2K announces they're working on a game. Soon the game will be announced, and then the game will come
121 replies, posted
[QUOTE=Hat-Wearing Man;47760273]How was its gameplay good
like, at all[/QUOTE]
How was it bad? Like at all?
Seriously, you guys are exaggerating how bad the gameplay truly was. So much of the game was actually fun. I mean, just using the Skyrail system, even if it was neutered a little, was some amazing fun right there. Come on, how can you not love jumping off a rail at 80 mph and fling a man halfway across a balloon to his death. In the words of the much loved Yatzee, "You feel like Eryl fucking Flynn." There was this one really memorable experience for me fighting a Handyman as he would stomp around on the ground below like a Big Daddy while I flung around on the skyrail system, frantically searching for a strategy to kill him before I finally resorted to flinging myself at him with the skyrail system.
Then there was the gunplay, and I don't know about you but I found it satisfying. All of the weapons, even the pistol (Surprisingly one of my favorite weapons of the game), worked well into the late game. While the upgrades could have been better, why do they have to change the appearance of the weapon? Why do they have to do something special. They're upgrades for a reason, there to make the gun better, not to necessarily change it in any specific way. You had the Vox alternative weapons for that.
About the two weapon system, I've been trying for a while to get people to understand that a two weapon system IS NOT BAD. All it truly does is just reduce the number of guns you can carry to two. It doesn't change the number of guns in games necessarily. In fact I'd say it improves gameplay, since now instead of just worrying about resource management (ammo), you also have to worry about what guns your going to use where on top of how much ammo for those guns will you find.
And don't even get me started about "but there's no exploration". Bullshit, I don't think you actually tried to explore in Infinite. If you actually had you would have noticed stuff like the Lockpick system in there, the rebel codes, and the ACTUAL PLACES YOU JUST EXPLORE. For example, there's one house in towards the beginning of the game that you can enter where it has a woman talking with a couple of police officers about sightings of you. That's not required for you to go in there. Hell it's not even really promoted, the next skyhook is much more glowy than the door to that scene.
Honestly, I suggest all of you go back and play it right now. Seriously. Don't go in with a "This game sucks" attitude either, instead try to find what you dislike about the game and see if it actually holds up in the real game. I actually used to be like you too - I hated this game, thought it was terrible - but then I went and replayed it and found that it was actually pretty damn good.
And also I probably shouldn't have been so general about why people hate it. Some of you actually have legitimate reasons. But in all likelyhood, sometime within the next decade most of you are going to look back at the game for what it really was, a good game that got caught up in it's popularity so much that people started to dislike it because it was popular, much like how people are doing with Call of Duty right now.
To be honest a two weapon system makes you think a lot more about your weapons that you have, as well as your ammo, environment, and tactics, than being able to instantly whip out a rocket launcher and take out the biggest guy, then gating gun everyone else, run out half way, pull a shotgun out, snipe a ton of guys from long range, and then pull out your rail gun to kill some more guys
instead of having every weapon ever with virtually limitless ammo you actually have to THINK
the exploration is about as 'limited' as it is in bioshock 1 and 2. It's a linear god damn shooter. Why do you expect that much exploration anyways.
I honestly wouldn't mind another Bioshock game but I doubt it will be as good as Infinite nor do I think I would play it through nine times straight without Irrational Games being involved.
[QUOTE=TornadoAP;47761179]How was it bad? Like at all?
Seriously, you guys are exaggerating how bad the gameplay truly was. So much of the game was actually fun. I mean, just using the Skyrail system, even if it was neutered a little, was some amazing fun right there. Come on, how can you not love jumping off a rail at 80 mph and fling a man halfway across a balloon to his death. In the words of the much loved Yatzee, "You feel like Eryl fucking Flynn." There was this one really memorable experience for me fighting a Handyman as he would stomp around on the ground below like a Big Daddy while I flung around on the skyrail system, frantically searching for a strategy to kill him before I finally resorted to flinging myself at him with the skyrail system.
Then there was the gunplay, and I don't know about you but I found it satisfying. All of the weapons, even the pistol (Surprisingly one of my favorite weapons of the game), worked well into the late game. While the upgrades could have been better, why do they have to change the appearance of the weapon? Why do they have to do something special. They're upgrades for a reason, there to make the gun better, not to necessarily change it in any specific way. You had the Vox alternative weapons for that.
