• CIPWTTKT&GC v0x24 (v36): That Ain't Thermal Paste
    5,002 replies, posted
[QUOTE=B!N4RY;47907503]Can we not go back to this shit again?[/QUOTE] Yeah, we don't need to deal with this, we all know Windows is absolutely worthless for any real development.
it's alright as long as you use visual studio compilers mingw is a bitch though, and if you're using cygwin you deserve to be miserable
[QUOTE=Levelog;47907542]He's not right, though.[/QUOTE] It adds 10 ports. But you lost one of your original ports. So practically speaking, it only ads 9 since the 10th replaces the port you used up. What am I missing. Am I wrong the 3rd time around
[QUOTE=Brt5470;47907679]It adds 10 ports. But you lost one of your original ports. So practically speaking, it only ads 9 since the 10th replaces the port you used up. What am I missing. Am I wrong the 3rd time around[/QUOTE] Oh, I see now. I was thinking of it from the other end.
[QUOTE=Brt5470;47907679]It adds 10 ports. But you lost one of your original ports. So practically speaking, it only ads 9 since the 10th replaces the port you used up. What am I missing. Am I wrong the 3rd time around[/QUOTE] I think the problem is you're counting the initial ports on the case, and he's not. [editline]false merge[/editline] yep
[QUOTE=lavacano;47907693]I think the problem is you're counting the initial ports on the case, and he's not. [editline]false merge[/editline] yep[/QUOTE] I wasn't originally. I thought he was at first saying how it was a 9port hub since often those hubs are multiple hubs glued together, like a 7 port, but not an 8 port. since the second 4 port used up one from the first, etc, etc.
[QUOTE=lavacano;47907693]I think the problem is you're counting the initial ports on the case, and he's not. [editline]false merge[/editline] yep[/QUOTE] I was thinking Zeph was saying it was a USB A to USB A cable that would take up one of the 10 ports on the device. I don't know why I was thinking that.
[QUOTE=lavacano;47907678]it's alright as long as you use visual studio compilers mingw is a bitch though, and if you're using cygwin you deserve to be miserable[/QUOTE] My teachers all grade on g++ and I've only ever ran into one instance where the Microsoft C/C++ compiler was fine and the g++ compiler isn't, and that's because I went and used C++11 shit when a C++98 version of g++ was still installed. So even then, I'm not sure in most cases bothering with mingw or cygwin is worth it, especially with Windows' inferior terminal.
Clang is getting somewhere on Windows now, [url]http://clang.llvm.org/docs/MSVCCompatibility.html[/url] and they even release binaries at [url]http://llvm.org/releases/download.html[/url] . I think I'd rather use it that GCC on Windows, MSVC is mostly fine now though. Microsoft are also using Clang on top of their own compiler to provide Obj-C support [url]http://blogs.msdn.com/b/vcblog/archive/2015/05/01/bringing-clang-to-windows.aspx[/url]
[QUOTE=nikomo;47907586]Yeah, we don't need to deal with this, we all know Windows is absolutely worthless for any real development.[/QUOTE] What on earth is your definition of "real development"
[QUOTE=B!N4RY;47907580]Have you considered the fact that maybe it's because Windows is their competitor?[/QUOTE] Microsoft are supporting OSX for their compilers and tools. Apple are just being childish, as usual.
I dunno I prefered either platform for development. It's only when I need it for a particular program that I find productive to use. It's always gonna be Windows. And alright I am on a Mac (I use virtual environments!)
[QUOTE=nikomo;47907586]Yeah, we don't need to deal with this, we all know Windows is absolutely worthless for any real development.[/QUOTE] is being this uninformed a natural state of mind for you or do you have to work hard at it? so everyone working at microsoft isn't actually doing any real development?
[QUOTE=Brt5470;47907706]I wasn't originally. I thought he was at first saying how it was a 9port hub since often those hubs are multiple hubs glued together, like a 7 port, but not an 8 port. since the second 4 port used up one from the first, etc, etc.[/QUOTE] Fun story. For some god forsaken reason someone was using a billion of those stackable belkin USB 2 hubs for something. If you stack it, it plugs into contacts on top of the hub below it, and doesn't "use up a port". Try figuring out quickly how many ports you have available in 5 stacks of varying heights. Now, add on the fact that there were three different models, all of which had different port counts, but were otherwise physically identical from the front. It's like the classic "how many fence posts" problem, with an extra 2 or 3 dimensions of stupid on it.
