Wait, what? 'Rage' engine being used to bring 'Doom' 1 & 2 to Playstation Network this fall for some
34 replies, posted
[QUOTE=RikohZX;37084746]Well, considering the OpenGL aspects and other factors, they may retain the original textures, art and otherwise but I get the feeling they could finally do actual 3D rendering for the environments and such like the modern Doom source ports. Then again, the 'raycasting' (or was it only Wolfenstein 3D that did raycasting?) for Doom isn't hard to emulate, so who knows.[/QUOTE]
I'm assuming they'll have to generate actual 3D levels from the original Doom ones (with some sort of automated tool). The way it's rendered shouldn't make much of a difference, since it'll look the same if the camera isn't allowed to pitch
Doom on xbox is pretty fun, I imagine this is as well.
Although DOOM on Xbox's major flaw is that I can't quick switch weapons.
If I wanna switch to my shotgun, I have to cycle all the way through. It makes some encounters nigtmarish.
[QUOTE=smurfy;37084700]Rage isn't even a year old, and they're going to work full steam ahead on Doom 4 after BFG is out[/QUOTE]
I mean I really wish iD would go an make something as revolutionary as Doom again
id's a pretty small team apparently.
[QUOTE=thisispain;37084928]id's a pretty small team apparently.[/QUOTE]
yeah it's just john carmack and he's busy writing software for a spaceship
Sorry, you need to Log In to post a reply to this thread.