Star Citizen likely to be ~100GB at launch with 14-20GB patches (says wildly speculative blogger)
170 replies, posted
I thought it was supposed to be small dedicated servers or something, and then I see all this stuff with like 50 different backer ships and whatnot.
[QUOTE=Mingebox;47306489]I thought it was supposed to be small dedicated servers or something, and then I see all this stuff with like 50 different backer ships and whatnot.[/QUOTE]
Oh, nothing like that. It's a massive MMO, but because of how heavy the physics simulation is, it'll be instanced in battles, like 60-100 players per instance, and the instances will dynamically and seamlessly change and share data to allow for huge battles. For example, a capital ship crewed by a eighty players may have the interior in one instance, while the outside of the ship counts as one unit in a big instance, with data on its operation being shared from the interior instance. and say that ship's a carrier and launches fighters, those fighters automatically enter the larger instance as soon as they fly out.
[QUOTE=arleitiss;47306471]Quick briefing anyone? What's this game about.[/QUOTE]
[video=youtube;lJJ9TcGxhNY]http://www.youtube.com/watch?v=lJJ9TcGxhNY[/video]
And what's really awesome about this trailer is that it was originally created by a community member; CIG loved it so much they contacted him, got permission, recut it with new footage, licensed the song, and released it as an official trailer.
Just to give you an idea of how awesome the simulation is, imagine a damage model as complex as a DCS flight simulator, the simulation of a flight control computer that individually directs each maneuvering thruster to point and fire in the right direction as you maneuver. Imagine having to contend with the possibility of having these thrusters damaged in combat and actually spinning out of control. The flight computer attempts to compensate for damage, but if you lose all the thrusters on one side, good luck, you're toast.
I'm not exaggerating, it's crazy.
[QUOTE=archangel125;47306520]Just to give you an idea of how awesome the simulation is, imagine a damage model as complex as a DCS flight simulator, the simulation of a flight control computer that individually directs each maneuvering thruster to point and fire in the right direction as you maneuver. Imagine having to contend with the possibility of having these thrusters damaged in combat and actually spinning out of control. The flight computer attempts to compensate for damage, but if you lose all the thrusters on one side, good luck, you're toast.
I'm not exaggerating, it's crazy.[/QUOTE]
Completely true. I had a dogfight vs AI last night in my Aurora, and all my maneuvering thrusters were destroyed; all I had was my main thruster. I had extremely limited attitude control, but it did work, very weakly. Enough to kill two enemy AI. Then I flew out of bounds from getting too much momentum to turn around and stop.
The flight model is fully Newtonian.
[QUOTE=Velocet;47306412]I went from a 680 GTX to a 970 recently because I was having issues at 2560x1440 and I can downsample to 3840x2160 in most games on high but now I'm maxing everything out just fine at 40-60 FPS. I have no doubt that the next generation of cards will be doing 4K at 60 stable.[/QUOTE]
Even this upcoming AMD R9 3xx series will be very interesting with HBM over GDDR5.
The current iteration of the game has very small maps for arena style combat, only about 20km to a side or so. The final game will have star systems tens to hundreds of millions of kilometers across. Not 1:1 scale, but still quite satisfactory.
I am being naive but - is it free?
Certainly sounds awesome
[editline]12th March 2015[/editline]
[QUOTE=mark6789;47305870]Bandwidth caps should be illegal in 2015[/QUOTE]
Ireland doesn't have bandwidth caps for a while now :v:
Out of curiosity - do all ISP s cap it in US?
[QUOTE=arleitiss;47306539]I am being naive but - is it free?
Certainly sounds awesome[/QUOTE]
You buy into it once and then play free forever.
Right now to get in and get a ship it's 45 bucks minimum. I recommend the Mustang Alpha.
See, right now they have ship 'pledges' to support the game's development, but once the game launches when it's ready for 1.0 release, the pledges with real world money will be shut down. Star Citizen plans to make enough money to maintain its server infrastructure and continue content development through a 'cash shop' that'll sell cosmetic flair items, and by selling in-game currency (but there'll be a pretty strict limit on how much you can buy in a month.)
Also, all the ships you're able to pledge for now will be earnable by putting in enough time in the finished game.