[QUOTE=LimEJET;47908008]Microsoft are supporting OSX for their compilers and tools. Apple are just being childish, as usual.[/QUOTE] It's open source so it shouldn't matter. If Microsoft want it on their platform there's nothing stopping them. I imagine this is more to do with OS X and Linux both being Unix-based more than anything.
To be fair, your development environment should [I]always[/I] be the same as your target environment. /debate
[QUOTE=LimEJET;47908174]To be fair, your development environment should [I]always[/I] be the same as your target environment. /debate[/QUOTE] How do I compile code on an xbox?
[QUOTE=Zephyrs;47908221]How do I compile code on an xbox?[/QUOTE] With a development kit
[QUOTE=LimEJET;47908174]To be fair, your development environment should [I]always[/I] be the same as your target environment. /debate[/QUOTE] That's a good general rule but there's still exceptions. The obvious exceptions are Android/iOS, but I personally use a hybrid environment for web work. The files are edited live on a cloud-hosted Linux dev server (production is also Linux), but I edit from Windows (Komodo can edit files over SSH). I'm not sure if that entirely counts as different, since the dev server is the same as the prod server, even though my client machine is completely different.
[QUOTE=Zephyrs;47908221]How do I compile code on an xbox?[/QUOTE] cheat codes duh
[QUOTE=Zephyrs;47908054]Fun story. For some god forsaken reason someone was using a billion of those stackable belkin USB 2 hubs for something. If you stack it, it plugs into contacts on top of the hub below it, and doesn't "use up a port". Try figuring out quickly how many ports you have available in 5 stacks of varying heights. Now, add on the fact that there were three different models, all of which had different port counts, but were otherwise physically identical from the front. It's like the classic "how many fence posts" problem, with an extra 2 or 3 dimensions of stupid on it.[/QUOTE] I've never heard of this fence post problem.
I got to configure my first new customer circuit with bandwidth policies on the big expensive production switch today.
[QUOTE=Amiga OS;47907158]Developing on Windows is shit anyway.[/QUOTE] Why are you always so very needlessly strongly opinionated about computers? "The thing you like is shit" Ever tried being more open to stuff?
What is going on? After a few hours of uptime both my harddrives go 100% busy but don't actually read/write anything and my PC locks up. It does this every 5 minutes for around a minute until I reboot after which it's fine for a few hours again. Like wot?
[QUOTE=paul simon;47908563]Ever tried being more open to stuff?[/QUOTE] like anal
[QUOTE=Brt5470;47908575]like anal[/QUOTE] This guy gets it
[QUOTE=gman003-main;47908239]That's a good general rule but there's still exceptions. The obvious exceptions are Android/iOS, but I personally use a hybrid environment for web work. The files are edited live on a cloud-hosted Linux dev server (production is also Linux), but I edit from Windows (Komodo can edit files over SSH). I'm not sure if that entirely counts as different, since the dev server is the same as the prod server, even though my client machine is completely different.[/QUOTE] Is NADC almost done yet
[QUOTE=christarp;47908594]Is NADC almost done yet[/QUOTE] Dude, the game I started working on after I canceled NADC is now canceled. I'm not even sure if I still have the code to it.
Guys what to do: My mobo shorted, fireworks and all (atleast, I guess, it has no visual damage and cpu and psu work fine with another mobo, and the 'shorted' mobo stinks like shit), and I need to get my PC working again. I can do two things: - buy another ASRock970 Extreme3 R2.0, or hope warranty covers it - push my luck for in-store credit and buy an Z97 mobo and i7-4790k Depending on warranty, solutions will cost me €80 or ~€500 respectively. I am planning on upgrading to Intel within a few weeks / months anyway (full new build) but I can either spend money and spend more money later again or just do it right the first time. The only problem is cashflow, I don't have it yet, but I will soon...
[QUOTE=~Kiwi~v2;47909565] Sadly I don't :([/QUOTE] OPEN UP YOUR ASSHOLE
Sorry, you need to Log In to post a reply to this thread.