General Linux Chat and Small Questions v. Year of the Linux Desktop!
4,886 replies, posted
[QUOTE=Lyoko2;51020892]any real world solutions for AMD HD5XXX Series? My friend has HD5750 he tried:
Catalyst is fast with 3d, works like shit with 2D and desktop apps,
Xorg driver runs 2D quickly, 3D performance is less good.
as far as I can tell nothing really changed since last time I had AMD graphics card.[/QUOTE]
It's not going to run the latest and greatest. What are the expectations? My ATi Radeon 4670 runs TF2 on the highest settings at 60 FPS, but it doesn't really do well with recent games. If at all. Mostly due to OpenGL limitations though, but it's not 60FPS in Metro Last Light for sure, and I'd doubt a 5750 would do that either.
[editline]8th September 2016[/editline]
This is with the open source drivers.
Also what's the current status of Wayland as an X replacement? Is it usable yet?
[QUOTE=Dr. Evilcop;51021258]Also what's the current status of Wayland as an X replacement? Is it usable yet?[/QUOTE]
The implementations are usable, but not a replacement, although that probably depends on what you want to replace.
Honestly though, I wouldn't really call wayland a replacement of the X11 protocol, since they don't really do the same things.
[QUOTE=Dr. Evilcop;51021258]Also what's the current status of Wayland as an X replacement? Is it usable yet?[/QUOTE]
gnome3's wayland is working great, cannot confirm for KDE5.
[editline]8th September 2016[/editline]
[QUOTE=mastersrp;51021223]It's not going to run the latest and greatest. What are the expectations? My ATi Radeon 4670 runs TF2 on the highest settings at 60 FPS, but it doesn't really do well with recent games. If at all. Mostly due to OpenGL limitations though, but it's not 60FPS in Metro Last Light for sure, and I'd doubt a 5750 would do that either.
[editline]8th September 2016[/editline]
This is with the open source drivers.[/QUOTE]
not true, Intel's Open source drivers are really great.
[QUOTE=Lyoko2;51021576]
not true, Intel's Open source drivers are really great.[/QUOTE]
Not for a ATi or AMD card they're not.
just got my pi 3, haven't got an SD card yet though.
I'm gonna use to to wake my PC.
Can I connect an ethernet cable directly from the pi to my PC?
you can always bridge an internet connection over from your desktop to the pi, but i'm not sure you can connect directly to the pi through ethernet from your PC
[QUOTE=Syntox;51028186]you can always bridge an internet connection over from your desktop to the pi, but i'm not sure you can connect directly to the pi through ethernet from your PC[/QUOTE]
the ethernet connection would only be to send a wakeonlan package, the pi itself has wifi... I hope it's possible somehow :(
or if there's a really cheap solution with some very small router inbetween the pi and pc?
according to [URL="http://www.jeremyblum.com/2013/07/14/rpi-wol-server/"]this post[/URL] it should be possible
[QUOTE=war_man333;51028098]just got my pi 3, haven't got an SD card yet though.
I'm gonna use to to wake my PC.
Can I connect an ethernet cable directly from the pi to my PC?[/QUOTE]
Yes of course. It does require that you know what you're doing, it some manual interface configuration might be required, but with Linux systems, you can actually really connect most interfaces like this together and make them work.
[QUOTE=mastersrp;51028540]Yes of course. It does require that you know what you're doing, it some manual interface configuration might be required, but with Linux systems, you can actually really connect most interfaces like this together and make them work.[/QUOTE]
My PC is running Windows though. please don't kill me
[QUOTE=war_man333;51028546]My PC is running Windows though. please don't kill me[/QUOTE]
I'm sure your motherboard is fine with accepting WOL packets from any online interface.
[editline]10th September 2016[/editline]
In other words: This has nothing to do with OS at all.
[editline]10th September 2016[/editline]
Okay so a bit to do with OS, but only because the way you configure it is different. The Pi doesn't care, and will happily work regardless, so long as drivers are alright.
Yeah I'm thinking anything is hackable if it's Linux but due to it being Windows there could have been some limitations.