They're trying hard to avoid doing anything that makes the game 'pay to win'.
100 gigs? That's fucking disgusting. This just reeks of shitty file packing.
[QUOTE=RenegadeCop;47306567]What a turn-off, it would take me 14 days of straight downloading (if my download remains at its peak which it doesn't) just to play. And by that time there would probably be a 20 gig patch. And by the time I finish that..
Also I don't think a single game is worth 10% of my computer's storage.[/QUOTE]
If you don't think it's worth it, you don't know Star Citizen, bro. :V
I hope they come up with physical copies on USB flash drives or blu ray or something. They're definitely planning physical copies too.
[editline]12th March 2015[/editline]
[QUOTE=wickedplayer494;47306568]100 gigs? That's fucking disgusting. This just reeks of shitty file packing.[/QUOTE]
Trust me, it's unavoidable. You have no idea how detailed the assets are.
Here's a set of commercials. the ships and characters look exactly like this in game. Watch the videos in 4k - all these trailers are made in-engine.
[media]http://www.youtube.com/watch?v=zG-82TakEqk[/media]
[media]http://www.youtube.com/watch?v=qE7TFnSl9y4[/media]
[media]http://www.youtube.com/watch?v=-nQ9qvyiZa4[/media] We're looking at millions of polys per ship, and textures so good you could rub your face on it and see no artefacts. THIS is a PC game, and it makes no compromises.
[QUOTE=RenegadeCop;47306585]I don't think anything is worth 14+ days of downloading non-stop with patches that will make me wait 3 days before I can finish the download and play again.
It'd be nice if they just had a download without all the "amazing detail." I accidentally got the HD texture pack for Skyrim and it added 4 days to my non-consistant download time.[/QUOTE]
I'm sorry about the slow internet speeds, dude. I understand that can make the game less accessible, but what do you really expect them to do? That's how games are made nowadays, and anything of high quality is a big file. :(
Welp. I guess I've found a game I'm literally never going to be able to play. Just a patch, downloading 24/7, would take me 3-4 days to download. The main game? Inconcievably large, I'd have to buy it on disc, and I'm not sufficiently interested.
[QUOTE=archangel125;47306548]You buy into it once and then play free forever.
Right now to get in and get a ship it's 45 bucks minimum. I recommend the Mustang Alpha.
See, right now they have ship 'pledges' to support the game's development, but once the game launches when it's ready for 1.0 release, the pledges with real world money will be shut down. Star Citizen plans to make enough money to maintain its server infrastructure and continue content development through a 'cash shop' that'll sell cosmetic flair items, and by selling in-game currency (but there'll be a pretty strict limit on how much you can buy in a month.)
Also, all the ships you're able to pledge for now will be earnable by putting in enough time in the finished game.
They're trying hard to avoid doing anything that makes the game 'pay to win'.[/QUOTE]
I am seriously considering buying this now, it looks interesting as long as it doesn't go off the rail and turn into pay to win like blacklight retribution and APB reloaded did.
[QUOTE=arleitiss;47306609]I am seriously considering buying this now, it looks interesting as long as it doesn't go off the rail and turn into pay to win like blacklight retribution and APB reloaded did.[/QUOTE]
As someone who's been following the game since about mid 2013, I'd say that seems very unlikely, given the man behind it. We've all got our fingers crossed.
[editline]12th March 2015[/editline]
[QUOTE=RenegadeCop;47306601]I don't expect them to do anything, I'm a DSL minority. No use pandering to me![/QUOTE]
[img]http://www.facepunch.com/fp/ratings/heart.png[/img]
I hope you find yourself in a position to upgrade soon, man.
[QUOTE=Thomo_UK;47305289]For some people with poor internet it'd be easier to mail them the latest patch on disc.[/QUOTE]
While I think it's silly to make this joke about the [I]patches[/I], the game is a long way from release; that won't necessarily be true in 2 years.
In the past year I went from 3mbps effective to 10mbps effective, sometimes 15mbps with good hosts like Steam, and for much less money.
[QUOTE=Mbbird;47306738]While I think it's silly to make this joke about the [I]patches[/I], the game is a long way from release; that won't necessarily be true in 2 years.