About the two weapon system, I've been trying for a while to get people to understand that a two weapon system IS NOT BAD. All it truly does is just reduce the number of guns you can carry to two. It doesn't change the number of guns in games necessarily. In fact I'd say it improves gameplay, since now instead of just worrying about resource management (ammo), you also have to worry about what guns your going to use where on top of how much ammo for those guns will you find.
And don't even get me started about "but there's no exploration". Bullshit, I don't think you actually tried to explore in Infinite. If you actually had you would have noticed stuff like the Lockpick system in there, the rebel codes, and the ACTUAL PLACES YOU JUST EXPLORE. For example, there's one house in towards the beginning of the game that you can enter where it has a woman talking with a couple of police officers about sightings of you. That's not required for you to go in there. Hell it's not even really promoted, the next skyhook is much more glowy than the door to that scene.
Honestly, I suggest all of you go back and play it right now. Seriously. Don't go in with a "This game sucks" attitude either, instead try to find what you dislike about the game and see if it actually holds up in the real game. I actually used to be like you too - I hated this game, thought it was terrible - but then I went and replayed it and found that it was actually pretty damn good.
And also I probably shouldn't have been so general about why people hate it. Some of you actually have legitimate reasons. But in all likelyhood, sometime within the next decade most of you are going to look back at the game for what it really was, a good game that got caught up in it's popularity so much that people started to dislike it because it was popular, much like how people are doing with Call of Duty right now.[/QUOTE]
I actually did try to play it again for a second time less then a month ago and stopped playing shortly after because of how boring it is.
Rather then explain my reasons in a long post I'll just link [URL="http://www.gamespot.com/reviews/bioshock-infinite-a-fan-scorned/1900-6415464/"]this review[/URL] which basically covers everything that I feel about this game.
Don't get me wrong I absolutely loved Bioshock and Bioshock 2 but I can't stand infinite. And yes, I did finish it when it came out and hated every second of it.
[QUOTE=Diet Kane;47760031]how about something that's [I]not[/I] another sequel?[/QUOTE]
borderlands: the post-pre-after 'nother sequel
[QUOTE=TornadoAP;47761179]How was it bad? Like at all?
Seriously, you guys are exaggerating how bad the gameplay truly was. So much of the game was actually fun. I mean, just using the Skyrail system, even if it was neutered a little, was some amazing fun right there. Come on, how can you not love jumping off a rail at 80 mph and fling a man halfway across a balloon to his death. In the words of the much loved Yatzee, "You feel like Eryl fucking Flynn." There was this one really memorable experience for me fighting a Handyman as he would stomp around on the ground below like a Big Daddy while I flung around on the skyrail system, frantically searching for a strategy to kill him before I finally resorted to flinging myself at him with the skyrail system.
Then there was the gunplay, and I don't know about you but I found it satisfying. All of the weapons, even the pistol (Surprisingly one of my favorite weapons of the game), worked well into the late game. While the upgrades could have been better, why do they have to change the appearance of the weapon? Why do they have to do something special. They're upgrades for a reason, there to make the gun better, not to necessarily change it in any specific way. You had the Vox alternative weapons for that.
About the two weapon system, I've been trying for a while to get people to understand that a two weapon system IS NOT BAD. All it truly does is just reduce the number of guns you can carry to two. It doesn't change the number of guns in games necessarily. In fact I'd say it improves gameplay, since now instead of just worrying about resource management (ammo), you also have to worry about what guns your going to use where on top of how much ammo for those guns will you find.
And don't even get me started about "but there's no exploration". Bullshit, I don't think you actually tried to explore in Infinite. If you actually had you would have noticed stuff like the Lockpick system in there, the rebel codes, and the ACTUAL PLACES YOU JUST EXPLORE. For example, there's one house in towards the beginning of the game that you can enter where it has a woman talking with a couple of police officers about sightings of you. That's not required for you to go in there. Hell it's not even really promoted, the next skyhook is much more glowy than the door to that scene.
Honestly, I suggest all of you go back and play it right now. Seriously. Don't go in with a "This game sucks" attitude either, instead try to find what you dislike about the game and see if it actually holds up in the real game. I actually used to be like you too - I hated this game, thought it was terrible - but then I went and replayed it and found that it was actually pretty damn good.
