it stands it seems you're just making excuses and accusations.[/QUOTE] Yep, they CAN turn it down. But professionally written code is something a lot of companies will grab, quickly. Why pay for another developer to do opencl when you can just stick some ads in and use physx? Most companies just don't care about things like 'open standards' and that. And I'm not making any excuses. You are the one who is saying they can turn it down and downplaying it, and that seems like more of an excuse than it's proprietary.
[QUOTE=ShaRose_;21112511]OpenCL does that too. [editline]01:30AM[/editline] Yep, they CAN turn it down. But professionally written code is something a lot of companies will grab, quickly. Why pay for another developer to do opencl when you can just stick some ads in and use physx? Most companies just don't care about things like 'open standards' and that. And I'm not making any excuses. You are the one who is saying they can turn it down and downplaying it, and that seems like more of an excuse than it's proprietary.[/QUOTE] I simply fail to see your point, if you even have one. You said it yourself: Most companies do not care about open standards. So what exactly does it matter? Oh no you can't experience jello-like water/badly used soft-body physics which don't even look that good.
This may or may not be true, some speculation, but it follows suit with Nvidia's business practices noted before. [url]http://www.thinq.co.uk/news/2010/3/8/amd-game-devs-only-use-physx-for-the-cash/[/url]
[QUOTE=GWeasel;21113277]This may or may not be true, some speculation, but it follows suit with Nvidia's business practices noted before. [url]http://www.thinq.co.uk/news/2010/3/8/amd-game-devs-only-use-physx-for-the-cash/[/url][/QUOTE] Nvidia's reply: [url]http://www.tomshardware.com/news/Nvidia-AMD-PhysX-Games-PC,9865.html[/url]
[QUOTE=Roast Beast;21113450]Nvidia's reply: [url]http://www.tomshardware.com/news/Nvidia-AMD-PhysX-Games-PC,9865.html[/url][/QUOTE] [QUOTE=http://www.tomshardware.com/news/Nvidia-AMD-PhysX-Games-PC,9865.html]and it does not intentionally lower performance of non-Nvidia platforms[/QUOTE] [QUOTE=http://www.hardwarecanucks.com/news/games-news/nvidia-bites-refutes-claims-meddling-batman-arkham-asylum-aa-features/]This was confirmed by AMD testing through alterting the game to not detect ATI id’s: “By tricking the application, we were able to get in-game AA option where our performance was significantly enhanced. This option is not available for the retail game as there is a secure rom.”[/QUOTE] Oh, we didn't test AMD chips, so that's why it doesn't work, GET ON THE BALL AMD! And that little thing where changing amd IDs to nvidia IDs, enabling AA at little performance hit, was a lie by AMD because they are evil.
[QUOTE=ShaRose_;21111061]Exactly, it's an ~open standard~, which means that anyone and everyone can use it. Physx / cuda is nvidia only. I know which one I want to win.[/QUOTE] you're still not getting it at all but i'm not going to bother explaining, because you'll perpetually misunderstand, perhaps on purpose. [editline]10:30PM[/editline] [QUOTE=that1dude24;21111473]He's right. Closed, proprietary, and expensive standards are much worse for developers, and general progress in the technology behind game physics.[/QUOTE] closed, proprietary, and expensive standards would be much worse for the developers, if the developers were actually forced into using them. and they're not. as mention thousands of times - if a developer wants physx, it's because they want it. if a developer wants cuda, it's because they want it. if nvidia does happen to come to them with money asking them to put physx and cuda in to promote their hardware, then it's up to the developer as per whether or not they want to. even in that scenario, the developer is still not forced into it.
[QUOTE=ShaRose_;21113885]Oh, we didn't test AMD chips, so that's why it doesn't work, GET ON THE BALL AMD! And that little thing where changing amd IDs to nvidia IDs, enabling AA at little performance hit, was a lie by AMD because they are evil.[/QUOTE] :siren: Why are you making such a big deal out of this what the fuck does it matter as long as they produce graphics cards holy fuck calm down :siren:
he clearly hates nvidia while clearly not realizing that he needs nvidia's existence in the market in order to be able to afford amd
btw the gtx 480 is only 480 cuda cores out of the full fermi 512 cores (albeit there is problems with heat and voltage at 512). So I don't think its fair to compare it to the 5970 just yet. On top of that there is drivers to consider, recent Nvidia drivers increased game performance on there old cards around 20%.