In the past year I went from 3mbps effective to 10mbps effective, sometimes 15mbps with good hosts like Steam, and for much less money.[/QUOTE]
Since 2002 we've had the same internet connection at 5Mpbs down and 0.8 up and it's only become more expensive. If I could afford it I'd get the 25Mpbs option for $80 a month...
[QUOTE=Velocet;47305584]Yeah, I'm in complete support of this. My game shouldn't be dumbed down because of some guy who only has a 500GB hard drive in 2015. Go on eBay, get a 3-4TB HDD for $100ish and call it a day.
As long as it isn't like Titanfall with uncompressed audio files that don't even sound better than 320 mp3s, there's some value. After seeing their assets, I can see why it requires 100GBs of storage.[/QUOTE]
Even if Star Citizen needs a super-pc to run full mode, I wouldn't hold my breath for a non-Titanfall fail situation.
They'll just dump all the uncompressed files on your pc hdd, just cuz they can, and people will accept it for the "sake" of awesome graphics.
I'm not talking about uncompressed audio, but uncompressed textures, cuz 100gb is alooooot!
[QUOTE=No_Excuses;47306746]Since 2002 we've had the same internet connection at 5Mpbs down and 0.8 up and it's only become more expensive. If I could afford it I'd get the 25Mpbs option for $80 a month...[/QUOTE]
granted I live in one of the largest city centers in my country... it's not the fairest anecdote, but it's one that's relevant for many people.
some ppl in this thread are forgetting that star citizen is essentially going to be multiple games strapped together. Space, planets, fps maps, character, a singleplayer campaign with voice acting, other audio, all at a higher level of detail than anyone's attempted before. It's going to be beefy.
but yeah, they really need to do delta patching. or maybe have a low quality download option with only the shittiest textures and models.
Other MMOs can let you play after only downloading a portion of the full game, and continue downloading the full-sized assets in the background. Surely something like that would cut down on the perceived download time, especially useful for such a huge game.
It would take me only a few hours, but they should really make a DVD/bluray version
[QUOTE=Roll_Program;47305561]
USA average is 33.5 Mb/s and 28.2 in EU. On average, people who have put a lot of money into the PCs to play this game would most likely have the ability to afford above average internet.
Rate dumb if you're not part of the target audience and have slow internet.[/QUOTE]
Price isn't the only factor when it comes to what internet speeds you get.
Are people that are below the averages in terms of highest available net speed just get thrown out of the target audience?
[QUOTE=mark6789;47305870]Bandwidth caps should be illegal in 2015[/QUOTE]
Telstra won't budge, Optus made efforts to get rid of bandwidth caps with one deal for $110AU/m, iiNet's max internet plan is 1tb, TPG and DoDo have Unlimited internet but they will throttle it if you're downloading too much (plus it's a big gamble to go with DoDo, some areas get full speed, others get throttled to the max)
Australia will never step in and say bandwidth caps are illegal
[QUOTE=wickedplayer494;47306568]100 gigs? That's fucking disgusting. This just reeks of shitty file packing.[/QUOTE]
It might also just be a result of having a lot of assets.
Considering how much effort they'd put into this, I'm sure they'll have packed the files as well as they can. If they hadn't, then the game probably isn't worth buying in the first place.
[QUOTE=Luxuria;47305843]Nah get fucked, thats stupid[/QUOTE]
Don't worry mate. It'll only take us 2 months worth of internet to download. Easy.
[QUOTE=PieClock;47306977]Are people that are below the averages in terms of highest available net speed just get thrown out of the target audience?[/QUOTE]
Why not, though? If the game really uses 100gb (not due to shitty compression or something, but actually utilizes it) should it try to hold itself back and gimp the product just so people unfortunate enough to be stuck with outdated infrastructure can procure it? It's not cloud imperium's fault that ISPs are so shitty in many places, is it? Furthermore, these same ISPs continually use "well people dont use more than this level of net so it's fine" argument, so at some point (not that we're not already there) there will be things that use way more than the available bandwidth in these places.
The selling point of Star Citizen (and the reason it got so much funding) is that it will push PCs to their limits and do what console games for a decade have not done. It's a shame the file size ended up so large, but that's what detailed assets do.
I'd be surprised if it was much less than that honestly.
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