And also I probably shouldn't have been so general about why people hate it. Some of you actually have legitimate reasons. But in all likelyhood, sometime within the next decade most of you are going to look back at the game for what it really was, a good game that got caught up in it's popularity so much that people started to dislike it because it was popular, much like how people are doing with Call of Duty right now.[/QUOTE]
Let me start by saying that I respect your opinion and that you are not wrong for enjoying a specific video game, AT ALL. That is up to you.
However, I would like to point to the flaws that I, and many others, found in Bioshock Infinite which will hopefully clarify why I think it's the worst game in the series.
First of, all though the world is arguably one of the most beautifully detailed/realised in any video game, the gameplay doesn't take advantage of this. Unlike other Bioshock games that had an element of exploration to their level design, Bioshock Infinite completely throws that aspect of the game out of the window... the game is now nothing more than a linear rollercoaster ride, and although previous games in the series wasn't open world per se, you could still go off the beaten path, return to previous areas to explore the map completely, and you were rewarded for it with extra loot. The most exploring you will be doing in Infinite will be going into a small bar on the side of the street, or a locked room that you can use Elizabeth to open, and grabbing a few patriot bucks and a little ammo, which just isin't very satisfying and it completely misses the opportunity to tell the story of this place and its citizens through the environment like the other games did... at least, it can non longer do it to the same extend due to this limitation. Also, the plasmids (and face it, that's what they are) are rubbish and are just reskins from the last game. Hell, there are FEWER powers in Infinite than in Bioshock 1, which is weird considering it just limits the option the player has and seems like a step back.
Second, the weapons and the upgrade system are at odds with the two weapon system. Although I agree that there is an interesting tactical aspect to limiting a players weapon choice, and forcing them to get new ones constantly, it just doesn't work with a upgrade system. An upgrade system encourages specialization, something that is impossible to do reliably in Infinite because you constantly have to switch weapons due to ammo concerns, which means you will end up with guns you have put no points in, which means they aren't as effective as the guns you have upgraded, which is a problem considering the enemies get tougher and tougher as the game progresses. Also, the enemies are god damn bullet sponges, and just stand around to soak up bullets, which equals terrible feedback to the player.
Thirdly, the story is a complicated mess full of holes, that uses it complexity as a cover from critique and quantum physics as "magic" that can do anything. Also, Booker Dewitt is an idiot, constantly doing stupid shit like NOT covering his scar on his hand, although he learns early on, before he is discovered, that the sign is the symbol of the black sheppard in Colombias religion, something one would think he wouldn't want to be identified as... also he joins in at the baseball throwing thing which he was specifically told NOT to participate in earlier in a message he recieved at his arrival in Colombia. Also, as others have noted, it's really insulting when an FPS doesn't trust you with throwing a ball, but instead feels it's necessary to give you an option of being a dick or not, which frankly is one hell of a missed opportunity for some interesting player actions and reflection in that situation. Won't talk to much about Elizabeth, but suffice it to say I share the opinion that she is way to upbeat for a person who has had little contact with the outside world for her entire life, and that the way the developers "fixed" the problem of making the game a giant escort quest by making her invincible and make it so that the enemies ignore her, which makes NO sense from a story perspective, is lazy at best. Also, where as Bioshock provides a well explained reason for why Rapture is at the bottom of the ocean, it being build to keep the poor and uneducated OUT, Infinite just kind of shrugs and says "just cause, ok?". Really, it is never fully explained WHY Colombia needed to be a flying city other than that Comstock and Luteuce met and agreed that it would be rad to have a flying city.
The part that best exemplifies the issues this game has, especially on hard which is what I played it on, is the "boss fight" with the "ghost" that continuously resurrects dead enemies. It boggles my mind how that section made it through Q&A, because that fight is BROKEN! You get completely swamped by enemies and have to trade your upgraded guns out quickly, which makes the entire fight tedious "pop-and-shoot" fight, and god help you if you die because then the enemies, including the BOSS, gets their health back, but you get no ammo... I repeat NO AMMO! Fuck, you don't even get full health... Which means that it's essentially a vicious cycle of dying, and having to take on an army of essentially undead bad guys with shit guns and no health. And for what? The boss battle isin't interesting, essentially boiling down to a quantum physics zombie clown car, respawning bullshit. It's not interesting or engaging, it's an endurance test, designed to stretch your patience, and the time it takes to complete the game, to it's limits.