If it wasn't because I have so many games and programs I love on Windows I'd switch to Linux in a heartbeat. Really missing some Unity Editor support for Linux :(
[QUOTE=war_man333;51028728]Yeah I'm thinking anything is hackable if it's Linux but due to it being Windows there could have been some limitations.
If it wasn't because I have so many games and programs I love on Windows I'd switch to Linux in a heartbeat. Really missing some Unity Editor support for Linux :([/QUOTE]
There are limitations on Windows, and you can't do as much as easily, but you can mostly do the same things on both systems. It's just that often Linux doesn't get in your way in the meantime.
How the WOL package is going to be sent to the specific device you want I don't know for sure, but there's several ways of doing it, and it mostly takes you being curious and searching around for it.
As for Unity Editor on Linux, there's no official support. But there are releases of it:
[url]http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/[/url]
What's the virtualization performance like on the Pi 3 with KVM running an ARMv8 guest?
[QUOTE=Adam.GameDev;51029204]What's the virtualization performance like on the Pi 3 with KVM running an ARMv8 guest?[/QUOTE]
Seems to be somewhat reasonable, but you're still dealing with fairly low performance in general, so a noticeable performance hit is to be expected.
[QUOTE=mastersrp;51028748]There are limitations on Windows, and you can't do as much as easily, but you can mostly do the same things on both systems. It's just that often Linux doesn't get in your way in the meantime.
How the WOL package is going to be sent to the specific device you want I don't know for sure, but there's several ways of doing it, and it mostly takes you being curious and searching around for it.
As for Unity Editor on Linux, there's no official support. But there are releases of it:
[url]http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/[/url][/QUOTE]
I tried that but it just worked poorly. Maybe we'll have official support some day. Some programs I can wine but I just can't sit in wine like 80% of my time.
Also would like Visual Studio ported to Linux but that shit is never gonna happen I think.
[QUOTE=war_man333;51029918]I tried that but it just worked poorly. Maybe we'll have official support some day. Some programs I can wine but I just can't sit in wine like 80% of my time.
Also would like [B]Visual Studio[/B] ported to Linux but that shit is never gonna happen I think.[/QUOTE]
Most Linux programmers hate IDEs iirc so it's never talked about but I'm pretty sure visual studio already is on Linux.
Also if you're into it I think you can use unreal engine on Linux.
[QUOTE=thelurker1234;51029970]Most Linux programmers hate IDEs iirc so it's never talked about but I'm pretty sure visual studio already is on Linux.[/QUOTE]
Unless you're developing a .NET application then IDEs pretty much just get in the way, yeah. It's not like on Windows where IDEs are practically a requirement since the command line is basically useless. Idk if Visual Studio is on Linux but I'm pretty sure Xamarin for Mono is. Or something like that
there was some blah blah about Microsoft officially supporting Mono as a cross-platform version of .NET or something something I didn't really keep up with
[editline].[/editline]
Anyway just install Xubuntu in a virtual machine. You're doing network stuff, so you should be able to set it up to interface with the Pi fairly easily.
[QUOTE=thelurker1234;51029970]Most Linux programmers hate IDEs iirc so it's never talked about but I'm pretty sure visual studio already is on Linux.
Also if you're into it I think you can use unreal engine on Linux.[/QUOTE]
Visual Studio isn't, but Visual Studio Code is. Those are not the same products at all. Far from it. The former is a huge ((GB+?????)) IDE, and the second is Atom with plugins pre-installed.
Yeah Visual Studio Code really felt like a crappy version of Atom for me.
[QUOTE=war_man333;51030101]Yeah Visual Studio Code really felt like a crappy version of Atom for me.[/QUOTE]
Yeah, but then on the other hand, if I want to set up a developer machine for C# on Windows with Visual Studio I need at the minimum 35GB of disk space, just for the operating system and an IDE.
I mean that's a lot more than, say, Monodevelop + KDevelop + QTCreator + Kubuntu, which does a lot more than just C# development.
[QUOTE=mastersrp;51030236]Yeah, but then on the other hand, if I want to set up a developer machine for C# on Windows with Visual Studio I need at the minimum 35GB of disk space, just for the operating system and an IDE.
