• YouTube now defaults to HTML5 <video>
    47 replies, posted
Flash did its job pretty well for like 15 years or whatever but it is time to move on
I would like it if they allowed you to buffer the whole video in DASH format so that I can actually watch 1080p without it buffering all the damn time again. But that won't happen because fuck people with shit internet, peasants.
[QUOTE=Folstream;47026556]If you enable Media Source Extensions in about:config you can get 480p and 1080p on FF with HTML5. It works okay for me but the HTML5 player is still a bit wonky. It's still better than the Flash Player though. I fucking hate Flash.[/QUOTE] Last time I tried that (which was uh... November I think?) that didn't work. (This is in the stable channel by the way.) Did that change sometime recently or something?
[QUOTE=Alice3173;47026691]Last time I tried that (which was uh... November I think?) that didn't work. (This is in the stable channel by the way.) Did that change sometime recently or something?[/QUOTE] I tried earlier, you have to set media.mediasource.enabled to true to get MSE+WebM, then add media.mediasource.ignore_codecs as a boolean and set it to true for the h.264 half Everything kinda worked for me, including 60fps video, but if you have to buffer or skip too far ahead, it hangs until you refresh the page
[QUOTE=kaze4159;47027006]I tried earlier, you have to set media.mediasource.enabled to true to get MSE+WebM, then add media.mediasource.ignore_codecs as a boolean and set it to true for the h.264 half Everything kinda worked for me, including 60fps video, but if you have to buffer or skip too far ahead, it hangs until you refresh the page[/QUOTE] Yup, that did work actually. Though testing 60fps didn't work well. It consistently hung at about 19 seconds in on the video I tested. ([url=https://www.youtube.com/watch?v=VDqVv5xQ5eo]This[/url] TotalBiscuit video if you're curious.) Still an improvement either way since 480p videos show up now meaning my main reason for staying with Flash is now gone.
Thank god flash kept freezing and crashing on me whenever I tried watching a video.
I don't know what happened to Flash (or at least the Firefox flash extension), but in the last 2 years watching flash video/animations was just jittery and awful. Can't even watch Homestar Runner which worked perfectly before flash version 10 or so. I've been running html5 for Youtube for a while and I haven't had much problems.
Reminds me of the early days when I first joined the HTML5 beta and it was buggy as all fuck. Now, it's a lot better than the Flash player, in my opinion. It tends to load faster and eats battery much less on my laptop. Let's hope that streaming services like Twitch and Hitbox follow suit soon, and let's hope Valve decides to implement it in the Steam browser.
[QUOTE=DudeGuyKT;47024859]i've still got problems where chrome doesn't resize the html5 video properly and it ends up looking pixelly and bad. the fix is implemented on canary but not the normal release yet. [url=http://puu.sh/f82U7/b29c7d0f3a.jpg]html5 on left/flash on right[/url][/QUOTE] this always happened to me when viewing in 1080p on sites that use google drive's html5 youtube player for like anime and stuff where crisp lines become too crisp
[QUOTE=Rahu X;47027558]and let's hope Valve decides to implement it in the Steam browser.[/QUOTE] Steam has supported html5 videos for at least a year or so. All the Store videos are webms and they stream as such in the Steam client.
[QUOTE=Alice3173;47026691]Last time I tried that (which was uh... November I think?) that didn't work. (This is in the stable channel by the way.) Did that change sometime recently or something?[/QUOTE] It pretty much went from non-working to working fine in the span of a week a month or so ago, Mozilla threw developers at it and are backporting all the changes to 36 (35 won't work right even if you enable it) Even now in the developer build I'm using resolution changes have issues because Firefox can't remove segments of video, only entire chunks of it, and YouTube requires the segment removal to work right.
[QUOTE=Eric95;47026582]Flash did its job pretty well for like 15 years or whatever but it is time to move on[/QUOTE] Flash as a platform should move on. Flash Pro (the IDE) should stay for animation, that's the only useful thing about flash since 2012.
We do need to thank Flash for making the internet what it is today. Seriously, it's an incredible leap, and the things it can do would amaze someone in 2000, I think. But yeah - Flash in 2015? Fuck that. [editline]28th January 2015[/editline] Flash still rocks for animators though.
[QUOTE=TheDecryptor;47025824][...], but they ended up working out a way to implement it that let them keep the browser open source while not also handing control of the system over to the DRM module. [...][/QUOTE] That sounds really interesting. How did they do it?
Flash is so exploitable and i'm sure it has tons of 0days, drivebys with a flash exploit catch so many people because they never update it and it's crazy how many people get infected.
[QUOTE=Tamschi;47035538]That sounds really interesting. How did they do it?[/QUOTE] They run the DRM module out of process in a sandbox (To protect the system from the DRM module, it's considered inherently unsafe), and "virtualise" parts of the hardware so the DRM module can't perform fingerprinting (Well, it can perform fingerprinting, but it's done on a per site basis, so no worse than first party cookies, etc.) And then the way the module interacts is limited, the DRM module is either responsible for decrypting and decoding, or just decrypting, it can't take over playback of the entire stream. All the sandbox/plugin APIs/etc. is entirely open source, the only closed source bit is the Adobe DRM module itself, and it isn't bundled with the browser (It's treated as an addon and downloaded in the background when you want to play DRMed video).
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