In the end, is Bioshock Infinte a bad game? No, but it's disappointingly adequate, a mediocre roller coaster ride with the potential to be so much more.
You say that the reason why people hate Infinte is due to how popular it got, invoking the rule of hipsters essentially. Let me pose a different idea; maybe the reason why Bioshock Infinte got as popular as it got was due to the overly complex story and beautifully crafted world and nothing else? Maybe it got popular because it gave the illusion of being a literary epic in video game form when it simply isin't? Ask yourself this, if Infinite was set anywhere else, like Rapture, but it kept the gameplay and the general story, would it still have been as popular as it got? Or would it have been easier for people to see the downgrade in terms of gameplay and story that Infinte received?
Just my two cents.
I'm hoping for Mafia 3. I know it was no Mafia 1, but I really, really liked Mafia 2.
Mafia 3 and/or XCOM please :(
What about a new IP instead of clinging to old ones?
BS:I's 1999 mode was the most unbalanced unfun shit I've played in my entire life.
I don't even get why they called it 1999 mode all they did was make enemies do a load more damage and become even bigger bullet sponges.
[QUOTE=J!NX;47761185]To be honest a two weapon system makes you think a lot more about your weapons that you have, as well as your ammo, environment, and tactics, than being able to instantly whip out a rocket launcher and take out the biggest guy, then gating gun everyone else, run out half way, pull a shotgun out, snipe a ton of guys from long range, and then pull out your rail gun to kill some more guys
instead of having every weapon ever with virtually limitless ammo you actually have to THINK
the exploration is about as 'limited' as it is in bioshock 1 and 2. It's a linear god damn shooter. Why do you expect that much exploration anyways.[/QUOTE]
I'm going to have to disagree on the two weapons thing, I think giving you an entire arsenal but keeping ammo for bigger guns rarer forces you to make tactical decisions much more than limiting you to two weapons, since while you have an entire arsenal it's up to you to make a decision on which weapon is best for which moment, whether you should conserve ammo on a certain gun or use it right now and so on. Two weapons just leaves you with no real tactical choice and forces you to play the way the devs want you to play rather than how you want to. Which I found to be awful, particularly when I was left with nothing but a sniper and a machine gun to take on lady comstock, making that boss battle frustrating as fuck.
I want another prohibition era Mafia game.
That, or 80s styled mob/slasher flick. Basically Hotline Miami but as a normal 3D third person kind of a deal.
Pre-order now, day one DLC, season pass
calling it
[QUOTE=Ager O'Eggers;47762461]Pre-order now, day one DLC, season pass
calling it[/QUOTE]
These are the things why you always wait ~1 year after the game is released to grab "GOTY" edition and save big bucks.
I really don't want it to be, but something tells me it's gonna be Borderlands 3.
I really hope it's mafia 3. I've been playing the second one and its a blast so far.
Infinite just felt so bland and unfun towards the end of the game I never bothered finishing it. Characters were uninteresting, setting was never given any good justification to its' existence and then was squander squandered from a gameplay perspective. At no point during Infinite did I feel like I was enjoying myself 1 bit more than at any point during Bioshock 1/2 (maybe save for the bit near the end of 1 where you [sp]need to protect that Little Sister[/sp].
It's like they made all of these cool gameplay additions (Sky Hook, floating environments) and just spoiled it with shit like damage sponges, rubbish plasmids (whatever they're called), 2 weapon limit. The weapon limit would have been fine if it was never a problem to be switching load outs on the go and ammo scarcity wasn't effected by the damage sponges. It really feels like a game that could have been fantastic, but was half-arsed the shit out of.
Infinite might have been disappointing as a sequel, but I wouldn't call it a bad game. The DLCs were the best part of it though, in my opinion.
[QUOTE=Zang-Pog;47762352]Maybe you like Infinite a little too much. Ever heard of people having different opinions?
Also fuck the entire Bioshock series, spiritual successor to System Shock my ass[/QUOTE]
Oh so I'm not allowed to have an opinion but you are?
XCOM: Enemy Below or XCOM: Enemy from the Deep please.
Also to add my 2 cents to the Bioshock argument, I couldn't finish any of them due to the atrocious gunplay. Not sure what it was about it, but I couldn't stand it whatsoever.
what is the antonym of rose-tinted glasses, shit-smeared goggles?
that's what goes on in threads about bioshock infinite
i still dont see what people had against bioshock 2
[QUOTE=DarklytheGreat;47766213]i still dont see what people had against bioshock 2[/QUOTE]
For some reason I really enjoyed the MP for that. Becoming a Big Daddy in MP was really fun.