I mean that's a lot more than, say, Monodevelop + KDevelop + QTCreator + Kubuntu, which does a lot more than just C# development.[/QUOTE]
Visual Studio does C#, F#, C++, Python, Xamarin, Javascript (for those shitty universal apps), ASP.NET (if you are masochistic) (and VB.NET if you hate yourself). It's a lot more than just C#.
[QUOTE=helifreak;51030263]Visual Studio does C#, F#, C++, Python, Xamarin, Javascript (for those shitty universal apps), ASP.NET (if you are masochistic) (and VB.NET if you hate yourself). It's a lot more than just C#.[/QUOTE]
Xamarin is a different language? I knew it did some of those, but I didn't know that those were part of the very minimum package. Visual Studio does take up 8GB if you deselect everything but the core.
[QUOTE=mastersrp;51030295]Xamarin is a different language? I knew it did some of those, but I didn't know that those were part of the very minimum package. Visual Studio does take up 8GB if you deselect everything but the core.[/QUOTE]
Xamarin is a phone thing I don't have installed I think it's C# but I never checked. Apart from Xamarin I have all that installed and it's using 3.79 GiB. The amount it quotes in the installer is bullshit.
[QUOTE=helifreak;51030346]Xamarin is a phone thing I don't have installed I think it's C# but I never checked. Apart from Xamarin I have all that installed and it's using 3.79 GiB. The amount it quotes in the installer is bullshit.[/QUOTE]
Are you sure? Because I couldn't install it when I had to use it in school, due to a lack of disk space, so I had to reinstall my Windows VM because it was broken afterwards.
Xamarin is not a phone thing. It's the company (now owned by Microsoft) that develops Mono, which is a cross-platform open source version of .NET
Basically allows you to write C# (and other .NET languages) apps for platforms other than Windows, including Linux, Android, Mac, etc. Xamarin also has their own Visual Studio-like IDE that I forget the name of.
[QUOTE=mastersrp;51030408]Are you sure? Because I couldn't install it when I had to use it in school, due to a lack of disk space, so I had to reinstall my Windows VM because it was broken afterwards.[/QUOTE]
Windows alone certainly doesn't use 35 because I have Win 7 Pro with all the IIS web server bullshit, Visual Studio with everything enabled and Office 2013 in a VM for university and that's using 34.9 (4 is pagefile, 22 is Windows directory).
[t]https://helifreak.duckdns.org/image/20160910224131357.png[/t]
Windows is bloated as fuck though since it keeps the install source for things that aren't even installed by default. There's a reason why Amazon's lowest tier EC2 instances for Linux have 8 GB SSD and the Windows ones are on 40 GB of HDD.
[QUOTE=helifreak;51030573]Windows alone certainly doesn't use 35 because I have Win 7 Pro with all the IIS web server bullshit, Visual Studio with everything enabled and Office 2013 in a VM for university and that's using 34.9 (4 is pagefile, 22 is Windows directory).
[t]https://helifreak.duckdns.org/image/20160910224131357.png[/t]
Windows is bloated as fuck though since it keeps the install source for things that aren't even installed by default. There's a reason why Amazon's lowest tier EC2 instances for Linux have 8 GB SSD and the Windows ones are on 40 GB of HDD.[/QUOTE]
Well, we had to use Windows 10 and Visual Studio 2015. I don't know what you're using, but we had to use something that would be applicable for the future it seems. With Windows alone taking up more than 15GB on an empty install, we ended up quickly with using 35GB for just these base installs and updates.
[QUOTE=Dr. Evilcop;51030445]Xamarin is not a phone thing. It's the company (now owned by Microsoft) that develops Mono, which is a cross-platform open source version of .NET
Basically allows you to write C# (and other .NET languages) apps for platforms other than Windows, including Linux, Android, Mac, etc. Xamarin also has their own Visual Studio-like IDE that I forget the name of.[/QUOTE]
Xamarin Studio, which was built on the Monodevelop IDE. In fact, it may actually be the Monodevelop IDE these days, with the Monodevelop "branding" gone from the packaging.
If I remove the linux-firmware package on Fedora, would a regenerated initramfs be any different?
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