Someone needs to copy and paste this thread and get it to that EA exec.
[QUOTE=Raidyr;47089771]"for some reason"
it's free and I have friends???[/QUOTE]
if you hated it so bad why bother playing it so much?
500 hours is dark souls, skyrim, and nv for me
it takes serious dedication to get that many hours
[QUOTE=Angus725;47088082]It's when a company wants to target both niche and mainstream demographics, or transfer between them, a lot of backslash occurs... Which, this thread is a great example of.[/QUOTE]
It isn't even that. What this thread is a great example of is nobody reading the blurb (let alone the article) and everybody rushing in to get their ~epic zinger~. The actual comment is that games are too hard [i]to learn[/i], which is an argument for better teaching, not easier gameplay. A lot of games are pretty bad about teaching the user how they're played and pretty much every AAA studio invests substantial effort into improving this.
Culture has evolved and nobody likes manuals or long-winded tutorials anymore. Games should, where reasonable, be intuitive and approachable. Something like DCS or ARMA may never be pick-up-and-play but most of EA's fare is not exactly complex and learning through play should be a development goal.
I think some people here forget that the gamer who plays regularly every week in dedicated sessions is not the target audience for mass-market games anymore.
It's little wonder i've enjoyed older games that i missed out on than current games. You don't always have to be playing stuff that just came out. You see people moping about the decline of video games (Rakmon for example). But you don't have to be concentrating on what's coming forward. There are plenty of games and plenty of experiences to discover that have went past you previously. Playing something enjoyable is a lot better than bitching and moaning about it on /v/, really. I've been trying to pass on that message to others to give them some sort of boost. Of course, some people might just be that burnt out when it comes to video games that there's no "saving" them.
Games need some kind of depth, a kind of learning curve. But that depth gets a lot shallower when they try to grab a larger target audience because the publisher wants more instant profit. I'd wish some games had a smaller budget sometimes.
[QUOTE=Cornish;47100967]proof that ea execs dont actually play video games or know what they are
or their demographic and target audience apparently[/QUOTE]
When you're one of the biggest publishers, your target audience is "anyone and everyone who wants to play a game". Not "those guys who only play shooters", or "those guys with the Alienwares", but everybody.
You'd be right in saying this if you were talking about Maxis or DICE, who actually have a target audience you can easily define. But EA as a whole want to try and appeal to everybody they damn well can.
Anyone remember LOTR: The Third Age from a decade ago? THAT game was a challenge, and it was made by EA. They've went so low these past 10 years.
[IMG]http://upload.wikimedia.org/wikipedia/en/9/95/Thirdagebox.jpg[/IMG]
Sorry, you need to Log In to post a reply to this thread.