[QUOTE=DarklytheGreat;47766213]i still dont see what people had against bioshock 2[/QUOTE]
Best of the series.
[QUOTE=DarklytheGreat;47766213]i still dont see what people had against bioshock 2[/QUOTE]
My guess is that they felt that BioShock 1's story didn't need to be expanded on, and that a return to Rapture wasn't really needed or wanted.
Personally I enjoyed the game greatly. I was rather pleased with BioShock 2's gameplay, though there were a few issue with the story to the tune of "how can ADAM compress all the minds of Rapture into one brain?", and there was also the question of "how can Delta eat, drink and smoke without removing that helmet of his?". Just little things that must have added up for the "detractors" and hampered their enjoyment a bit too much.
X-Com Interceptor sequel thanks.
I kind of feel like the first part of B:I was way more interesting.
[QUOTE=Mingebox;47766620]I kind of feel like the first part of B:I was way more interesting.[/QUOTE]
Same here, although considering that the game dealt with alternate universes, I would have liked to have seen more differences between the various realities, although being a triple-A title where the polygons are made out of gold dust it must have made more sense for the dev team to re-use the assets they had, since they'd already spent a fair knock of money on the big-name voice actors they hired like Steve Blum, Jennifer Hale and Troy Baker (not knocking Troy Baker though, he seemed like a real cool guy when I watched him play Unspeakable Words with Wesley).
Instead, the variations in the different timestreams were slight in comparison, nothing too fancy or drastically different, which I felt didn't do the central concept enough justice. When you have infinite realities around you, and a powerful psyker who can tear through the veils that separate the realities, it would have been cool to explore some more varied locales, like if Booker and Elizabeth found themselves in a reality similar to Crimson Skies, or a shadowy medieval city undergoing an industrial revolution where hammer-wielding crusaders clash with nature-loving pagan cultists. The possibilities were endless, and yet the closest we got was a glimpse of Paris (80's and early 20th century) and a return to Rapture.
Hopefully, if 2K Marin are still working on a new BioShock, they will be so inclined as to have a similar sense of world-hopping and distinct realities for the protagonist to fight through as they do whatever they're going to do in BioShock Next.
I would love to see more Bioshock. Infinite was great, easily the best game of the trio, but Burial at Sea was really disappointing. The best part was the very beginning, where they finally gave a first person glimpse at life in Rapture before everything went to shit, which I thought was great. But the way they ended it just left a really bad taste in my mouth.
But I know we probably won't be seeing a new Bioshock for a while considering the hate boner everyone has for Infinite for whatever reason, and I couldn't care less about another Borderlands or another Mafia game.
[editline]20th May 2015[/editline]
[QUOTE=Mingebox;47766620]I kind of feel like the first part of B:I was way more interesting.[/QUOTE]
Really? Man, the ending blew me away. There were a few odd plot holes here and there but the way they handled the multiple universe stuff, and the depth they applied to all the characters had me glued to the screen throughout the entire game.
I felt like they could have done a lot more with the game play, as it was kind of dumbed down from the previous titles, but they did a much better job of bringing the city of Columbia to life than Rapture ever did. And I'm so fucking glad they finally ditched the "follow the person on the radio" mechanic from the first two games.
[QUOTE=mugofdoom;47766844]But the way they ended it just left a really bad taste in my mouth.[/QUOTE]
I was pretty sad when Elizabeth died too, since she had so much potential left in her. The events she caused that led to the events of BioShock 1 meant that it all came full circle, but I just wish she could have survived in her dimension hopping state, so that we'd see her bring the Comstock/Booker business to a close, leave Rapture behind and travel across the multiverse with infinite possibilities before her.
I imagine if Irrational didn't change/leave like it did, the game could have ended with Elizabeth sitting in a coffee shop, sipping a cappuccino with a danish on her plate as she stares out the window overlooking a steampunk Paris mirroring that one painting by Albert Robida, while the credits roll alongside her.
[t]http://upload.wikimedia.org/wikipedia/commons/2/2a/Sortie_de_l%27op%C3%A9ra_en_l%27an_2000-2.jpg[/t]
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