[url]http://international.download.nvidia.com/downloads/cool_stuff/demos/SupersonicSledInstaller1.0.exe[/url] [editline]12:23AM[/editline] for those who missed it... [editline]12:24AM[/editline] nvidia super sonic sled demo.. fermi demo :siren: [b]ONLY WORKS WITH GTX 4XX GPUS[/b] :siren:
[QUOTE=Robbazking;21116124]They should had renamed the g80's a forth time instead. :smug:[/QUOTE] You should have released that graphics card. :mmmsmug:
[QUOTE=FunnyGamer;21114187]:siren: Why are you making such a big deal out of this what the fuck does it matter as long as they produce graphics cards holy fuck calm down :siren:[/QUOTE] Sarcasm [editline]11:53AM[/editline] [QUOTE=spawn camp3r;21114933]btw the gtx 480 is only 480 cuda cores out of the full fermi 512 cores (albeit there is problems with heat and voltage at 512). So I don't think its fair to compare it to the 5970 just yet. On top of that there is drivers to consider, recent Nvidia drivers increased game performance on there old cards around 20%.[/QUOTE] Heat, voltage, and yields. [editline]11:57AM[/editline] [QUOTE=M_B;21113906]closed, proprietary, and expensive standards would be much worse for the developers, if the developers were actually forced into using them. and they're not. as mention thousands of times - if a developer wants physx, it's because they want it. if a developer wants cuda, it's because they want it. if nvidia does happen to come to them with money asking them to put physx and cuda in to promote their hardware, then it's up to the developer as per whether or not they want to. even in that scenario, the developer is still not forced into it.[/QUOTE] closed, proprietary, and expensive standards are bad for users. Developers don't really care too much, especially if they get to implement it for free. And I don't get that closed, proprietary systems are not bad because developers are not 'forced into it'? closed standards are bad, period.
[QUOTE=ShaRose_;21119207]Sarcasm [editline]11:53AM[/editline] Heat, voltage, and yields. [editline]11:57AM[/editline] closed, proprietary, and expensive standards are bad for users. Developers don't really care too much, especially if they get to implement it for free. And I don't get that closed, proprietary systems are not bad because developers are not 'forced into it'? closed standards are bad, period.[/QUOTE] Then just grab a cheap 8800GT, use that forceware 190.xx hack, and shut up. [editline]12:58PM[/editline] You're making a big deal out of something that is completely arbitrary and not only does not affect gameplay, but also makes an eyesore of itself unless used properly. Holy shit.
[QUOTE=ShaRose_;21119207]closed, proprietary, and expensive standards are bad for users. Developers don't really care too much, especially if they get to implement it for free. And I don't get that closed, proprietary systems are not bad because developers are not 'forced into it'? closed standards are bad, period.[/QUOTE] ok try and grasp at least one concept for a second here: [B]optional for both the developer and the user[/B]
[QUOTE=M_B;21123013]ok try and grasp at least one concept for a second here: [B]optional for both the developer and the user[/B][/QUOTE] Ok, try and grasp this one: IT STILL DEGRADES EXPERIENCE FOR ATI USERS
[QUOTE=ShaRose_;21133373]Ok, try and grasp this one: IT STILL DEGRADES EXPERIENCE FOR ATI USERS[/QUOTE] That's the point. It's competition, Nvidia makes something exclusive to their cards so people will buy their card instead of a competitor's.
[QUOTE=acds;21136356]That's the point. It's competition, Nvidia makes something exclusive to their cards so people will buy their card instead of a competitor's.[/QUOTE] Exactly, but it's bad since there are open standards that do the same thing. Marketing is all nvidia really has going for it at the moment, which is depressing.
[QUOTE=ShaRose_;21136521]Exactly, but it's bad since there are open standards that do the same thing. Marketing is all nvidia really has going for it at the moment, which is depressing.[/QUOTE] [b][i]what the fuck are you talking about[/b][/i]
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